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GraphicsOverdrive DLSS

Optional DLSS add-on for Graphics Overdrive: DLSS upscaling & DLAA (RTX 20 and newer) and DLSS Frame Generation (RTX 40 and newer) in its graphics menus. Vulkan, Linux and Windows. Client-side. Not affiliated with or endorsed by NVIDIA.

CHANGELOG

Changelog

[1.0.2]

  • For Graphics Overdrive 1.0.2, which fixes its Native Door switching itself off (safe mode) on Windows after the second start: DLSS was gone from then on. The DLSS files are the same as in 1.0.1.
  • Confirmed on a Windows tester's PC (GeForce RTX 5070 Laptop GPU): DLSS Super Resolution ran in game (Quality, 1707x1067 to 2560x1600).

[1.0.1]

  • Fixed: Windows: the game crashed at startup with -force-vulkan while the add-on was installed, even with DLSS not selected (first report from a Windows player, RTX 5070 Laptop GPU). The Windows library is built with MinGW-w64, whose runtime placed a stand-in function that NVIDIA's DLSS library calls before each indirect call in memory Windows does not allow to run code from. The library now brings its own, and its build checks it. Linux was not affected.
  • For Graphics Overdrive 1.0.1, which also hands DLSS the scene's real depth (1.0.0 handed it a picture of the scene).

[1.0.0]

  • First release. DLSS Super Resolution (Quality, Balanced, Performance, Ultra Performance), DLAA and DLSS Frame Generation for Graphics Overdrive 1.0.0, on Vulkan, Linux and Windows.
  • Uses the NVIDIA DLSS SDK 310.9.1.
  • Developed and tested on Linux (native Linux Valheim on Vulkan, NVIDIA GeForce RTX 4070 laptop GPU). The Windows library is built from the same code and included, but has not been tested on Windows yet.