YouDied-Staffs_of_the_Forsaken icon

Staffs of the Forsaken

Craft a legendary staff from each boss trophy and channel their power. 8 unique abilities — lightning stomps, frost roots, chain lightning, meteor strikes, poison pools, and more.

Last updated a week ago
Total downloads 148
Total rating 0 
Categories Mods Crafting Client-side AI Generated Deep North Update
Dependency string YouDied-Staffs_of_the_Forsaken-1.1.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2351 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2351
ValheimModding-Jotunn-2.30.2 icon
ValheimModding-Jotunn

Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.

Preferred version: 2.30.2

README

Staffs of the Forsaken

Version 1.1.0 · by YouDied!

Craft a legendary staff from each of Valheim's boss trophies and channel their power against your enemies. Each staff grants a unique ability tied to the boss it was forged from.


Staffs

Staff Boss Ability
Staff of the Meadows Eikthyr Lightning stomp — expanding shockwave of lightning radiates from the impact point
Staff of the Forest The Elder Vine volley — a burst of root projectiles with a direct-damage AoE at the target
Staff of the Mire Bonemass Poison pool — a lingering toxic cloud deals burst + tick poison damage for 10 seconds
Staff of the Mountain Moder Cold breath — a wide frost cone up to 30m, damage falling off with distance
Staff of the Plains Yagluth Meteor nova — expanding fire/lightning burst followed by a 10-second linger zone
Staff of the Mist The Queen Seeker summon — calls 3–5 allied Seekers that fight for you
Staff of the Ash Fader Meteor strike — calls down 3 meteors at the target with a 2-second warning delay
Staff of the Deep North (Experimental) Kall Fimbulbringer Frost roots + chain lightning — ice tendrils erupt from the ground then chain lightning jumps between nearby enemies

Crafting

Each staff is crafted at the appropriate station with boss materials. Higher-tier staffs require higher station levels.

The Staff of the Deep North is disabled by default. Enable it in the config (Experimental → EnableDeepNorthStaff = true) and fully restart Valheim for it to appear.


Configuration

All values are adjustable via BepInEx Configuration Manager.

Cooldowns (0.5 – 30 seconds, default 30s each):

  • Changes take effect immediately — no restart needed
  • Lowering the cooldown mid-timer scales the remaining wait proportionally; it does not grant a free cast

Damage (1 – 500, per-staff defaults):

  • Controls the base damage of each staff's ability

Requirements

  • Jotunn 2.30.2+
  • Valheim 1.0.17+

Changelog

1.1.0

  • Staff of the Deep North: Completely reworked ability — ice tendrils now erupt from the ground around the target, followed by chain lightning that jumps between nearby enemies
  • Fixed cooldown timer behavior when changing config values mid-cooldown (no longer resets to ready)
  • Icon loading rewritten to work reliably across all Unity 6 builds
  • Config description for Deep North staff now clearly states a full game restart is required

1.0.2

  • Initial public release
  • 7 craftable boss staffs (Deep North staff experimental/disabled by default)

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