ZAP-Afrek_Expanded_Skills icon

Afrek Expanded Skills

Twenty new skills that grow by doing: brewing, smelting, weaving, animal handling, breeding, beekeeping, butchery, seamanship, navigation, maps, weather lore, trade, rune lore, camp life, mead and five food lovers.

By ZAP
Last updated 5 days ago
Total downloads 76
Total rating 0 
Categories Tweaks AI Generated
Dependency string ZAP-Afrek_Expanded_Skills-1.0.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

ValheimModding-Jotunn-2.30.2 icon
ValheimModding-Jotunn

Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.

Preferred version: 2.30.2
denikson-BepInExPack_Valheim-5.4.2360 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2360

README

Afrek: Expanded Skills – twenty new skills, learnt by doing

Afrek is Old Norse for a feat, a deed well done. This mod adds twenty skills for everything Valheim lets you do but never counts: brewing, smelting, weaving, taming and breeding, beekeeping, butchery, handling a ship, finding your way, mapping, reading the sky, trading, the old lore, camp life, mead, and what you like to eat.

They work like the game's own skills. You learn them by doing, they appear in your skill list with the game's own pictures, they drop a little when you die, and their bonuses grow evenly from level 0 to 100. At 100 a skill makes the work noticeably easier, but it does not change the game. Level 50 takes some ten to thirty hours of the activity.

The skills

Skill You learn it by At level 100
Brewing making mead bases, tapping a finished barrel fermenting 30 % faster (40 → 28 min), a 50 % chance of a seventh bottle
Smelting every bar, coal and eitr made from what you loaded into the smelter, charcoal kiln, blast furnace, eitr refinery and frost kiln 30 % faster, a quarter of the fuel back, a 15 % chance of one bar more
Spinning & Weaving every thread spun from your flax, crafting anything with linen thread or jute the wheel 30 % faster, a 20 % chance of one thread more; a quarter of the thread and jute comes back when you craft
Animal Handling being near a beast being tamed, taming it, petting tame animals taming twice as fast; a pat heals a tame animal by up to 10 % (once a minute)
Breeding young born, hatched and grown up near you (a hen laying an egg does not count, its hatching does) matings succeed far more often, pregnancies 40 % shorter, young grow up 30 % faster, a 15 % chance of twins
Beekeeping harvesting honey hives 30 % faster (20 → 14 min per honey), a 40 % chance of one more honey each
Butchery & Tanning killing animals 30 % more meat, hides, pelts and feathers
Seamanship sailing and rowing at the helm sail +15 %, oars +25 %, rudder 30 % quicker, the hull takes 35 % less damage
Navigation uncovering the map at sea, beating to windward sail as close as 26° to the wind instead of 37°, a little better before the wind, see 50 % further at sea, feel the way home
Cartography uncovering the map on land the map uncovers 75 m around you instead of 50 m
Weather Lore being outdoors, living through changes of weather you sense the coming weather, up to 10 minutes ahead, from 75 also the one after
Trading every coin you spend or earn at a trader buy 15 % cheaper, sell for 15 % more
Rune Lore new lore stones, raven texts and tablets, each Vegvisir once, dreams, re-reading lore stones every skill grows 10 % faster, the game's own ones too
Camp Life resting by the fire, sleeping through the night, feeding fires rested 40 % longer, each log you lay burns 50 % longer
Hard Drinking drinking mead lasting meads 30 % longer, healing, stamina and eitr draughts ready again 30 % sooner
Meat Gourmet eating meat dishes they last 25 % longer and give 10 % more health, stamina and eitr
Fish Lover eating fish and seafood the same for fish
Fruit & Greens Lover eating berries, mushrooms, roots and salads the same for greens
Bread & Pastry Lover eating bread, flatbread, pies and cakes the same for baked food
Soup & Stew Lover eating soups, stews and porridges the same for soups

Good to know

  • Shared stations take the master's pace. A fermenter, smelter, spinning wheel or hive works at the skill of whoever last filled (or harvested) it. Taming and breeding go at the pace of the best handler or breeder nearby.
  • Learning comes from the work itself. A station teaches by what it makes, not by what you load into it. Only the one at the helm learns seamanship; riding along teaches nothing. A meal teaches by how much it gives, so a feast teaches more than a handful of berries. Petting a whole herd teaches no more than one animal.
  • The weather forecast is no guess. Valheim picks the next weather from the server's clock, so it can be known in advance. A weather-wise viking sees a small icon: "Soon: rain · 4 min". A beginner only senses that the weather is turning.
  • The way home shows at sea as a small icon pointing to your bed (or the stones where you first woke): a rough direction for a beginner, then the distance, then the exact bearing.
  • Mixed dishes count twice. Fish soup is fish and soup, fish and bread is fish and bread: the better of your two skills counts, and both learn from it. Food from other mods is sorted by its name and ingredients.
  • What the mod does not change: how long tame animals stay fed, the game's own skills and their death penalty, and anything when a skill is switched off. Bird nests are no beehives.
  • Skill-cap worlds: with the world modifier that caps the total of all skills, Afrek's skills count towards that cap like any modded skill. Switch off the ones you do not want.

The real thing

Around 1130 the Orkney jarl Rögnvaldr Kali boasted in a verse of his nine íþróttir, his skills: the board game, runes, books, smithing, skiing, shooting, rowing, the harp and poetry. A Norseman was measured by what he could do with his hands. These skills follow that idea: you get better at what you do often, and it shows in small, real ways.

  • Brewing: fermentation runs faster in practised hands because the brewer pitches the yeast, keeps the warmth and judges the right moment.
  • Smelting: a practised smelter keeps the fire hot with less charcoal and loses less metal in the slag.
  • Sailing: a square sail can draw with the wind somewhat forward of the beam. How close a crew can get depends on how well they trim the sail and set the yard. That is the dead angle Navigation shrinks.

Configuration

BepInEx/config/zap.afrek.cfg. All settings are the server's: on a server they apply to everyone, and only admins can change them in game.

  • 1 - General: SkillGainRate (1): how fast all Afrek skills grow; 0 stops them. The world's own skill-gain setting applies on top.
  • 2 - Skills: one switch per skill (Brewing, Smelting, … StewLover). Switched off, a skill neither grows nor helps, and its level stays in the save. Switch one off if another mod already adds the same skill.

Multiplayer and compatibility

  • Every player and the server need the mod (same minor version).
  • Skills live on each player's machine. Each player shares their skill levels with the others, so whoever simulates a fermenter, a boar or a ship uses the right player's skill. Points earned on someone else's machine are sent to the player who earned them.
  • The skills are registered through Jotunn like every modded skill, so mods that show or rework the skill list (for example SkillsReworked) see them.
  • Works with the other ZAP mods: Where Is My Queen?'s honey dishes are sorted into the food lovers, and the Knarr is sailed with Seamanship and Navigation like any ship.

Deutsch

Afrek heißt altnordisch „Tat, Leistung“. Der Mod bringt zwanzig neue Fertigkeiten für alles, was Valheim dich tun lässt, aber nie zählt. Sie funktionieren wie die Fertigkeiten des Spiels: Du lernst sie durchs Tun, sie stehen mit den Bildern des Spiels in deiner Fertigkeitenliste, sinken beim Tod etwas und wachsen gleichmäßig von Stufe 0 bis 100. Stufe 50 braucht etwa zehn bis dreißig Stunden der jeweiligen Tätigkeit.

Handwerk: Brauen (Gärung 30 % schneller, 50 % Chance auf eine siebte Flasche), Hüttenkunde (Öfen 30 % schneller, ein Viertel des Brennstoffs zurück, 15 % Chance auf einen Barren mehr), Spinnen & Weben (Spinnrad 30 % schneller, 20 % Chance auf einen Faden mehr, beim Nähen kommt ein Viertel von Faden und Jute zurück).

Tiere: Tierkunde (doppelt so schnell zähmen, Streicheln heilt zahme Tiere um bis zu 10 %), Züchter (viel öfter Paarungen, Trächtigkeit 40 % kürzer, Junge 30 % schneller groß, 15 % Chance auf Zwillinge), Imkerei (Stöcke 30 % schneller, 40 % Chance auf einen Honig mehr), Schlachten & Gerben (30 % mehr Fleisch, Häute, Felle und Federn).

Unterwegs: Seemannschaft (Segel +15 %, Ruder +25 %, Steuer 30 % schneller, Rumpf nimmt 35 % weniger Schaden; nur wer am Steuer steht, lernt), Navigation (hart am Wind bis 26° statt 37°, auf See 50 % weiter sehen, Heimweg als kleines Symbol), Kartografie (Karte deckt 75 statt 50 m auf), Wetterkunde (du siehst das kommende Wetter bis zu 10 Minuten voraus; das Spiel wählt es aus der Serveruhr, die Vorhersage ist also exakt).

Leben: Handel (15 % billiger kaufen, 15 % mehr beim Verkaufen), Runenkunde (alle Fertigkeiten wachsen 10 % schneller), Lagerleben (40 % länger ausgeruht, dein Holz brennt 50 % länger), Trinkfestigkeit (anhaltende Mete wirken 30 % länger, Heil-, Ausdauer- und Eitr-Tränke sind 30 % früher wieder bereit), und fünf Essensliebhaber – Fleisch, Fisch, Früchte & Kräuter, Brot & Backwaren, Suppen & Eintöpfe: Gerichte ihrer Art halten 25 % länger und geben 10 % mehr. Gemischte Gerichte wie Fischsuppe zählen für beide Arten.

Gemeinsame Stationen arbeiten im Tempo dessen, der sie zuletzt befüllt oder geerntet hat; Zähmen und Züchten im Tempo des Besten in der Nähe. Wie lange zahme Tiere satt bleiben, ändert der Mod nicht. Jede Fertigkeit lässt sich in BepInEx/config/zap.afrek.cfg einzeln abschalten, das Lerntempo stellst du mit SkillGainRate ein. Auf einem Server gelten die Werte des Servers.