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AutoDoors
Doors and gates open automatically as you approach and close again as you leave. Locked doors are left alone.
| Last updated | a day ago |
| Total downloads | 5169 |
| Total rating | 2 |
| Categories | Client-side Utility Building AI Generated Deep North Update |
| Dependency string | Zenox-AutoDoors-1.0.13 |
| Dependants | 3 other packages depend on this package |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2350README
AutoDoors
Doors and gates open automatically as you approach, and close again once you leave - no more manually pressing E on every door. Works on wooden doors, iron gates and wooden gates alike.
Bugs / suggestions: Discord

Behaviour
- Approach a closed door within range → it opens automatically.
- Walk away from a door you (or the mod) opened → it closes automatically again.
- Doors opened manually by a player are left alone - the mod won't slam them shut on someone standing in a doorway.
- Locked doors (requiring a key) are ignored by default - you still open those by hand.
Configuration
Settings live in BepInEx/config/zenox.autodoors.cfg, generated on first run:
| Setting | Default | Description |
|---|---|---|
Enabled |
true |
Enable/disable the whole mod. |
RangeMultiplier |
1.0 |
Multiplier on your normal interaction distance for the auto-open range. |
UpdateInterval |
0.1 |
Seconds between range checks. Lower = more responsive, higher = better performance. |
IgnoreLockedDoors |
true |
If true, doors that need a key are left alone. |
CloseDelaySeconds |
0.5 |
Seconds to wait after leaving range before auto-closing. |
RequireFacingDoor |
true |
If true, doors only auto-open when you're roughly walking/facing towards them - stops every door in a hallway opening at once. |
FacingAngleThreshold |
45 |
Half-angle in degrees from your camera/crosshair direction still counted as "facing" the door. Only used if RequireFacingDoor is true. |
MuteAutoDoorSound |
false |
If true, suppresses the open/close sound and effect when the mod triggers it. Doors opened/closed by hand still sound normal. |
PairDoubleDoors |
true |
If true, two door pieces snapped close together (a double door) act as one unit: either half opening opens both, and both only close once neither half is in range/facing anymore. |
MaxPairDistance |
2.5 |
Max distance in meters between two doors to count as a double-door pair. Only used if PairDoubleDoors is true. |
Multiplayer
Works per-player - each client with the mod installed gets doors auto-opened for them; players without it just use doors normally.