Zenox-AutoDoors icon

AutoDoors

Doors and gates open automatically as you approach and close again as you leave. Locked doors are left alone.

Last updated a day ago
Total downloads 5169
Total rating 2 
Categories Client-side Utility Building AI Generated Deep North Update
Dependency string Zenox-AutoDoors-1.0.13
Dependants 3 other packages depend on this package

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2350 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2350

README

AutoDoors

Doors and gates open automatically as you approach, and close again once you leave - no more manually pressing E on every door. Works on wooden doors, iron gates and wooden gates alike.

Bugs / suggestions: Discord

AutoDoors screenshot

Behaviour

  • Approach a closed door within range → it opens automatically.
  • Walk away from a door you (or the mod) opened → it closes automatically again.
  • Doors opened manually by a player are left alone - the mod won't slam them shut on someone standing in a doorway.
  • Locked doors (requiring a key) are ignored by default - you still open those by hand.

Configuration

Settings live in BepInEx/config/zenox.autodoors.cfg, generated on first run:

Setting Default Description
Enabled true Enable/disable the whole mod.
RangeMultiplier 1.0 Multiplier on your normal interaction distance for the auto-open range.
UpdateInterval 0.1 Seconds between range checks. Lower = more responsive, higher = better performance.
IgnoreLockedDoors true If true, doors that need a key are left alone.
CloseDelaySeconds 0.5 Seconds to wait after leaving range before auto-closing.
RequireFacingDoor true If true, doors only auto-open when you're roughly walking/facing towards them - stops every door in a hallway opening at once.
FacingAngleThreshold 45 Half-angle in degrees from your camera/crosshair direction still counted as "facing" the door. Only used if RequireFacingDoor is true.
MuteAutoDoorSound false If true, suppresses the open/close sound and effect when the mod triggers it. Doors opened/closed by hand still sound normal.
PairDoubleDoors true If true, two door pieces snapped close together (a double door) act as one unit: either half opening opens both, and both only close once neither half is in range/facing anymore.
MaxPairDistance 2.5 Max distance in meters between two doors to count as a double-door pair. Only used if PairDoubleDoors is true.

Multiplayer

Works per-player - each client with the mod installed gets doors auto-opened for them; players without it just use doors normally.