Decompiled source of BackpackTombstone v1.0.1

Cjayride.BackpackTombstone.dll

Decompiled 8 hours ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETFramework,Version=v4.8.1", FrameworkDisplayName = ".NET Framework 4.8.1")]
[assembly: AssemblyCompany("Cjayride.BackpackTombstone")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.1.0")]
[assembly: AssemblyInformationalVersion("1.0.1")]
[assembly: AssemblyProduct("Cjayride.BackpackTombstone")]
[assembly: AssemblyTitle("Cjayride.BackpackTombstone")]
[assembly: AssemblyVersion("1.0.1.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace Cjayride.BackpackTombstone
{
	[BepInPlugin("cjayride.BackpackTombstone", "Backpack Tombstone", "1.0.1")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public const string PluginGuid = "cjayride.BackpackTombstone";

		public const string PluginName = "Backpack Tombstone";

		public const string PluginVersion = "1.0.1";

		private void Awake()
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			new Harmony("cjayride.BackpackTombstone").PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Adventure Backpacks will not dump their contents on the ground when you die. The tombstone keeps the backpack.");
		}
	}
	[HarmonyPatch(typeof(Player), "OnDeath")]
	internal static class DeathScope
	{
		internal static int Depth;

		private static void Prefix(Player __instance)
		{
			if ((Object)(object)__instance != (Object)null && (Object)(object)__instance == (Object)(object)Player.m_localPlayer)
			{
				Depth++;
			}
		}

		private static void Postfix(Player __instance)
		{
			if ((Object)(object)__instance != (Object)null && (Object)(object)__instance == (Object)(object)Player.m_localPlayer && Depth > 0)
			{
				Depth--;
			}
		}
	}
	[HarmonyPatch]
	internal static class SkipYardSaleOnDeath
	{
		private static bool Prepare()
		{
			return TargetMethod() != null;
		}

		private static MethodBase TargetMethod()
		{
			return AccessTools.Method("AdventureBackpacks.Assets.Backpacks:PerformYardSale", (Type[])null, (Type[])null);
		}

		private static bool Prefix(ItemData itemData, int numberItems, ref bool __result)
		{
			if (numberItems != 0)
			{
				return true;
			}
			if (DeathScope.Depth <= 0 && !InTombstone(itemData))
			{
				return true;
			}
			__result = true;
			return false;
		}

		private static bool InTombstone(ItemData item)
		{
			if (item == null)
			{
				return false;
			}
			Container[] array = Object.FindObjectsByType<Container>((FindObjectsInactive)0, (FindObjectsSortMode)0);
			foreach (Container val in array)
			{
				if (!((Object)(object)val == (Object)null) && !((Object)(object)((Component)val).GetComponent<TombStone>() == (Object)null))
				{
					Inventory inventory = val.GetInventory();
					if (inventory != null && inventory.ContainsItem(item))
					{
						return true;
					}
				}
			}
			return false;
		}
	}
}