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BossAffixByPlayers
Boss fights can require a minimum number of players within range before the boss takes damage, with a HUD message when blocked. Optional CL&LC affix swap by player count (off by default).
CHANGELOG
Changelog
1.0.4
- MinPlayersToStartFight (default 2): boss summon (OfferingBowl) is blocked until enough living players are within PlayerRange of the spawn point; trophies are not consumed; local player gets a throttled center HUD message.
- SwapAffixByPlayerCount (default false): optional CL&LC solo/group affix swap; when off, this mod does not change affixes.
1.0.3
- MinPlayersToDamage (default 2): bosses take no damage unless that many living players are within PlayerRange. Stops solo chip and group cleanup after a solo-tagged fight.
- Defaults: SoloAffix Reflective, PlayerRange 180. Affix is refreshed from nearby player count when the boss first takes damage, then locked.
1.0.2
- Thunderstore package renamed to BossAffixByPlayers; description covers any configurable solo/group CL&LC affix.
- Soft dependency on CL&LC so the plugin and config file still load if CL&LC is missing (affix swap stays off until CL&LC is present).
- Saves config on startup and logs the config path.
1.0.1
- New icon.
1.0.0
- First release. Bosses get Mending when fought solo and Summoner when fought as a group.