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Decompiled source of ClaimChestOpen v1.0.0
plugins\cjayride-ClaimChestOpen\Cjayride.ClaimChestOpen.dll
Decompiled 4 days agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: IgnoresAccessChecksTo("assembly_valheim")] [assembly: TargetFramework(".NETFramework,Version=v4.8.1", FrameworkDisplayName = ".NET Framework 4.8.1")] [assembly: AssemblyCompany("Cjayride.ClaimChestOpen")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("Cjayride.ClaimChestOpen")] [assembly: AssemblyTitle("Cjayride.ClaimChestOpen")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace Cjayride.ClaimChestOpen { [BepInPlugin("cjayride.ClaimChestOpen", "Claim Chest Open", "1.0.0")] public class Plugin : BaseUnityPlugin { public const string PluginGuid = "cjayride.ClaimChestOpen"; public const string PluginName = "Claim Chest Open"; public const string PluginVersion = "1.0.0"; private void Awake() { //IL_0005: Unknown result type (might be due to invalid IL or missing references) new Harmony("cjayride.ClaimChestOpen").PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Chests claim ownership on your client before they open, so a distant player in the same zone is not in the round trip."); } } [HarmonyPatch(typeof(Container), "Interact")] internal static class ClaimOnInteract { private static void Prefix(Container __instance, Humanoid character) { if (!((Object)(object)__instance == (Object)null) && !((Object)(object)character == (Object)null) && !((Object)(object)Player.m_localPlayer == (Object)null) && !((Object)(object)character != (Object)(object)Player.m_localPlayer) && !((Object)(object)__instance.m_nview == (Object)null) && __instance.m_nview.IsValid() && !__instance.m_nview.IsOwner() && !((Object)(object)((Component)__instance).GetComponentInParent<Ship>() != (Object)null) && !((Object)(object)((Component)__instance).GetComponentInParent<Vagon>() != (Object)null)) { __instance.m_nview.ClaimOwnership(); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }