Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
CustomLoadingScreens
Fork of aedenthorn/CustomLoadingScreens. Customize loading screens and tip screens. Updated for Valheim 1.0.21.
CHANGELOG
v0.9.7
- Show custom loading screens during portal teleports (swap in spawn-style panel instead of vanilla portal animation UI)
- Re-pick spawn/portal image and tip when a new portal trip starts (when DifferentSpawnScreen / DifferentSpawnTip are enabled)
v0.9.6
- Fix spawn loading screen never applying when Valheim fast-load leaves m_haveSetupLoadScreen already true
- Write directly to Hud.m_loadingImage again (removed overlay-only path); restore FejdStartup Bkg clone
- Re-apply custom sprite while the loading overlay is visible if the game resets it
- Startup warmup decode log for easier troubleshooting
- Release zip uses forward-slash entry paths only (Hexium / strict ZIP validators)
v0.9.5
- Thunderstore zip layout: flat mod root (
CustomLoadingScreens.dllat archive root, not underplugins/)
v0.9.4
- Fixed missing screens when images sit next to the DLL (Thunderstore/Gale layout) instead of only in an empty CustomLoadingScreens subfolder
- Do not treat an empty image folder as a valid content path
- Restored texture decode (removed Apply that could blank Unity 6 textures)
- Log how many images/tips were found at startup
v0.9.3
- Version bump for Thunderstore (0.9.2 was already published there); same build as v0.9.2
v0.9.2
- Verified Harmony patches against Valheim 1.0.21 (Unity 6000.0.75f1)
- Load only the chosen screenshot textures (small LRU cache, non-readable GPU textures)
- Skip dedicated-server / headless init
- Reuse overlay Image instances instead of cloning every handshake
- Cheap early-out on Hud.UpdateBlackScreen after the spawn screen is applied
- Null-safe HUD lookups using m_loadingScreen when present
- Bumped BepInExPack_Valheim dependency to 5.4.2360
v0.9.1
- Fixed Harmony patch on ZNet.RPC_ClientHandshake for Valheim 1.0
v0.9.0
- Updated for Valheim 1.0
- Bumped BepInExPack_Valheim dependency to 5.4.2350
v0.8.0
- Removed terminal reload
- Added compatibility for v0.217.46
v0.7.1
- Fixed issue with missing assembly MonoMod
v0.7.0
- Two changes (commits) by "aedenthorn" on Aug 25, 2023 and Oct 6, 2023
- Keeps the cjayride changes from previous versions
v0.5.2
- Fixed issue with default filepath in config file
- Renamed config file to cjayride.CustomLoadingScreens
- Added free images and viking quotes you can use (or not)
v0.5.1
- Update for cjaycraft modpack
- Re-added two configuration parameters to the configuration file: PathToImagesFolder and PathToTipsFolder --- This is to allow for easier customization with modpacks
v0.5.0
- Fix for mistlands update
v0.4.2
- Changed default image folder
- Can now specify an image directory path in either plugins folder or config folder -- anywhere inside the BepInEx folder!
- Received report on Discord that mod wasn't working. Make sure you generate the image folder and place your images in the folder before launching the game. The game will load these images into the game during startup.