Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
CustomMeshes
Fork of aedenthorn's CustomMeshes for Valheim 1.0. Allows you to replace object meshes with imported model files.
CHANGELOG
v0.5.1
- FBX import now finds assimp.dll in the AssimpLibaries plugin folder and copies it next to valheim.exe
- FBX import errors are written to the BepInEx log instead of failing silently
- FBX materials no longer require Unity's removed Standard shader
- README paths updated for Thunderstore / r2modman installs
v0.5.0
- Prepared for Valheim 1.0 (Unity 6)
- Build now references Unity assemblies from valheim_Data/Managed (unstripped_corlib / TextCoreModule are gone)
- BepInEx dependency updated to denikson-BepInExPack_Valheim-5.4.2350
- Plugin path lookup uses Assembly.Location instead of the obsolete CodeBase URI
- Added null checks for VisEquipment.m_models and drag-item drop prefabs
v0.4.1
- Added debug mode to the config
- Meshes may not be loading... we're trying to figure out why
- Updated depedency denikson-BepInExPack_Valheim-5.4.2202
v0.4.0
- Fixed input text error when pressing F5
- Renamed config file to cjayride.CustomMeshes.cfg