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CustomMeshes
Fork of aedenthorn's CustomMeshes for Valheim 1.0. Allows you to replace object meshes with imported model files.
CHANGELOG
v0.5.0
- Prepared for Valheim 1.0 (Unity 6)
- Build now references Unity assemblies from valheim_Data/Managed (unstripped_corlib / TextCoreModule are gone)
- BepInEx dependency updated to denikson-BepInExPack_Valheim-5.4.2350
- Plugin path lookup uses Assembly.Location instead of the obsolete CodeBase URI
- Added null checks for VisEquipment.m_models and drag-item drop prefabs
v0.4.1
- Added debug mode to the config
- Meshes may not be loading... we're trying to figure out why
- Updated depedency denikson-BepInExPack_Valheim-5.4.2202
v0.4.0
- Fixed input text error when pressing F5
- Renamed config file to cjayride.CustomMeshes.cfg