Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
CustomTextures
Fork of aedenthorn's CustomTextures for Valheim 1.0. Allows you to replace instances of game textures with custom png files.
CHANGELOG
v3.5.3
- Thunderstore republish of the login/camera fix (3.5.2 was already reserved)
v3.5.2
- Fix InvalidCastException on login: VisEquipment item slots are prefab hashes in Valheim 1.0, not strings. This was aborting player load and spinning the camera.
v3.5.1
- Thunderstore republish of the Valheim 1.0 update (3.5.0 was already reserved)
v3.5.0
- Updated for Valheim 1.0 (Unity 6): ObjectDB.UpdateItemHashes was renamed to UpdateRegisters
- Restored clutter texture replacement with null checks so missing prefabs no longer throw on ZNetScene.Awake
- Build now references Unity assemblies from valheim_Data/Managed (unstripped_corlib / TextCoreModule are gone)
- BepInEx dependency updated to denikson-BepInExPack_Valheim-5.4.2350
- Debug logging is now a config option (IsDebug) instead of always-on
- Added null checks for VisEquipment.m_models and armor materials
- Apply custom textures to trinket equipment (new VisEquipment slot)
v3.4.1
- Re-added debug mode, so you can troubleshoot in the console
v3.4.0
- Fixed error on game launch:
[Error : Unity Log] NullReferenceException Stack trace: UnityEngine.Object.get_name () (at <ab14d35a27c043688812ae199c64b5aa>:0) CustomTextures.BepInExPlugin.ReplaceZNetSceneTextures () (at <4f58ae4f8c024c99aa4fe665f2805126>:0) CustomTextures.BepInExPlugin+ZNetScene_Awake_Patch.Postfix (ZNetScene __instance, System.Collections.Generic.Dictionary`2[TKey,TValue] ___m_namedPrefabs) (at <4f58ae4f8c024c99aa4fe665f2805126>:0) (wrapper dynamic-method) ZNetScene.DMDZNetScene::Awake(ZNetScene)
v3.3.4
- Fixed the MonoMod assemblies error
v3.3.3
- Attempt to fix MonoMod bug
v3.3.2
- Missed an update from "aedenthorn" in file TextureReplacement.cs
v3.3.1
- 2 changes (commits) by "aedenthorn" on Aug 22, 2023 and Aug 23, 2023