cjayride-MonsterLabZ_cjayfix icon

MonsterLabZ cjayfix

New monsters for Valheim 1.0.21. Community fix for plant hover, EffectList.Create, spider volume, and biome spawns.

CHANGELOG

3.0.18

  • Confirmed compatible with installed Valheim 1.0.21 (assembly dated 2026-10-28).
  • FPS: use Renderer.sharedMaterial instead of Renderer.material for texture-scroll effects, so each billboard does not create a unique material instance (extra draw calls).
  • FPS: replace per-physics-tick collider.tag == "..." with CompareTag.
  • FPS: remove empty WaterSafing.Update so Unity does not invoke a no-op every frame.

3.0.17

  • Changelog update.(beautify).

3.0.16

  • Valheim 1.0.21 compatibility: Hoverable.GetHoverOffset and current EffectList.Create (6-arg, ZDOID).
  • BepInEx dependency set to denikson-BepInExPack_Valheim-5.4.2360.
  • Jumping Spider and Tree Spider no longer spawn in Meadows; they spawn in the Black Forest.
  • Lightning storms no longer spawn in Meadows; they spawn in the Plains during thunderstorms.
  • Creature Manager default biome is None instead of Meadows, so unset creatures do not leak into Meadows.

3.0.15

  • Spider hit and death sounds, including Frigga and spider eggs, can be turned down in MonsterLabZ.cfg under Spider Sounds. Default volume is 0.35.
  • HitAreaSFX, plant growth, and ship wave impact now call the current EffectList.Create method.

3.0.14

  • Readme file update.

3.0.13

  • Valheim 1.0 fix: MonsterLabZ.ML_PlantGrow now implements Hoverable.GetHoverOffset(), which stops VTable setup of type MonsterLabZ.ML_PlantGrow failed / The script 'MonsterLabZ.ML_PlantGrow' could not be instantiated!
  • This was the cause of prefabs failing to register and the repeating Missing prefab hash warnings.

3.0.12

  • patch 0.221.10

3.0.11

  • translations encoding fixed
  • link to original mod added

3.0.10

  • Initial fixed version release