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MonsterLabZ cjayfix
New monsters for Valheim 1.0.21. Community fix for plant hover, EffectList.Create, spider volume, and biome spawns.
CHANGELOG
3.0.18
- Confirmed compatible with installed Valheim 1.0.21 (assembly dated 2026-10-28).
- FPS: use
Renderer.sharedMaterialinstead ofRenderer.materialfor texture-scroll effects, so each billboard does not create a unique material instance (extra draw calls). - FPS: replace per-physics-tick
collider.tag == "..."withCompareTag. - FPS: remove empty
WaterSafing.Updateso Unity does not invoke a no-op every frame.
3.0.17
- Changelog update.(beautify).
3.0.16
- Valheim 1.0.21 compatibility:
Hoverable.GetHoverOffsetand currentEffectList.Create(6-arg, ZDOID). - BepInEx dependency set to
denikson-BepInExPack_Valheim-5.4.2360. - Jumping Spider and Tree Spider no longer spawn in Meadows; they spawn in the Black Forest.
- Lightning storms no longer spawn in Meadows; they spawn in the Plains during thunderstorms.
- Creature Manager default biome is None instead of Meadows, so unset creatures do not leak into Meadows.
3.0.15
- Spider hit and death sounds, including Frigga and spider eggs, can be turned down in
MonsterLabZ.cfgunder Spider Sounds. Default volume is 0.35. HitAreaSFX, plant growth, and ship wave impact now call the currentEffectList.Createmethod.
3.0.14
- Readme file update.
3.0.13
- Valheim 1.0 fix:
MonsterLabZ.ML_PlantGrownow implementsHoverable.GetHoverOffset(), which stopsVTable setup of type MonsterLabZ.ML_PlantGrow failed/The script 'MonsterLabZ.ML_PlantGrow' could not be instantiated! - This was the cause of prefabs failing to register and the repeating
Missing prefab hashwarnings.
3.0.12
- patch 0.221.10
3.0.11
- translations encoding fixed
- link to original mod added
3.0.10
- Initial fixed version release