Decompiled source of SkyheimCompat v1.0.0

Skyheim-Compat.dll

Decompiled a day ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using skyheim;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: IgnoresAccessChecksTo("assembly_valheim")]
[assembly: TargetFramework(".NETFramework,Version=v4.8.1", FrameworkDisplayName = ".NET Framework 4.8.1")]
[assembly: AssemblyCompany("Cjayride.SkyheimCompat")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Cjayride.SkyheimCompat")]
[assembly: AssemblyTitle("Cjayride.SkyheimCompat")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace Cjayride.SkyheimCompat
{
	[BepInPlugin("cjayride.skyheimcompat", "Cjayride Skyheim Compat", "1.0.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public const string PluginGUID = "cjayride.skyheimcompat";

		public const string PluginName = "Cjayride Skyheim Compat";

		public const string PluginVersion = "1.0.0";

		private Harmony _harmony;

		private void Awake()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Expected O, but got Unknown
			_harmony = new Harmony("cjayride.skyheimcompat");
			_harmony.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Cjayride Skyheim Compat 1.0.0 loaded — enforcing Skyheim rune cooldowns.");
		}

		private void OnDestroy()
		{
			Harmony harmony = _harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
		}

		internal static bool IsBlockedByCooldown(Humanoid character, ItemData weapon)
		{
			if ((Object)(object)character == (Object)null || (Object)(object)Player.m_localPlayer == (Object)null || (Object)(object)character != (Object)(object)Player.m_localPlayer)
			{
				return false;
			}
			if (SkyheimCooldown.Instance == null)
			{
				return false;
			}
			SkyheimItemData runeData = GetRuneData(weapon);
			if ((Object)(object)runeData == (Object)null || runeData.Cooldown <= 0f)
			{
				return false;
			}
			return SkyheimCooldown.Instance.GetCooldown(((Object)((Component)runeData).gameObject).name) > 0f;
		}

		private static SkyheimItemData GetRuneData(ItemData item)
		{
			if (item == null)
			{
				return null;
			}
			GameObject val = item.m_dropPrefab;
			if ((Object)(object)val == (Object)null && (Object)(object)ObjectDB.instance != (Object)null && item.m_shared != null)
			{
				val = ObjectDB.instance.GetItemPrefab(item.m_shared.m_name);
			}
			if (!((Object)(object)val != (Object)null))
			{
				return null;
			}
			return val.GetComponent<SkyheimItemData>();
		}
	}
	[HarmonyPatch(typeof(Humanoid), "StartAttack")]
	[HarmonyPriority(800)]
	internal static class Humanoid_StartAttack_Patch
	{
		private static bool Prefix(Humanoid __instance, ref bool __result)
		{
			if (!Plugin.IsBlockedByCooldown(__instance, __instance.GetCurrentWeapon()))
			{
				return true;
			}
			__result = false;
			return false;
		}
	}
	[HarmonyPatch(typeof(Attack), "Start")]
	[HarmonyPriority(800)]
	internal static class Attack_Start_Patch
	{
		private static bool Prefix(Humanoid character, ItemData weapon, ref bool __result)
		{
			if (!Plugin.IsBlockedByCooldown(character, weapon))
			{
				return true;
			}
			__result = false;
			return false;
		}
	}
	[HarmonyPatch(typeof(Attack), "StartWithoutAnimation")]
	[HarmonyPriority(800)]
	internal static class Attack_StartWithoutAnimation_Patch
	{
		private static bool Prefix(Humanoid character, ItemData weapon)
		{
			return !Plugin.IsBlockedByCooldown(character, weapon);
		}
	}
	[HarmonyPatch(typeof(Attack), "HaveAmmo")]
	[HarmonyPriority(0)]
	internal static class Attack_HaveAmmo_Patch
	{
		private static void Postfix(Humanoid character, ItemData weapon, ref bool __result)
		{
			if (__result && Plugin.IsBlockedByCooldown(character, weapon))
			{
				__result = false;
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}