Decompiled source of SteadySail v1.0.0

Cjayride.SteadySail.dll

Decompiled 2 weeks ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: IgnoresAccessChecksTo("assembly_valheim")]
[assembly: TargetFramework(".NETFramework,Version=v4.8.1", FrameworkDisplayName = ".NET Framework 4.8.1")]
[assembly: AssemblyCompany("Cjayride.SteadySail")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Cjayride.SteadySail")]
[assembly: AssemblyTitle("Cjayride.SteadySail")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace Cjayride.SteadySail
{
	[BepInPlugin("cjayride.SteadySail", "Steady Sail", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		public const string PluginGuid = "cjayride.SteadySail";

		public const string PluginName = "Steady Sail";

		public const string PluginVersion = "1.0.0";

		public static ConfigEntry<float> SettleSeconds;

		public static ConfigEntry<float> MaxUpSpeed;

		private void Awake()
		{
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			SettleSeconds = ((BaseUnityPlugin)this).Config.Bind<float>("General", "Settle seconds", 0.4f, "After the sail reaches its new height, keep damping the roll for this many seconds.");
			MaxUpSpeed = ((BaseUnityPlugin)this).Config.Bind<float>("General", "Max upward speed", 1.5f, "Upward speed cap, in meters per second, while the sail is moving. Stops the mast shove from launching the hull.");
			new Harmony("cjayride.SteadySail").PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Sail changes no longer roll or launch the boat.");
		}

		internal static void Steady(Ship ship)
		{
			if (!((Object)(object)ship == (Object)null) && ship.m_hasSail && !((Object)(object)ship.m_body == (Object)null))
			{
				SailSettle sailSettle = ((Component)ship).GetComponent<SailSettle>();
				if ((Object)(object)sailSettle == (Object)null)
				{
					sailSettle = ((Component)ship).gameObject.AddComponent<SailSettle>();
				}
				sailSettle.Apply(ship);
			}
		}
	}
	[DefaultExecutionOrder(10000)]
	internal sealed class SailSettle : MonoBehaviour
	{
		private float _until;

		public void Apply(Ship ship)
		{
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			//IL_005b: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			//IL_006b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007f: Unknown result type (might be due to invalid IL or missing references)
			//IL_009e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_00af: Unknown result type (might be due to invalid IL or missing references)
			if (!ship.m_sailWasInPosition)
			{
				_until = Time.time + Mathf.Max(0f, Plugin.SettleSeconds.Value);
			}
			if (!(Time.time > _until))
			{
				Rigidbody body = ship.m_body;
				Vector3 up = ((Component)ship).transform.up;
				Vector3 angularVelocity = body.angularVelocity;
				Vector3 val = Vector3.Project(angularVelocity, up);
				body.angularVelocity = val + (angularVelocity - val) * 0.1f;
				Vector3 linearVelocity = body.linearVelocity;
				float num = Vector3.Dot(linearVelocity, Vector3.up);
				float value = Plugin.MaxUpSpeed.Value;
				if (num > value)
				{
					body.linearVelocity = linearVelocity - Vector3.up * (num - value);
				}
			}
		}
	}
	[HarmonyPatch(typeof(Ship), "CustomFixedUpdate")]
	internal static class AfterShipPhysics
	{
		private static void Postfix(Ship __instance)
		{
			Plugin.Steady(__instance);
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}