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MistlandsControl
Customize the Mistlands with Black Marble mining, cultivation, stronger Wisplights and a buildable Wisp Tower. Adjustable recipes, yield, clearing radius and tower brightness. Server-synced settings.
By dannanboi
| Last updated | 21 hours ago |
| Total downloads | 43 |
| Total rating | 1 |
| Categories | Mods Tweaks Server-side Client-side Utility Mistlands Update AI Generated Deep North Update |
| Dependency string | dannanboi-MistlandsControl-1.0.1 |
| Dependants | 0 other packages depend on this package |
README
Description
MistlandsControl adds configurable Black Marble mining, cultivation, two stronger Wisplights and a buildable Wisp Tower.
Overview
| Feature | Description |
|---|---|
| Black Marble | Allow natural Mistlands rocks and cliffs to drop Black Marble and adjust yield from natural sources. |
| Cultivation | Cultivate Mistlands ground normally blocked by terrain restrictions. |
| Wisplights | Craft Energized and Ancient Wisplights with 2× and 3× the regular clearing radius. |
| Wisp Tower | Build a mist-clearing tower with adjustable materials, clearing radius and brightness. No crafting station required. |
| Multiplayer | Settings are synced from the server and locked on clients. |
Configuration and values
Settings: BepInEx/config/dannanboi.mistlandscontrol.cfg
| Section / option | Default | Description |
|---|---|---|
| Settings / Enable Mod | true |
Enable the mod's features. |
| All feature sections / Enable Section | true |
Enable that section's features. |
| Black Marble / Mine from any stone | true |
Add Black Marble drops to natural Mistlands rocks and cliffs. |
| Black Marble / Black Marble Yield | 1 |
Multiply Black Marble yield from natural sources. Range: 1–10. |
| Cultivate / Allow cultivation everywhere | true |
Allow cultivation on otherwise blocked Mistlands ground. |
| De-Misting Items / Wisp Tower | true |
Add the Wisp Tower to the Hammer menu. |
| De-Misting Items / Wisp Tower Recipe | Wisp[5],Eitr[10],BlackMarble[30] |
Materials required to build the tower. |
| De-Misting Items / Demist Multiplier | 5 |
Tower clearing radius relative to a Wisp Torch. Range: 1–10. |
| De-Misting Items / Light Intensity | 1 |
Tower brightness. Range: 0–3; decimals supported. 0 turns off its light. |
Disable a section to turn off its features. Saved changes apply automatically. In multiplayer, the server controls these settings; local settings are used in single-player.
Black Marble Yield also applies to natural bones and Dvergr structures. Player-built pieces refund their recipe materials without multiplication. Crop growth still follows Valheim's normal rules. Turning off tower light does not affect mist clearing.
Wisplight settings
In Wisplight, use Level 2 Title, Level 2 Description and Level 2 Recipe to customize Energized Wisplight. The matching Level 3 options customize Ancient Wisplight.
| Default item name | Clearing radius | Default recipe |
|---|---|---|
| Energized Wisplight | 2× regular Wisplight | Demister[1],Wisp[1],Silver[2] |
| Ancient Wisplight | 3× regular Wisplight | dbmc_wisp2[1],Wisp[2],Silver[4] |
Each upgrade requires the previous Wisplight and uses the regular Wisplight's crafting station. Recipes use console item names and positive whole amounts: Item1[amount],Item2[amount].
Optional icons: place dbmc_wisp2.png and dbmc_wisp3.png in BepInEx/config/MistlandsControl/icons on each client. Use 64×64 PNGs. Icons reload automatically and remain local.
Manual Installation
- Install BepInEx for Valheim.
- When upgrading, remove the previous mod DLL first. Copy the included
BepInExfolder into your game or server folder. - Start the game or server, then adjust the config.
Compatibility
Supports single-player, hosted multiplayer and dedicated servers. Requires BepInEx 5 and matching MistlandsControl versions on the server and all clients.
dannanboi Mod Philosophy
My mods aim to be small and modular, stay close to Valheim's vanilla experience, and work well together or independently. Enable all features to make bigger changes, or choose the ones that suit your playstyle. Your run should be yours to customize. Features described as "an added bonus" or "nice to have" should always be optional. In multiplayer, the server controls gameplay settings, while visual settings stay local to each player.
Credits
You, the player. Thanks for using my mod!