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Unfaded
Valheim 1.0-1.0.15 death camera: remove the 9.5s blackout, track killers, free-fly, and respawn on demand.
| Last updated | 2 days ago |
| Total downloads | 626 |
| Total rating | 1 |
| Categories | Mods Misc Client-side Utility AI Generated Deep North Update |
| Dependency string | djcdevelopment-Unfaded-1.0.8 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.2202README
Unfaded
Eliminate the tedious 9.5-second death blackout in Valheim, unlock 360° ragdoll spectator physics, killer tracking, tactical drone scouting, and take control of your respawn.
Compatibility: Valheim 1.0.0-1.0.15; latest build, Harmony target, and isolated boot verification completed on 1.0.15. See the fleet compatibility evidence.
📑 Table of Contents
- 🎯 The Request & Origin
- 🎬 In-Game Showcase Video
- 🏗️ Visual System Architecture (Archify)
- ⚡ Core Features
- 1. Zero Death Blackout
- 2. Triple Spectator Camera Modes
- 3. Cinematic Bullet-Time Slow-Mo
- 4. Death Cause & Attacker Recap Banner
- 5. Instant Manual Respawn (
[Space]) - 6. In-Game CLI & Safe Testing (
unfaded test) - 7. Video Recording Suite (
[F9]/record) - 8. Instant Death & Timber Simulation (
unfaded tree)
- 🎮 Hotkey Quick Reference
- ⚙️ Configuration Reference
- 💻 In-Game Console Commands (
F5) - 🔬 Hardware Verification (OMEN Rig)
- 📋 Changelog
- 📚 Documentation & Guides
- 📦 Installation Guide
- 🛠️ Building from Source
- 📄 License
🎯 The Request & Origin

"Any mods out there to get rid of the annoying fadeout on death? It's the most uninspiring and boring thing ever to watch"
— Draugor
In vanilla Valheim, Iron Gate actually wrote code for the camera to follow your ragdoll body (base.transform.LookAt(averageBodyPosition)). But immediately upon death, the game fades a pitch-black loading canvas (m_loadingScreen.alpha) over the viewport for 9.5 entire seconds while Game.instance.RequestRespawn(10f) counts down.
Instead of watching your Viking ragdoll launch over a mountain, slide into the ocean, or see the troll that crushed you, you are forced to stare into a pitch-black void.
Unfaded transforms the death experience from a punitive blackout into an informative, cinematic spectator tool.
🎬 In-Game Showcase Video
Watch Unfaded in action — zero death blackout, 0.35x bullet-time slow-mo, combat recap banner, killer focus cam ([K]), free-fly drone scouting ([F]), and instant manual respawn ([Space]):
https://github.com/djcdevelopment/Unfaded/raw/main/docs/Unfaded_Showcase_Discord_Web.mp4
▶️ Click to Watch / Download Full 1080p Showcase Video (MP4) • 🎥 Showcase Production Guide & Storyboard
🏗️ Visual System Architecture (Archify)
Archify verified showcase map illustrating the engine hooks, spectator modes, and respawn pipeline:
👉 Open Live Interactive Archify Diagram (Live Web Preview) (Dark/Light themes, guided view inspection, and node reachability)
flowchart LR
subgraph Input ["Player Controls & CLI"]
PInput["Mouse Look & Zoom<br/>[Space] Respawn • [K] Killer • [F] Drone"]
Console["F5 Console Command<br/>'unfaded test' | 'unfaded delay'"]
end
subgraph Valheim ["Valheim Game Engine"]
PDeath["Player.OnDeath()<br/>Lethal Hit & Ragdoll Spasm"]
Ragdoll["Ragdoll Physics<br/>Corpse Rigidbody"]
VHUD["Valheim HUD<br/>Death Cause Banner"]
VGame["Game Instance<br/>RequestRespawn & Bed Spawn"]
Cam["GameCamera<br/>Active Viewport"]
end
subgraph Unfaded ["Unfaded Mod (BepInEx)"]
HGuard["HudBlackScreenPatch<br/>Forces Alpha = 0f (No Blackout)"]
COrbit["GameCameraDeathPatch<br/>Orbit • Killer Focus • Drone Spectator"]
RController["GameRespawnPatch<br/>Space Trigger • Delay Override • Slow-Mo"]
end
PDeath -->|Death Event| HGuard
HGuard -->|Bypass Blackout| VHUD
PDeath -->|Spawns| Ragdoll
PInput -->|Controls| Cam
Cam -->|Active Viewport| COrbit
COrbit -->|Tracks Center| Ragdoll
Console -->|Live Tuning & Test Sim| RController
PInput -->|Press Space| RController
RController -->|Triggers _RequestRespawn| VGame
⚡ Core Features
1. Zero Death Blackout
Keeps the viewport 100% clear when you die. No black screen, no artificial dimming, no forced blindness.
2. Triple Spectator Camera Modes
- Corpse Orbit (Default): Smooth 360° mouse look and scroll wheel distance zoom around your ragdoll body with obstacle raycast protection.
- Killer Cam (
[K]): TapKto snap camera focus onto the enemy that killed you and watch them strut away or celebrate. - Free-Fly Drone (
[F]): TapFto untether from your corpse and fly freely (WASD + mouse look) in a 60m radius to scout enemy patrols around your tombstone before attempting your naked corpse run!
3. Cinematic Bullet-Time Slow-Mo
Upon receiving the fatal blow, game time briefly slows to 0.35x for 1.5 seconds. Watch your Viking get launched by a troll club or falling tree in glorious slow-motion ragdoll physics before smoothly transitioning into spectator mode.
4. Death Cause & Attacker Recap Banner
Displays a clean on-screen summary of exactly what dealt the killing blow:
💀 Slain by: 2★ Fuling Berserker [164 Blunt],💀 Slain by: Falling Tree / Timber [120 Physical], or💀 Slain by: Gravity / Fall Damage [-95 Physical]
5. Instant Manual Respawn ([Space])
Done watching the aftermath or scouted your tombstone? Tap [Space] (or your configured hotkey) to respawn at your bed or spawnpoint immediately.
6. In-Game CLI & Safe Testing (unfaded test)
Never sacrifice a survival character just to test mod settings. Press F5 and type unfaded test to simulate 6 seconds of spectator mode right where you stand!
7. Video Recording Suite ([F9] / record)
One-touch capture workflow for clip creators and bug reporters. Press F9 or type record start to dispatch Windows Game Bar capture (Win + Alt + R), track active recording duration in real-time, and automatically locate and report output MP4 files upon stopping with record stop or tapping F9 again.
8. Instant Death & Timber Simulation (unfaded tree / smite)
Testing ragdoll physics, killer cameras, or recording clips without risking survival characters is effortless:
unfaded tree— Deals simulated lethal timber damage (HitType.Tree), launching your Viking ragdoll forward in 0.35x bullet-time with full combat recap banner.unfaded smite/unfaded die— Deals instant lethal damage for immediate spectator mode activation anywhere in your world.
🎮 Hotkey Quick Reference
| Key | Action | Context |
|---|---|---|
Space |
Instant Respawn | Immediately respawns at your bed or world spawnpoint. |
Mouse Move |
360° Corpse Orbit | Rotates camera view around your falling/settled ragdoll. |
Mouse Wheel |
Distance Zoom | Zooms camera in and out smoothly from your body. |
K |
Toggle Killer Cam | Swings camera focus onto the creature that dealt the fatal blow. |
F |
Toggle Drone Mode | Untethers camera into free-fly flight (WASD) within 60m of death. |
F9 |
Toggle Recording | Starts/stops video capture; dispatches Windows Game Bar capture (Win + Alt + R). |
F5 |
Console CLI | Opens in-game console for unfaded test, record, and live tuning. |
⚙️ Configuration Reference
Configuration file: BepInEx/config/djc.valheim.unfaded.cfg
| Section | Setting | Default | Description |
|---|---|---|---|
1 - General |
Enabled |
true |
Master toggle for Unfaded. |
2 - Visuals |
DisableDeathFade |
true |
Eliminates the 9.5-second black screen canvas fadeout completely. |
2 - Visuals |
CustomDeathFadeDuration |
0.0 |
Custom fade duration in seconds (0 = disabled, 9.5 = vanilla). |
3 - Respawn |
RespawnDelay |
10.0 |
Auto-respawn delay in seconds (range: 0.0 to 120.0). |
3 - Respawn |
EnableManualRespawn |
true |
Enables pressing a hotkey to respawn immediately without waiting. |
3 - Respawn |
ManualRespawnKey |
Space |
Hotkey that triggers immediate respawn. |
4 - Spectator Camera |
EnableCameraOrbit |
true |
Allows free 360° mouse look and orbit around your ragdoll body. |
4 - Spectator Camera |
CameraOrbitSensitivity |
2.0 |
Mouse look sensitivity multiplier while spectating your corpse. |
5 - Killer & Recap |
EnableDeathRecap |
true |
Displays Death Cause Banner with attacker name and damage. |
5 - Killer & Recap |
EnableKillerCam |
true |
Enables Killer Focus mode. |
5 - Killer & Recap |
KillerCamKey |
K |
Hotkey to toggle camera between ragdoll and killer. |
6 - Cinematic Slow-Mo |
EnableSlowMotion |
true |
Brief bullet-time slow-mo upon fatal damage. |
6 - Cinematic Slow-Mo |
SlowMotionScale |
0.35 |
Time scale during fatal blow (0.1 = super slow, 1.0 = normal). |
7 - Free-Fly Spectator |
EnableFreeFly |
true |
Enables tactical drone flight around death site. |
7 - Free-Fly Spectator |
FreeFlyKey |
F |
Hotkey to toggle free-fly mode. |
7 - Free-Fly Spectator |
FreeFlyRadius |
60.0 |
Maximum flight distance in meters from death position. |
8 - Video Recording |
RecordOutputDirectory |
"" |
Optional custom directory to scan for video recordings (auto-detects if blank). |
8 - Video Recording |
EnableRecordingHotkey |
true |
Enables [F9] hotkey toggle to start/stop video capture. |
8 - Video Recording |
RecordHotkey |
F9 |
Hotkey to toggle video capture on/off. |
8 - Video Recording |
EnableGameBarTrigger |
true |
Automatically dispatches Win + Alt + R shortcut on start/stop. |
💻 In-Game Console Commands (F5)
Press F5 in-game and use the unfaded and record command suite:
record start # Starts recording, dispatches Win+Alt+R, begins session timer
record stop # Stops recording, scans output folders, logs filename & size
record status # Shows current recording state and elapsed recording time
record dir [path] # Displays or sets active video capture output directory
rec <start|stop> # Shorthand alias for record command
unfaded tree # Simulates fatal tree fall damage (HitType.Tree) with ragdoll launch
unfaded smite / die # Simulates instant fatal damage to activate spectator camera
unfaded test # Simulates 6 seconds of spectator mode right where you stand (safe!)
unfaded delay <sec> # Adjusts auto-respawn timer dynamically (e.g. unfaded delay 5)
unfaded slowmo # Toggles cinematic bullet-time slow motion on/off
unfaded killer # Toggles killer camera tracking on/off
unfaded freefly # Toggles free-fly drone mode on/off
unfaded orbit # Toggles 360° mouse orbit on/off
unfaded status # Prints complete live configuration and active hotkeys
🔬 Hardware Verification (OMEN Rig)
Unfaded was tested and validated on sovereign hardware (OMEN: Intel Core Ultra 9 285K, Dual Intel Arc Pro B70 GPUs) running the automated Deep North Testing harness:
==========================================================
DeepNorthTesting :: Valheim 1.0 Autonomous Launcher
==========================================================
[OK] Valheim running with PID: 39024 (<8s to interactive menu)
[PASS] 0 Errors, 0 Exceptions, 0 Patch Failures detected.
[PASS] All 63 active BepInEx plugins loaded and patched cleanly.
Verified BepInEx Chainloader Log:
[Info : BepInEx] Loading [Unfaded 1.0.5]
[Info : Unfaded] Unfaded v1.0.5 loaded successfully. Blackout: Disabled, Respawn: 10s ([Space]), KillerCam: True, FreeFly: True, SlowMo: True, RecordHotkey: F9.
📋 Changelog
v1.0.8 (2026-09-20)
- Verified all death, camera, HUD, and respawn Harmony targets against Valheim 1.0.15.
- Synchronized the DLL, project, manifest, and Thunderstore package versions.
v1.0.5 (2026-09-14)
- Top-Level In-Game Showcase Video: Reordered documentation to place the moving slow-mo action GIF and full 1080p video player immediately beneath the initial mod request for instant proof of features.
- Embedded Showcase Video & GIF: 60 FPS animated preview GIF and full 38-second in-game showcase video hosted directly via repository media.
- Video Recording Devcommands: Added
record start,record stop,record status,record dir, and shorthandrecalias with automated output directory scanning and file reporting. - One-Touch Capture Hotkey (
[F9]): PressF9in-game to seamlessly start/stop recording with automatic Windows Game Bar trigger dispatch (Win + Alt + R). - Instant Death & Timber Simulators: Added
unfaded tree(falling timber physics test),unfaded smite, andunfaded diefor safe, reproducible ragdoll launch testing without player penalties. - Falling Timber Combat Banner: Added dedicated
Falling Tree / Timberattacker detection to the Death Recap Banner (HitData.HitType.Tree).
v1.0.1 (2026-09-13)
- Fixed Thunderstore documentation relative link 404s with absolute repository URLs.
- Initial Thunderstore release packaging.
v1.0.0 (2026-09-13)
- Initial release: Complete death blackout elimination (
HudBlackScreenPatch), 360° corpse orbit camera, killer focus cam ([K]), free-fly drone recon ([F]), 0.35x bullet-time slow-mo, death recap banner, and instant spacebar respawn ([Space]).
📚 Documentation & Guides
- 🔍 Technical Explanation & Engine Decompilation — Deep dive into
Hud.UpdateBlackScreen,GameCamera.LookAt,HitDataattacker ZDOID serialization, and Unity physics timeScale handling. - 📖 Field Workbook & Scenario Playbook — Step-by-step walkthrough of the Request-Snipe methodology, gameplay scenarios (Tree Fails, Fuling Raids, Crypt Recon), and configuration presets.
- 🗺️ Interactive Archify Diagram (Live Web Preview) — Standalone responsive HTML architecture map with theme toggling and guided story perspectives.
📦 Installation Guide
Using a Mod Manager (Recommended)
- Install r2modman or Thunderstore Mod Manager.
- Search for
Unfadedand click Download with Mod Manager.
Manual Installation
- Install BepInExPack Valheim (v5.4.2202 or newer).
- Download
Unfaded.dllfrom the latest GitHub Releases. - Place
Unfaded.dllinto yourValheim/BepInEx/plugins/directory. - Launch Valheim!
🛠️ Building from Source
Requirements:
- .NET SDK (8.0 or newer)
- Valheim installation
# Clone repository
git clone https://github.com/djcdevelopment/Unfaded.git
cd Unfaded
# Build (automatically copies to your Valheim plugins folder)
dotnet build -c Release
🤖 AI Disclosure & Provenance
In accordance with open source transparency and community guidelines:
- AI-Assisted Engineering: Engineered through collaborative human-AI pair programming (Google DeepMind Antigravity / Gemini) under human architectural direction.
- Verification: 100% verified on sovereign local hardware (OMEN rig) with clean reflection audits, zero runtime errors, and Archify-validated architectural models.
📄 License
Distributed under the MIT License. Copyright (c) 2026 djcdevelopment.

