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Battleaxe And Sledge Buffs
Moderate buffs to all Battleaxes and slight buffs to all Sledgehammers
By doom_hamster
| Last updated | 17 hours ago |
| Total downloads | 163 |
| Total rating | 0 |
| Categories | Mods Tweaks Gear Server-side Client-side Mistlands Update Deep North Update |
| Dependency string | doom_hamster-Battleaxe_And_Sledge_Buffs-1.0.2 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2351README
Battleaxe And Sledge Buffs
Based on the mod by ynel: BetterTwoHandedWeapons.
The original mod doesn't really have a description, so i decompiled and looked inside.
I tweaked it from there with more conservative values. Added Sledgehammers and weapons from Deep North, while removing Two-handed swords (i'm not sure they need a buff).
Mod features
Changes compared to vanilla:
Battleaxes
- Primary attack:
- Knockback: 70 -> 40
- Stamina use: -3
- Adrenaline gain: 2 -> 2.5 per hit (+25%)
- Attack range: 2.5 -> 2.55 (+2%)
- Movement (sliding) speed when attacking: 0.1 -> 0.25
- Rotation factor (turning speed): 0.3 -> 0.7
- Secondary attack:
- Knockback: 140 -> 50
- Stamina use: -1
- Damage multiplier: 0.5 -> 0.4
- Stagger multiplier: 4.0 -> 3.75
- Attack range: 2.5 -> 2.65 (+6%)
- Block Knockback: 70 -> 40
- Run speed: -15% -> -5%
Sledgehammers
- Stamina use: -2 per strike
- Adrenaline gain: 2 -> 2.5 per attack (+25%)
- Run speed: -15% -> -10%
Notes on Battleaxes:
New Rotation factor on Battleaxe is a big difference for gameplay. Hold W when primary attacking - it will allow you to rotate a bit faster. Now you can reliably switch targets mid combo.
Reducing Knockback to sensible values - suddenly makes the Battleaxe design potent, and the Secondary poke seems a bit too strong with this, so it was counterbalanced with less damage and stagger. Now the Secondary attack stagger is the same as on Primary attack (which wasn't changed).
Overall, it became a more mobile and flexible weapon, the vanilla was simply an "all-or-nothing" design, you either win too easily, or can't do anything. There is a tactic: sprint + jump + start attack mid-air, so you're able to strike with 1st primary attack on the move. Now this can work even better.
Affected weapons
BattleaxeWood
Battleaxe
BattleaxeCrystal
BattleaxeBlackmetal
BattleaxeSkullSplittur
BattleaxeGold
BattleaxeGold_FrostFire
BattleaxeGold_BloodLightning
SledgeWood
SledgeStagbreaker
SledgeIron
SledgeDemolisher
SledgeGold
SledgeGold_FrostFire
SledgeGold_BloodLightning
Changelog
1.0.2
- Rebalanced Battleaxe stats:
- Primary attack:
- Removed damage increase
- Stamina use: -3
- Attack range: 2.5 -> 2.55 (+2%)
- Secondary attack:
- Stagger multiplier: 4.0 -> 3.75
- Attack range: 2.5 -> 2.65 (+6%)
- Primary attack:
1.0.1
- Added a safeguard so that the stat changes can't apply multiple times.
- Battleaxe Primary attack:
- Knockback: set to 40
- Rotation factor (turning speed): 0.3 -> 0.7
- Battleaxe Secondary attack:
- Knockback: set to 50
- Damage multiplier: 0.5 -> 0.4