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Decompiled source of Battleaxe And Sledge Buffs v1.0.2
battleaxe_sledge_buffs.dll
Decompiled a day agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("battleaxe_sledge_buffs")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("battleaxe_sledge_buffs")] [assembly: AssemblyCopyright("Copyright © 2026")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("d2a67589-e695-4640-b93c-13d4aa6250e4")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace battleaxe_sledge_buffs; [BepInPlugin("doom_hamster.battleaxe_sledge_buffs", "Battleaxe And Sledge Buffs", "1.0.0")] [BepInProcess("valheim.exe")] public class BuffedStats : BaseUnityPlugin { [HarmonyPatch(typeof(ObjectDB), "Awake")] public class ObjectDBPatch { [HarmonyPostfix] private static void Postfix(ObjectDB __instance) { foreach (GameObject item in __instance.m_items) { if (((Object)item).name == "BattleaxeWood" || ((Object)item).name == "Battleaxe" || ((Object)item).name == "BattleaxeCrystal" || ((Object)item).name == "BattleaxeSkullSplittur" || ((Object)item).name == "BattleaxeBlackmetal" || ((Object)item).name == "BattleaxeGold" || ((Object)item).name == "BattleaxeGold_FrostFire" || ((Object)item).name == "BattleaxeGold_BloodLightning") { ItemDrop component = item.GetComponent<ItemDrop>(); if (component.m_itemData.m_shared.m_attack.m_attackAdrenaline < 2.45f) { component.m_itemData.m_shared.m_attackForce = 40f; Attack attack = component.m_itemData.m_shared.m_attack; attack.m_attackStamina += -3f; component.m_itemData.m_shared.m_attack.m_attackAdrenaline = 2.5f; component.m_itemData.m_shared.m_attack.m_speedFactorRotation = 0.7f; component.m_itemData.m_shared.m_attack.m_attackRange = 2.55f; component.m_itemData.m_shared.m_deflectionForce = 40f; component.m_itemData.m_shared.m_attack.m_speedFactor = 0.25f; component.m_itemData.m_shared.m_movementModifier = -0.05f; if (component.m_itemData.m_shared.m_secondaryAttack != null) { component.m_itemData.m_shared.m_secondaryAttack.m_forceMultiplier = 1.25f; Attack secondaryAttack = component.m_itemData.m_shared.m_secondaryAttack; secondaryAttack.m_attackStamina += -1f; component.m_itemData.m_shared.m_secondaryAttack.m_damageMultiplier = 0.4f; component.m_itemData.m_shared.m_secondaryAttack.m_staggerMultiplier = 3.75f; component.m_itemData.m_shared.m_secondaryAttack.m_attackRange = 2.65f; } } } if (((Object)item).name == "SledgeWood" || ((Object)item).name == "SledgeStagbreaker" || ((Object)item).name == "SledgeIron" || ((Object)item).name == "SledgeDemolisher" || ((Object)item).name == "SledgeGold" || ((Object)item).name == "SledgeGold_FrostFire" || ((Object)item).name == "SledgeGold_BloodLightning") { ItemDrop component2 = item.GetComponent<ItemDrop>(); if (component2.m_itemData.m_shared.m_attack.m_attackAdrenaline < 2.45f) { Attack attack2 = component2.m_itemData.m_shared.m_attack; attack2.m_attackStamina += -2f; component2.m_itemData.m_shared.m_attack.m_attackAdrenaline = 2.5f; component2.m_itemData.m_shared.m_movementModifier = -0.1f; } } } } } private readonly Harmony harmony = new Harmony("doom_hamster.battleaxe_sledge_buffs"); internal static ManualLogSource Log; private void Awake() { Log = ((BaseUnityPlugin)this).Logger; harmony.PatchAll(); } }