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Lookout
Pins nearby dungeons on the minimap, plus an in-game panel to opt into pins for any item the world can yield: ores, plants, anything. Client-side.
| Last updated | a week ago |
| Total downloads | 430 |
| Total rating | 0 |
| Categories | Mods Tweaks Client-side AI Generated |
| Dependency string | dsoltyka-Lookout-1.0.1 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2350ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.30.2README
Lookout
A client-side Valheim mod that pins nearby points of interest on your minimap. You choose exactly what counts.
As you explore, everything the game has loaded around you that you have opted into shows up as a pin on both the minimap and the large map. Walk away and the pins go with the terrain; nothing is written to your map save, so your real pins stay clean.

What it pins
Out of the box only dungeon entrances are pinned: burial chambers, troll caves, sunken crypts, frost caves, infested mines and any other location with an interior, including modded ones.
Everything else is opt-in, from the panel
Press F7 (configurable), or click the Lookout button in the top-left corner of the large map. The panel lists every item the world can yield from something you can mine, break or pick: copper, tin, silver and the other ores, but also guck, ancient seeds, feathers, soft tissue, yggdrasil wood, berries, mushrooms, and whatever new biomes or mods add. Tick an item and every deposit, breakable or bush that yields it gets a pin with that item's icon. Untouched veins count, not just ones someone has already hit. A filter box narrows the list, each row says whether the item comes from deposits (ore veins), breakables (bone piles, nests, guck sacks, tin) or pickables (plants), and a number shows how many sources are loaded near you right now.

The list is built by scanning the game's own object definitions when you load in, so it is complete for your install rather than a hand-picked set.
More switches live at the top of the panel:
- Only discovered items (on by default): the list and the pins only include items your character has already picked up at least once, so nothing you have not found yet is spoiled. Untick it to see everything the world can yield.
- Other locations: surface spots placed by the world generator, such as ruins, abandoned camps, tar pits, runestones, altars and villages.
- Buried deposits: pin veins that are completely under the ground, like untouched silver. Off by default so the radar does not give hidden ore away; partially exposed veins always show.
- Only explored map: hide pins that would land on map you have not uncovered yet.
Pins show for the area the game keeps loaded around you (roughly 200 m). An optional MaxDistance trims that further. They appear on the minimap as well as the large map:

Installation
Install with r2modman / Thunderstore Mod Manager, or drop Lookout.dll into BepInEx/plugins.
Requires BepInExPack Valheim and Jötunn. Client-side only: it reads what your game has already loaded and draws on your own minimap. The server needs nothing and other players are unaffected.
Configuration
BepInEx/config/dsoltyka.Lookout.cfg is created on first launch. Every setting applies immediately, whether changed from the panel, an in-game config manager, or by editing the file.
| Section | Setting | Default | Meaning |
|---|---|---|---|
| What to pin | Dungeons |
true | Pin dungeon entrances |
| What to pin | OtherLocations |
false | Pin surface locations (ruins, camps, tar pits, altars) |
| What to pin | Items |
empty | Comma-separated item tokens to pin; the panel edits this for you |
| What to pin | OnlyDiscoveredItems |
true | Only list and pin items your character has already discovered, so the panel does not spoil what you have not found |
| Display | MaxDistance |
0 | Only pin within this many meters; 0 = everything loaded |
| Display | ShowBuried |
false | Also pin deposits fully below the terrain |
| Display | OnlyExploredAreas |
false | Only pin objects on map you have explored (or had shared with you) |
| Display | ShowLabels |
true | Draw the name next to each pin |
| Display | LargeIcons |
false | Double-size pins |
| Display | RefreshSeconds |
0.5 | How often pins are re-evaluated |
| Interface | ToggleKey |
F7 | Opens and closes the panel |
| Interface | MapButton |
true | Show the Lookout button on the large map |
Source
Code is on GitHub at dsoltyka/ValheimLookout.
License
MIT. See LICENSE.