friendly_neighbor-ExperienceSystem icon

ExperienceSystem

Level to 100 with 25 skills, elemental reactions and biome-based XP. Share cooking, smelting, taming and breeding rewards with nearby players.

CHANGELOG

0.3.0

  • Creature XP now reflects native biome, base health and attack damage; an ordinary wolf is worth about 450 XP. Stars use their actual count, and eight main bosses have separate rewards.
  • Tin, obsidian and other direct ore deposits using Destructible and DropOnDestroyed now grant their ore-tier XP on accepted pickaxe damage.
  • Cooking, smelting and successful taming grant full XP to every player within the configured 20 m radius. Successful births of tamed offspring grant 150 XP to each nearby player.

0.2.0

  • Added Explorer: ten ranks increase the radius that reveals the map by 10% each, with a matching icon and a 408-point level-100 budget.
  • Second Life cannot be refunded during cooldown; resetting skills keeps its rank and 8 points. The timer also stays active at equal or rolled-back world time.
  • The experience bar hides during cutscenes and when Valheim hides its HUD.
  • Ordinary creature kills and woodcutting award 20% more XP; stone mining also gains 20%, while ore nodes award 15–50 base XP by type. Boss XP is unchanged.

0.1.1

  • Fixed mixed-language skills windows after changing the game language: the title, all five tabs, Reset all, Close, Refund, CURRENT, NEXT RANK and both footer hints now refresh with the rest of the interface.
  • The title font now updates with the translated text, restoring the runic font for English and using the heading font when required glyphs are missing.
  • Unresolved localization tokens displayed in brackets now use the English fallback instead of exposing token names.
  • Added three screenshots and a link to the public English/Russian player documentation in the Thunderstore README.

0.1.0

Initial release package for Valheim 1.0.15.

  • Levels 1–100 with increasing rewards, totalling 398 points for 24 manual skills.
  • Automatic health, stamina, regeneration and harmful-effect duration bonuses.
  • Full health restoration when gaining a character level, after recalculating the new maximum.
  • Foraging XP only after a successful resource drop, once per harvest; empty bushes and mushrooms cannot grant repeat XP. Multiplayer credit follows the picking player.
  • Death removes current-level XP only, sharing vanilla's skill-loss protection.
  • Critical hits for melee, ranged and magic attacks; Precision grants 2.5% per rank, up to 37.5%.
  • Five category trees, custom skill artwork, Norse experience bars and Second Life cooldown icon.
  • Skills window closes with Escape or its configurable opening key.
  • Elemental auras, reactions, combat effects and shared kill experience.
  • English and Russian translations, Discord support link and a 256x256 Thunderstore icon.