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LiveComfort
Comfort, shelter and the Rested buff in real time: Rested right away by the fire, no more waiting, and its timer fills up instead of jumping. Furniture counts as soon as it is placed. Quality of life, client-side only.
By grogui
| Last updated | a week ago |
| Total downloads | 222 |
| Total rating | 0 |
| Categories | Mods Tweaks AI Generated Client-side |
| Dependency string | grogui-LiveComfort-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2351README
LiveComfort
Comfort, shelter and the Rested effect are updated in real time, without the base game's delays.
What changes
- Shelter follows your steps. Walk in under a roof and the game knows it at once.
- Furniture counts as soon as it stands. Place a chair or a banner, and your comfort rises right away.
- No more waiting by the fire. Resting turns into Rested without the usual delay.
- The Rested timer fills up before your eyes, up to the duration the game would have given you.
- No flickering in doorways. Standing on the threshold no longer switches Resting on and off.
Comfort values and the length of Rested are the game's own: only the waiting is gone.
When Rested starts, its timer starts from zero and climbs within a few moments. That is the mod at work, not a bug.
Multiplayer
Client-side only: the server and the other players do not need the mod, and only your own character is affected. It adds no item, recipe or world data, and can be removed at any time.
Configuration
Configuration Manager compatible, and every change applies without restarting.
Enabled gives you back the base game, and HideSeconds shows the Rested timer
in whole minutes.
Installation
With a mod manager: I recommend Gale or Vortex.
By hand: install BepInExPack Valheim first, then put LiveComfort.dll in
BepInEx/plugins/LiveComfort/.
Built with Claude
Made with Claude, Anthropic's AI model, which wrote the code and this page. I review the code and test it extensively in game before each release.