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Fimbulwinter
A veteran's Valheim overhaul for crews who think vanilla is too easy: starred monster hordes, enchantable loot, a full arsenal of new weapons and magic, and a polished QoL layer that stays out of your way.
| Date uploaded | 2 weeks ago |
| Version | 2.0.3 |
| Download link | ibfleming-Fimbulwinter-2.0.3.zip |
| Downloads | 202 |
| Dependency string | ibfleming-Fimbulwinter-2.0.3 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2333ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.29.2ValheimModding-JsonDotNET
Shared version 13.0.3 of Json.NET from Newtonsoft, net45 package for use in Valheim mods. Maintained by the ValheimModding team.
Preferred version: 13.0.4ValheimModding-YamlDotNet
Shared version 16.3.0 of YamlDotNet from Antoine Aubry and contributors, net47 package for use in Valheim mods. Maintained by the ValheimModding team.
Preferred version: 16.3.1shudnal-ConfigurationManager
Localized, recolored, refined. Split view mode. Config files editor. Setting edit window. Changed values are highlighted. Prevent user input or pause the game while window is open. Window scale depends on game scale.
Preferred version: 1.1.16shudnal-ConditionalConfigSync
Shared config synchronization and server policy library for Valheim mods. Installed as a dependency and compatible with Jotunn and ServerSync.
Preferred version: 1.0.4JereKuusela-Server_devcommands
Enables devcommands and utilities for server admins.
Preferred version: 1.109.0JereKuusela-Upgrade_World
A tool which can add new content to already explored areas.
Preferred version: 1.80.0Smoothbrain-ServerCharacters
Saves your character on the server, instead of your computer, to prevent you from messing with it.
Preferred version: 1.4.16Smoothbrain-Resurrection
Lets you open a portal to hell, to drag your friends back into the world of the living.
Preferred version: 1.0.13Azumatt-SleepSkip
Server and Client mod that allows players to skip the night when a percentage of players agree to skip.
Preferred version: 1.3.0bdew-QuickConnect
Adds a quick connect window with a configurable list of servers, no more dealing with steam's buggy favorites widow and entering passwords.
Preferred version: 1.7.0VentureValheim-Venture_Logout_Tweaks
Saves and applies some status effects (such as Rested) from your last logout.
Preferred version: 0.6.0Smoothbrain-CreatureLevelAndLootControl
Puts YOU in control of creature level and loot!
Preferred version: 4.6.4RandyKnapp-EpicLoot
Adds loot drops, magic items, and enchanting to Valheim.
Preferred version: 0.13.5JewelHeim-EpicLoot_Therzie
Patches made for Therzies mods, Warfare+, Monstrum+, Wizardry and Armory.
Preferred version: 2.1.1ASharpPen-Custom_Raids
Customize raid events, override existing, extend with your own raids.
Preferred version: 1.8.1ASharpPen-This_Goes_Here
Small mod for mod authors to run file operations in bepinex folders.
Preferred version: 2.1.2ASharpPen-Spawn_That
Advanced tool for customizing mob spawners throughout the world with configuration files.
Preferred version: 1.2.18Therzie-Warfare
Fills the weapon and shields gap in vanilla Valheim and with MANY new weapons and unique extras!
Preferred version: 1.8.9Therzie-WarfareFireAndIce
Extends the Warfare end game content for the Deep North biome.
Preferred version: 2.0.8Therzie-Armory
Adds the Armory forge that offers new variants of original armors that upgrade to the next biome.
Preferred version: 1.3.1Therzie-Monstrum
Adds new monsters and mini-bosses to fight and tame for original Valheim up till Mistlands.
Preferred version: 1.5.1Therzie-MonstrumDeepNorth
Adds new monsters to fight and tame, locations and new forsaken bosses for the Deep North biome
Preferred version: 2.0.6Therzie-Wizardry
Fills the magical gap in vanilla Valheim with MANY unique extras!
Preferred version: 1.1.8Soloredis-RtDOcean
This expansion adds new crops, sea life, sushi, stews, wraps, friendly ocean creatures, aggressive predators, underwater exploration content, relic crafting, and a full ocean boss encounter.
Preferred version: 2.2.41warpalicious-Forbidden_Catacombs
Adds a new Swamp dungeon with randomly generated layouts and vanilla-friendly progression.
Preferred version: 1.0.2warpalicious-More_World_Locations_AIO
Adds 181 new POI locations including dungeons, traders, ports and much more to enhance Valheim's world exploration.
Preferred version: 5.0.8Radamanto-Bestiary
Addition of new creatures with customizable spawn, biome, damage, and behavior attributes.
Preferred version: 1.1.7Marlthon-SeaAnimals
Give life to Valheim’s oceans with dangerous creatures, rideable marine beasts, and true ocean exploration. The sea is no longer empty.
Preferred version: 0.3.7Marlthon-OdinShip
Add to your game the most beautiful and functional boats, in all there are 7 boats in the cargo and war categories.
Preferred version: 0.7.8HappyDragoon-DragoonCapes
Adds new capes with unique effects and revamps the vanilla ones
Preferred version: 1.3.5OdinPlus-OdinHorse
Horse mount and new items! You can tame it, You can ride it, You can attach the Horse Cart, You can breed it, Add armor to your horse!
Preferred version: 1.6.6blacks7ar-CookingAdditions
Adds 23 new foods that you can cook and prepare, 2 pickable food/ingredient, 1 resource that you can mine, 3 cooking station, 2 new processing station and new way of making foods.
Preferred version: 1.3.1shudnal-TradersExtended
Extended trader UI, synchronized JSON/YAML lists, custom currencies, price tooltips, repairs, balances, and buyback.
Preferred version: 2.0.0shudnal-CircletExtended
Customize circlet light. Every circlet preserve its own state. Upgrade circlet to have new features: putting on top, overload and demister.
Preferred version: 1.1.9shudnal-LongshipUpgrades
Upgrade your vanilla Longship piece by piece with lantern, changeable sails, tent, shields, extended storage and more.
Preferred version: 1.0.17Vapok-AdventureBackpacks
A Valheim Mod to add a catalogue of Adventuring Backpacks to the Game. These packs will grow and become more useful as the game progresses.
Preferred version: 1.9.13Searica-ProjectileTweaks
A lightweight gameplay mod that lets you customize how firing projectiles works. Allows customization of bows, crossbows, spears, bombs, and staffs. Uses Jotunn to sync configurations if the mod is installed on the server.
Preferred version: 1.6.0Smoothbrain-SmartSkills
Improves various aspects regarding the skills in the game.
Preferred version: 1.0.2Smoothbrain-Tenacity
Adds a skill that reduces damage taken. Skill increases by taking damage.
Preferred version: 1.0.4Smoothbrain-Evasion
Adds a skill that reduces the stamina usage of dodging.
Preferred version: 1.0.4Smoothbrain-Mining
Adds a skill that increases damage dealt while mining and item yield from ore deposits.
Preferred version: 1.1.6Smoothbrain-Foraging
Adds a skill that increases item yield while foraging and makes berries and mushrooms respawn faster.
Preferred version: 1.0.10Smoothbrain-Farming
Adds a skill that makes crops grow faster and increases item yield for harvesting crops.
Preferred version: 2.2.2Smoothbrain-Lumberjacking
Replaces the wood cutting skill with a Lumberjacking skill.
Preferred version: 1.0.6Smoothbrain-Building
Adds a skill that increases the health of pieces built by you.
Preferred version: 1.2.6Smoothbrain-Blacksmithing
Adds a skill that increases the durability of armor and weapons and other perks for blacksmithing.
Preferred version: 1.3.3Smoothbrain-Sailing
Adds a skill that increases the health of ships, sailing speed and exploration radius while sailing.
Preferred version: 1.1.8blacks7ar-Agility
A simple skill mod that increases your attack speed, walk speed, run speed and jump force as the skill levels up.
Preferred version: 1.1.7blacks7ar-Endurance
A simple skill mod that increases your stamina and stamina regen as the skill levels up.
Preferred version: 1.1.1Searica-SkilledCarryWeight
Configurable increase to max carry weight based on skill level per skill. Also adds a quick attach/detach feature to carts and can allow increasing your max carry weight to make carts easier to pull.
Preferred version: 1.4.1shudnal-MyLittleUI
Bunch of little UI tweaks. Tooltips for production timers, player status, items. Custom chest names, buff list, multicraft, weather forecast, crafting sorting, filtering and so on.
Preferred version: 1.2.15MSchmoecker-VNEI
Valheim Not Enough Items. Displays all items and recipes inside a UI
Preferred version: 0.17.5Neobotics-HUDCompass
A Heads Up Display compass with map pins and dynamic markers for Ships, Carts and Portals
Preferred version: 1.1.9Azumatt-AzuHoverStats
It shows information on things when you hover over them. What else is there to say?
Preferred version: 1.1.9nbusseneau-Better_Cartography_Table
Allows precise control over sharing pins and map exploration via cartography tables. Supports private pins, public pins, and guild pins. Supports NoMap runs, giving cartography tables a purpose in NoMap. Translations available.
Preferred version: 0.8.1Azumatt-ChangelogEditor
A simple mod that allows you to change the changelog text at the main menu, or hide it entirely.
Preferred version: 1.0.9shudnal-Seasons
Four customizable seasons. Different visual flavor for every season, seasonal impact on gameplay. Frozen water and ice floes in Winter. Different weather, raids, lightings and trader items. New special spring grass. Minimal impact on fps.
Preferred version: 1.8.2Searica-CameraTweaks
Client-side mod that lets you change the field of view and set the maximum distance you can zoom out to when on foot or in a boat.
Preferred version: 1.3.1Azumatt-AzuExtendedPlayerInventory
AzuEPI (Extended Player Inventory) is a comprehensive inventory expansion mod that adds more rows to inventory, equipment slots, quick slots, vanity customization, and loadout management to Valheim. Controller friendly.
Preferred version: 2.4.8Azumatt-AzuCraftyBoxes
AzuCraftyBoxes is a Valheim mod that allows players to access and use resources from nearby containers when crafting and building, based on a configurable range and item restrictions. Restrictions are controlled by the yaml file Azumatt.AzuCraftyBoxes.yml
Preferred version: 1.8.15Azumatt-AzuAutoStore
Automatically store and deposit items from your inventory or ground into nearby chests and containers. Chest management, hotkey support, quick stack, auto-pickup, favorites, ItemDrawers, backpacks, WardIsLove, ward protection.
Preferred version: 3.0.14Azumatt-AzuContainerSizes
Standalone mod that allows you to change the size of containers in the game. Supports custom containers.
Preferred version: 1.1.4Azumatt-AAA_Crafting
AzuAnti-ArthriticCrafting. Gives you an input field to enter the amount of items you want to craft, a search filter feature, and recipe tracking. Controller friendly, with virtual keyboard.
Preferred version: 2.1.6Azumatt-Recycle_N_Reclaim
A mod that allows you to recycle items back into resources used to make them. Adds a 'Reclaim' tab/button to the crafting menu. Additionally can be used inside of your inventory directly.
Preferred version: 1.4.1Goldenrevolver-Quick_Stack_Store_Sort_Trash_Restock
Quick Stacking, Sorting, Trashing and more in one cohesive package
Preferred version: 1.4.13MSchmoecker-MultiUserChest
Allows multiple players to interact with the same chest at the same time
Preferred version: 0.6.1Azumatt-TrueInstantLootDrop
Instantly drops the loot where the character dies, not where the ragdoll ends up. Ultimately, the same effect as InstantMonsterLootDrop with less overhead.
Preferred version: 1.0.3ComfyMods-ComfyAutoRepair
Interact with a crafting station to auto-repair all items in your inventory.
Preferred version: 1.0.0TastyChickenLegs-AutomaticFuel
Automatically fuel smelter, kilns, spinning wheels, windmills, torches and much more. Stack Smelter and use all ore in Blast Furnaces
Preferred version: 1.4.8Azumatt-PetPantry
Mod to automatically feed tamed animals from nearby containers, ensuring your pets stay happy and healthy without manual intervention.
Preferred version: 1.0.5Azumatt-SaveCrossbowState
Client mod that will save the state of the crossbow when you switch weapons (or otherwise unequip the crossbow). Meaning, if it was loaded, it will be loaded when you switch back to it.
Preferred version: 1.0.2blacks7ar-WieldEquipmentWhileSwimming
A simple mod that lets you wield your equipments while swimming/diving or in water (Configurable).
Preferred version: 1.1.3Azumatt-AzuMiscPatches
Collection of patches from OdinQOL that didn't really have a home in a mod of their own
Preferred version: 1.2.8VentureValheim-Venture_Floating_Items
Makes previously sinkable items float on water, or floating items sinkable. Configurable.
Preferred version: 0.3.3JoelOliMclean-NoRainDamage
Rain will no longer damage structures that have no roof. Now configurable for what gets damaged!
Preferred version: 1.2.4Nextek-SpeedyPaths
Gives more purpose to paths. Increases player speed on paths and constructions. Reduces stamina consumed while sprinting on paths. Exposes optional modifiers for regular terrain in each biome. All values are tuneable.
Preferred version: 1.0.9OdinPlus-TeleportEverything
This mod adds extra excitement and functionality to the portal system. Teleport wolves, boars, loxes and other allies. Transport ores, ingots, carts and even take enemies with you, or block players teleporting when enemies are nearby.
Preferred version: 2.9.1Searica-Extra_Snap_Points_Made_Easy
Quality of life building mod that adds snap points to most vanilla pieces and allows you to manually select snap points for the piece you are placing and the piece you are snapping to. Also has a snap to world grid mode.
Preferred version: 2.0.5Azumatt-AzuAreaRepair
Repair pieces in a specified area around the player when using the hammer to repair. Code pulled from OdinsQOL
Preferred version: 1.1.6Searica-AdvancedTerrainModifiers
Quality of life building mod that improves how terrain manipulation with the hoe and cultivator works and adds new terrain manipulation tools.
Preferred version: 1.4.1Azumatt-AzuWorkbenchTweaks
A mod that changes some behaviour of workbenches.
Preferred version: 1.0.5JereKuusela-Structure_Tweaks
Changes the game logic to allow invisible, invulnerable, non-colliding, non-interactable or untargetable objects. Also allow overriding visual wear and plant growth.
Preferred version: 1.36.0Azumatt-MyPitsDontLeak
Prevents the memory leak on vanilla tarpits by overriding and fixing the methods in the LiquidVolume component that causes it.
Preferred version: 1.0.0Advize-PlantEverything
Allows your cultivator to plant berry bushes, thistle, dandelions, mushrooms, previously unavailable tree types, and other decorative flora. Includes many other miscellaneous features (see description). Highly configurable with localization support.
Preferred version: 1.20.0Advize-PlantEasily
Allows you to plant evenly spaced crops, either one at a time or in any amount of rows and columns, with grid snapping features and invalid crop placement prevention. Harvest in bulk and optionally auto replant crops. Configurable and supports gamepad.
Preferred version: 2.1.1MSchmoecker-LocalizationCache
A small mod that caches localization loading, which can help improve startup performance and reduce possible connection timeouts
Preferred version: 0.3.0MSchmoecker-TimeoutLimit
Increases the timeout while connecting to a server to avoid disconnecting too early
Preferred version: 0.2.0Searica-NetworkTweaks
Increases data transfer rate for networking and lets you configure how many peers to send data to each update tick.
Preferred version: 0.1.5README
Fimbulwinter - A Veteran's Valheim Overhaul
Valheim was never this dangerous. 103 mods of starred monsters, enchanted loot, and blood-earned mastery — built for players who think vanilla is too easy.
Fimbulwinter is a curated overhaul modpack for veteran multiplayer crews. CLLC difficulty scaling turns every biome into a gauntlet of starred creatures, Epic Loot fills the world with enchantable gear worth chasing, and the full Therzie suite (Warfare, Armory, Monstrum, Wizardry) hands you the arsenal to survive it — backed by new creatures, world locations, seasons, ships, and mounts, all wrapped in a polished QoL and UI layer so none of it gets in your way. Every mod is verified non-deprecated against Thunderstore.
Design Principles
- Preserve the Spirit of Valheim — No teleport-cheese (ore transport carries a 10% tax), no game-breaking shortcuts. Progression still requires biome exploration and earned power.
- Reward Skill & Mastery — Harder than vanilla from the Meadows onward: starred creatures, elemental infusions, tuned raids.
- Depth Over Breadth — Quality content that extends the game's systems, not kitchen-sink bloat.
- Multiplayer-First — Every mod works on dedicated servers, with server-enforced config sync.
- Actively Maintained — Every mod verified current against Thunderstore; no deprecated or abandoned mods.
What's Included
Core & Frameworks (6 mods)
- BepInExPack_Valheim — Mod loader
- Jotunn — Modding framework
- JsonDotNET / YamlDotNet — Shared libraries
- ConfigurationManager (shudnal) — In-game config editing (F3)
- ConditionalConfigSync — Server-enforced config ownership and sync policies
Difficulty & Loot Core (7 mods)
- Creature Level and Loot Control — Starred creatures (up to 5), per-player difficulty scaling, world levels
- Epic Loot — Magic item drops, enchanting, bounties, and gambling
- EpicLoot_Therzie — Bridge patches so Therzie gear rolls Epic Loot magic
- Custom Raids — Tuned raid tables with custom events
- Drop That / Spawn That / This Goes Here — Loot-table and spawner control
Weapons, Armor & Magic (7 mods)
- Warfare + Warfare Fire and Ice — Massive weapon/shield expansion through Deep North
- Armory — New armor variants that upgrade across tiers
- Wizardry — Full magic system: staves, spells, and casting progression
- Monstrum + Monstrum Deep North — New monsters, mini-bosses, and forsaken bosses
- DragoonCapes — Capes with unique effects, vanilla capes revamped
Creatures & World (6 mods)
- Bestiary — New creatures with configurable spawns
- SeaAnimals — Ocean life: dangerous and rideable marine creatures
- RtDOcean — Ocean expansion: sea life, crops, agriculture
- Forbidden Catacombs — Randomized Swamp dungeon
- More World Locations AIO — 181 new POIs: dungeons, traders, ports
- Seasons — Four rotating seasons with visual and gameplay variety (7-day seasons)
Ships, Mounts & Trade (5 mods)
- OdinShip — 7 new ships plus docks and fishing gear
- LongshipUpgrades — Modular longship upgrades: mast, storage, hull HP
- OdinHorse — Tameable, rideable horses with carts and armor
- TradersExtended — Extended trader inventories and UI
- CookingAdditions — 23 new cookable foods
Combat Mechanics (5 mods)
- BetterArchery — Improved bow gameplay, retrievable arrows (zoom off — ProjectileTweaks owns zoom)
- ProjectileTweaks — Arrows launch from where you aim, bow/crossbow zoom, ammo counter
- Headshots — Head weakspots reward precise pierce shots
- ShieldBash — Active shield bash attack (Middle Mouse while blocking)
- DualWield — Fight with a weapon in each hand
Skills & Progression (15 mods)
- SmartSkills — 75% skill recovery after death; death matters but isn't crushing
- Smoothbrain skill roster — Tenacity, Evasion, Mining, Foraging, Farming, Lumberjacking, Building, Blacksmithing, Sailing (+ SailingSpeed base tuning)
- Agility / Endurance — Movement and stamina skills
- SkilledCarryWeight — Carry weight grows with your skills
- CircletExtended — Upgradeable circlet light with new abilities
Inventory & Crafting (10 mods)
- AzuExtendedPlayerInventory — Dedicated equipment and quick slots
- AzuCraftyBoxes — Craft using materials from nearby containers
- AzuAutoStore — Auto-deposit items into nearby containers
- AzuContainerSizes — Larger chest capacities
- AAA Crafting — Improved crafting UI with bulk crafting and upgrades
- Recycle N Reclaim — Recycle items back into materials
- Quick Stack Store Sort Trash Restock — One-key chest stacking, sorting, and trash
- MultiUserChest — Multiple players can use one chest simultaneously
- AdventureBackpacks — Progression-gated craftable backpacks
- TrueInstantLootDrop — Loot drops instantly on kill
UI & HUD (6 mods)
- MyLittleUI — Lightweight UI upgrades: timers, stats, chest contents, weather
- VNEI — In-game item and recipe browser
- HUDCompass — Compass bar with map pins
- AzuHoverStats — Detailed hover tooltips
- Better Cartography Table — Precise control over pin sharing and map exploration
- ChangelogEditor — Clean main-menu changelog
Visual & Atmosphere (1 mod)
- CameraTweaks — Configurable FoV and camera distance (vanilla atmosphere otherwise untouched — no lighting or weather-effect mods)
Building (8 mods)
- Gizmo — Precise build-piece rotation on all axes
- Extra Snap Points Made Easy — More snap points on every piece
- AzuAreaRepair — Repair all nearby build pieces with one hammer hit
- MissingPieces — Vanilla-styled build pieces that should have existed
- AdvancedTerrainModifiers — Precision terraforming with square/circle modes and undo
- AzuWorkbenchTweaks — Workbench behavior improvements
- Structure Tweaks — Advanced structure behavior control
- MyPitsDontLeak — Fixes the vanilla tarpit memory leak
Farming & Nature (3 mods)
- PlantEverything — Plant every gatherable resource and tree
- PlantEasily — Grid-aligned planting and mass harvesting
- MassFarming — Bulk plant and pick with a modifier key
Gameplay QoL (11 mods)
- ComfyAutoRepair — Opening a crafting station repairs everything
- AutomaticFuel — Fireplaces and smelters feed from nearby chests (F7 toggle)
- PetPantry — Tamed animals feed from nearby containers
- SaveCrossbowState — Crossbows stay loaded when switching weapons
- WieldEquipmentWhileSwimming — Keep gear in hand while swimming
- AzuMiscPatches — Collection of small vanilla fixes
- Venture Floating Items — Dropped items float on water
- StumpsAreOneHp — Tree stumps fall in a single hit
- NoRainDamage — Buildings no longer take weather damage
- SpeedyPaths — Move faster on paths, roads, and cleared ground
- TeleportEverything — Portal everything, with a 10% ore transport tax
Fixes & Performance (5 mods)
- LocalizationCache — Dramatically faster load times
- TimeoutLimit — Fixes join timeouts on modded servers
- NetworkTweaks — Improved network throughput
- ShutUp — Silences console log spam
- Scenic — Improved scene error handling
Multiplayer & Server (8 mods)
- ServerCharacters — Server-side character saves (anti-dupe, anti-cheat)
- Groups — Party system with shared map pings and chat
- Resurrection — Ritual to bring dead friends back
- SleepSkip — Majority-rules night skipping
- Server devcommands — Better admin commands and permissions
- Upgrade World — Regenerate world locations after game updates
- QuickConnect — One-click server join
- Venture Logout Tweaks — Safe logout handling
Keyboard Shortcuts
All mod keybinds have been audited against Valheim's default bindings — nothing shadows a vanilla control. Modifier-based binds only act in their context (build mode, planting, menus) and don't interfere with the base action.
| Key | Mod | Action | Context |
|---|---|---|---|
Alt + Z / X / C |
AzuExtendedPlayerInventory | Use quick slot 1 / 2 / 3 | Anywhere |
Alt + V |
AzuExtendedPlayerInventory | Use quick slot 4 | Anywhere (shares base key with vanilla voice chat — low-risk, playtest if mic behaves oddly) |
Alt + 3 / 4 |
AzuExtendedPlayerInventory | Use quick slot 5 / 6 | Anywhere (moved off B/N — collided with ESPME/OdinHorse and CircletExtended) |
Alt + 1 / 2 |
AzuExtendedPlayerInventory | Use quick slot 7 / 8 | Anywhere (Quiver slots on BetterArchery disabled to avoid this) |
G / H / J |
Epic Loot | Magic item ability 1 / 2 / 3 | Anywhere |
I |
AdventureBackpacks | Open equipped backpack | Anywhere |
L |
AdventureBackpacks | Toggle Wisplight effect | Anywhere |
Y |
AdventureBackpacks | Quickdrop backpack contents | Anywhere |
N |
CircletExtended | Toggle circlet light | Circlet equipped (moved off K = admin fly) |
, (comma) |
CircletExtended | Overload circlet flash | Circlet equipped (moved off T = Gizmo reset-all) |
Ctrl + Left/Right Arrow |
CircletExtended | Narrow / widen beam | Circlet equipped (moved off bare arrows — collided with VNEI recipe-history nav) |
Ctrl + Down Arrow |
CircletExtended | Toggle demister | Circlet equipped (moved off bare DownArrow — collided with PlantEasily grid resize) |
Shift + Left/Right/Up/Down Arrow |
CircletExtended | Toggle shadows / radiance / adjust intensity | Circlet equipped |
Middle Mouse |
ShieldBash | Shield bash | While blocking (moved off F = vanilla Forsaken Power) |
Period |
SkilledCarryWeight | Quick-attach cart | Near cart (moved off Y — collided with AdventureBackpacks Quickdrop) |
Alt + H |
VNEI | Open item/recipe browser | Anywhere |
R |
VNEI | View recipe of hovered item | Menus only (vanilla sheath unaffected) |
Left/Right Arrow |
VNEI | Recipe history back / forward | VNEI window |
Ctrl + Z |
Recycle N Reclaim | Undo last recycle | Inventory |
Delete |
Quick Stack Store | Trash hovered item | Inventory |
Shift (hold) |
AzuCraftyBoxes | Craft max / fill all | Crafting menu |
Shift (hold) |
Gizmo | Rotate build piece on X axis | Build mode (hammer only — terrain tools stay vanilla) |
Alt (hold) |
Gizmo | Rotate build piece on Z axis | Build mode (hammer only — terrain tools stay vanilla) |
U |
Gizmo | Reset selected-axis rotation | Build mode (moved off G = Epic Loot ability 1) |
T |
Gizmo | Reset ALL axis rotations | Build mode |
P |
Gizmo | Copy rotation from targeted piece | Build mode |
B |
Extra Snap Points | Toggle Manual+ snap mode | Build mode |
CapsLock |
Extra Snap Points | Toggle manual closest-snap mode | Build mode |
Q / E |
Extra Snap Points | Cycle snap point on placing / targeted piece | Manual snap modes only |
F11 |
Extra Snap Points | Toggle grid snapping | Build mode |
F4 |
Extra Snap Points | Cycle grid snap precision | Grid snap mode |
Shift (hold) |
MassFarming | Mass plant / mass pick | Cultivator / interact |
F8 |
PlantEasily | Toggle grid planting | Cultivator |
F10 |
PlantEasily | Toggle grid snapping | Cultivator |
F6 |
PlantEasily | Toggle auto-replant | Anywhere |
RCtrl + Arrows |
PlantEasily | Resize planting grid | Cultivator |
Shift (hold) |
PlantEasily | Harvest whole grid | Interact |
R / T / B |
OdinHorse | Remove armor / wait here / saddlebags | Pointing at tamed horse |
Alt + 1/2/3 |
BetterArchery | Quiver slots | Disabled (collides with AzuEPI quick slots) |
Alt + click |
Groups | Ping map for your group | Map |
Shift (hold) |
Better Cartography Table | Modifier for pin sharing actions | Cartography table |
Shift (hold) |
Sailing | Nudge ship | Sailing |
F3 |
ConfigurationManager | Open in-game mod settings | Anywhere |
Ctrl + Semicolon |
TradersExtended | Open trader configuration editor | Anywhere (moved off default Ctrl + P — collided with Gizmo's target-piece select) |
F7 |
AutomaticFuel | Toggle auto-fueling on/off | Anywhere |
Alt + scroll |
AdvancedTerrainModifiers | Adjust tool radius | Hoe/cultivator/shovel |
Ctrl + scroll |
AdvancedTerrainModifiers | Adjust tool hardness | Hoe/cultivator/shovel |
Right Mouse (hold) |
ProjectileTweaks | Zoom while drawing bow/crossbow | Bow drawn (BetterArchery zoom disabled — one zoom owner) |
E |
ProjectileTweaks | Cancel bow draw | While drawing only |
O |
Server devcommands | Toggle debug mode + no-cost building + god mode | Admin only |
K |
Server devcommands | Toggle fly mode | Admin only |
Ctrl + Right-click |
Server devcommands | Teleport to map location | Admin only, map open |
Rebind anything in-game: press F3 → find the mod → change the key (stored in that mod's config file).
Key Gameplay Rules
- Death: SmartSkills grants 75% skill recovery — all other mod skills have 0% death loss.
- Ore transport: TeleportEverything charges a 10% transport tax. No portal-bypass mods.
- Creature stars: CLLC Hard mode, up to 5 stars, +50% HP / +6% damage per extra player.
- Seasons: 7 in-game days per season, full year in ~14 hours of play.
- Raids: 36-minute interval at 30% chance (~every 2 hours).
For Server Admins: World Modifier Recommendation
Leave Valheim's built-in "Combat" world modifier at its default (Hard) when creating your world. Do not raise it further to try to make the pack harder.
All of this pack's difficulty is already tuned through CLLC's star system — biome-progressive star chances, per-star HP/damage scaling, and boss star chances are hand-calibrated assuming vanilla's default combat baseline. Vanilla's Combat modifier is a blunt global damage multiplier that has no awareness of stars, biomes, or CLLC's curve — stacking a harsher setting on top compounds unpredictably (worst on high-star Deep North/Mistlands spawns, where CLLC already pushes HP/DMG near its tuned ceiling) and it also scales player-dealt damage, which can undercut progression rather than reward it.
If the pack ever feels too easy for your group, adjust difficulty through the config values you can already see and reason about — CLLC's per-star/per-biome percentages in org.bepinex.plugins.creaturelevelcontrol.cfg and config/CreatureConfig.yml, or Custom Raids frequency — rather than introducing a second, uncontrolled global multiplier from the world-creation screen.
Installation
Client: Install via r2modman or the Thunderstore App — search for Fimbulwinter by ibfleming.
Alternative (profile import): Each GitHub release ships a ready-made .r2z profile with all mods at pinned versions plus the tuned configs. In r2modman: Profiles → Import / Update → From file.
Server: Install all mods except client-only UI/visual mods. A Pelican/Pterodactyl server egg is provided in the GitHub repo (server/valheim-fimbulwinter-egg.yaml) that automates the full dedicated server install: SteamCMD, BepInEx, all server-side mods, and modpack configs.
Links
- GitHub: github.com/ibfleming/fimbulwinter
- Issues & suggestions: GitHub Issues
- Changelog: CHANGELOG.md
CHANGELOG
Changelog
All notable changes to Fimbulwinter will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
[2.0.3] - 2026-09-08
Changed
- RandyKnapp-EpicLoot 0.13.1 → 0.13.5 — rolls up four patch releases on top
of the 0.13.1 Shardstones/Tempering content drop. Additive systems and
fixes only, no rebalance of the enchanting economy: custom-biome support
(a new
biomedata.jsondrives biome progression order and boss-key assignments so mods like Expand World Data can slot in), a dedicated "Upgrade Shardstones" mode, Brokkr's Gift artifact (adds shard slots to existing gear), a Shardstone Compendium page, plus fixes for loot-gen recursion with certain mods, a terrain-gen memory leak, bounty-system crashes on partially-broken creatures, and shard handling in backpack- style containers. New config lives in files we do not override (shardstones.jsonGlobalblock,adventuredata.jsonTempering.CostsByRarity) — ourrandyknapp.mods.epicloot.cfg(balanced template, boss-gated items + bounties,Gated Bounty Mode = BossKillUnlocksCurrentBiomeBounties) is unchanged. The 0.13.1 config-migration verification called out in 2.0.2 is still outstanding — see CLAUDE.md Known Issues; diff the server's post-boot config against the repo next playtest. - JereKuusela-Server_devcommands 1.108.0 → 1.109.0 — admin/server tooling.
Fixes the console not always enabling, a permission check that misfired
during player-spawn events, and nested-directory handling in the file
loader; drops the Steamworks dependency so it runs on non-Steam hosts;
adds text-input prompts for
<value_title>commands and skips console history for commands typed with a leading space. No config schema change. - Soloredis-RtDOcean 2.2.39 → 2.2.41 — two patch releases; upstream gates its changelog behind a Discord captcha, so no detail is available. Low-risk patch bump, consistent with prior RtDOcean updates.
- Marlthon-SeaAnimals 0.3.6 → 0.3.7 — patch release, no changelog shipped with the package. Low-risk patch bump; creature mod keeps its internal spawners (Spawn_That stays vanilla-only per CLAUDE.md).
- Marlthon-OdinShip 0.7.7 → 0.7.8 — patch release, no changelog shipped with the package. Low-risk patch bump.
- OdinPlus-OdinHorse 1.6.5 → 1.6.6 — updated bundled PieceManager library only. No config, keybind, or gameplay change.
- Azumatt-AzuExtendedPlayerInventory 2.4.4 → 2.4.8 — updates to EpicLoot's
current API, adds retry logic so the bundled LocalizationManager no
longer errors when another mod inits Valheim localization first, keeps
the character preview in an idle pose, and — with AzuAutoStore or
Quick Stack Store installed (both are in this pack) — now defers
favorite/protected-item handling to them so Stack All won't move
flagged items. 2.4.8 adds one opt-in config toggle to re-impose
vanilla's one-active-utility limit while keeping the extra utility
slots; shipped at its default (off). Quick-slot hotkeys
(
Alt+Z/X/C/V,Alt+1–Alt+4) are unchanged and no new binds were added — keybind audit clean.
[2.0.2] - 2026-08-19
Changed
- RandyKnapp-EpicLoot 0.12.15 → 0.13.1 — content update: adds Shardstones
(a new socketable item type, dropped by every boss plus rare elite/chest
drops, ~90 new magic effects) and Tempering (pay to raise or risk
downgrading an existing enchantment). Both are new player-facing systems
layered on top of the existing enchanting economy, not replacements for
it — the balanced-template/boss-gating tuning audited in 2.0.0 is
untouched. The update also regroups the config file into numbered
sections; per the mod's own changelog this migrates every customized
setting (including our
Gated Bounty Modefix) to its new section automatically on first load, so no manual config edit was made here. Recommend a live-server verification pass after the next boot to confirm the migration landed as documented — see CLAUDE.md Known Issues. - Soloredis-RtDOcean 2.2.38 → 2.2.39 — patch release; upstream gates its changelog behind Discord, so no detail is available. Low-risk patch bump.
- Marlthon-OdinShip 0.7.6 → 0.7.7 — patch release; no changelog shipped in the package. Low-risk patch bump.
- shudnal-Seasons 1.8.1 → 1.8.2 — bugfixes for Expand World Data compatibility (biome/environment reload lifecycle, stale runtime references on Control-environment changes). No config schema change.
- Azumatt-AzuExtendedPlayerInventory 2.4.1 → 2.4.4 — stats-panel display accuracy pass (Skill Raise Speed, Speed Modifier, Jump Height, Run Stamina, resistances, and other HUD numbers were computed or labeled incorrectly; actual gameplay values were never affected, only what was shown) plus an equip-animation flicker fix and an AdventureBackpacks stacking fix. No config or balance change.
- Azumatt-AzuCraftyBoxes 1.8.14 → 1.8.15 — fixes an issue when destroying a fireplace. No config schema change.
- Azumatt-Recycle_N_Reclaim 1.4.0 → 1.4.1 — fixes armor recycling silently
returning only 75% of materials when a bad
Armor: 0.75override shipped active in 1.4.0's default template, and fixes an omittedgroups:YAML section breaking the reclaim list instead of defaulting to empty. Verified our shippedAzumatt.Recycle_N_Reclaim_ExcludeLists.ymlhas neither issue (norecycleRates:section,groups:present and populated) — update applies cleanly with no manual config fix needed.
[2.0.1] - 2026-07-26
Changed
- shudnal-ConfigurationManager 1.1.15 → 1.1.16 — uses ConditionalConfigSync's
effective administrator state when deciding whether server-provided hidden
settings apply (avoids stale vanilla
AdminListstate). Requires ConditionalConfigSync 1.0.4+ (bumped alongside it below). - shudnal-ConditionalConfigSync 1.0.3 → 1.0.4 — internal handshake/protocol reliability fixes (fail-closed replica state, disconnect diagnostics). No config or gameplay-visible change; required as ConfigurationManager 1.1.16's dependency floor.
- warpalicious-More_World_Locations_AIO 5.0.7 → 5.0.8 — rollback release: the author reverted the 5.0.7 change (setting MWL port/trader/trainer pieces to 9999 health) back to 5.0.6 behavior while reworking the protected-location damage approach. Supersedes the 5.0.7 entry below; no config schema change.
- Radamanto-Bestiary 1.1.6 → 1.1.7 — fixed the config watcher causing repeated config rewrites. No schema change.
- OdinPlus-OdinHorse 1.6.2 → 1.6.5 — adds a
horse_setcolor <0-5>console command, two new config options (Horse Colorfor biome-specific spawn colors,Stam per Star Level) that will appear with mod defaults on next config regen, and offspring now inherit a parent's color pattern. No manual config edit needed; admins may want to review the two new options.
[2.0.0] - 2026-07-21
Ground-up rebuild on the Fimbulwinter Lite foundation (103 mods). The entire Lite QoL/UI/fix/server stack and its tuned configs replace the old equivalents, with Fimbulwinter's overhaul content (CLLC, Epic Loot, Therzie suite, creatures, locations, skills) layered back on top. All mods verified non-deprecated against the Thunderstore API; all versions bumped to latest.
Added (from Fimbulwinter Lite)
- shudnal-ConditionalConfigSync 1.0.3 (server-enforced config ownership; required by Seasons)
- shudnal-Seasons 1.8.1 (replaces RustyMods Seasonality; 7-day seasons, tuned sync policy)
- shudnal-MyLittleUI 1.2.15 (replaces BetterUI_ForeverMaintained)
- MSchmoecker-VNEI 0.17.5 (item/recipe browser)
- ComfyMods-Gizmo 1.15.0 (build rotation; reset key moved G→U for Epic Loot)
- Searica-Extra_Snap_Points_Made_Easy 2.0.5
- Azumatt-AzuAreaRepair 1.1.6
- Azumatt-AzuMiscPatches 1.2.8
- Azumatt-SleepSkip 1.3.0 (majority-rules night skip)
- ComfyMods-ComfyAutoRepair 1.0.0
- TastyChickenLegs-AutomaticFuel 1.4.8 (torches/ground-pull off, 5m range, F7 toggle)
- k942-MassFarming 1.11.0
- Smoothbrain-Groups 1.2.10 (party system)
- shudnal-LongshipUpgrades 1.0.17 (turrets and 2nd Forsaken power disabled per pack rules)
- Lite server tooling: shared installer (scripts/install-mods.sh), thin Pelican egg (server/valheim-fimbulwinter-egg.yaml), deploy.sh, server-autoupdate.sh, export-profile.sh, Makefile, permissions.yaml (deny-all default), upgrade_world.cfg
Removed (deprecated on Thunderstore)
- MSchmoecker-StartupHotfix, KGvalheim-ItemDrawers
- Soloredis-RtDDungeons, RtDHorrors, RtDMonsters, RtDMonstrum (author mass-deprecated the suite; RtDOcean kept)
- Horem-Fee_Fi_Fo_Fum, Horem-MushroomMonsters
Removed (superseded or unmaintained)
- BetterUI_ForeverMaintained → MyLittleUI
- RustyMods-Seasonality + Willybach-HD_Seasonality (texture pack) → shudnal Seasons
- CacoFFF-LeanNet → NetworkTweaks
- zamboni-Gungnir → Server_devcommands
- Huntardys-EpicValheimsAdditions (unmaintained since 2024-06; overlaps Therzie + official biome content)
- Korppis-ReliableBlock (unmaintained since 2022)
- Digitalroot-Eternal_Fire (redundant with AutomaticFuel; removed fuel gameplay entirely)
- Smoothbrain-TargetPortal (Lite-only convenience; conflicts with the pack's travel-cost design)
Removed (Vanilla++ preservation — keep vanilla visuals and core gameplay loops)
- shudnal-GammaOfNightLights (night lighting overhaul — vanilla night atmosphere restored)
- RandomSteve-BreatheEasy (smoke/dust/heat-wave removal — vanilla visual effects restored)
- blacks7ar-LazyVikings (auto-feeding/auto-collecting stations removed a core gameplay loop for a veteran pack)
Changed
- All shared mods now use Lite's newer versions and tuned configs (BepInEx.cfg, server_devcommands + binds.yaml/permissions.yaml, AzuEPI quick slots Alt+Z/X/C, etc.)
- Version bumps (previous → now): Jotunn 2.28.0→2.29.2, EpicLoot 0.12.11→0.12.15, RtDOcean 2.1.0→2.2.38, More_World_Locations_AIO 4.2.0→5.0.6, OdinShip 0.7.4→0.7.6, OdinHorse 1.6.1→1.6.2, SeaAnimals 0.3.4→0.3.6, TradersExtended 1.3.12→2.0.0 (major: in-game trader editor, YAML/CSV item lists, per-trader currencies and buyback), Structure_Tweaks 1.35.0→1.36.0, Bestiary 1.1.5→1.1.6, ShieldBash 1.5.2→1.5.5, MissingPieces 2.2.2→2.2.3, PlantEasily 2.0.3→2.1.1, HUDCompass 1.1.7→1.1.9, AdventureBackpacks 1.9.12→1.9.13, ConfigurationManager 1.1.13→1.1.15, Server_devcommands 1.102.0→1.108.0, Upgrade_World 1.77.0→1.80.0
- Keybind conflict resolutions for the merged pack:
- Gizmo reset-rotation G→U (G = Epic Loot ability 1)
- SkilledCarryWeight quick-cart V→Y (V = vanilla voice chat)
- CircletExtended toggle light K→N (K = admin fly), overload T→Comma (T = Gizmo reset-all)
- ShieldBash F→Middle Mouse (F = vanilla Forsaken Power)
- BetterArchery bow zoom disabled (ProjectileTweaks owns zoom); quiver stays disabled
- AdventureBackpacks keeps the original tuned drop lists (CLLC/Epic Loot economy)
- HUDCompass: dynamic map pins stay off (Better Cartography Table owns map pins)
- Epic Loot: bounties now gated by biome boss kills (
Gated Bounty Mode = BossKillUnlocksCurrentBiomeBounties) to match item-drop gating — closes an early-game currency leak; economy otherwise verified (balanced template, 20% set items, 80% unidentified + 70% materials, global drop rate 1.0) - CLLC scaling verified: Hard + BossesKilled, 50% HP / 30% DMG per star (bosses 25/10), biome-progressive star ramps in CreatureConfig.yml, splitting 2%, Serpent/Deathsquito/Eikthyr guardrails intact
- AAA Crafting:
Paginator = Off— mitigates crafting-menu search breaking (filtered list could land beyond the current page and render empty) - ItemConfig.yml: stale "20% tax" comments corrected to the actual 10% TeleportEverything fee
- MyLittleUI:
Show slots space taken = true— inventory grid now shows free/used slot count
Fixed
- ShieldBash keybind was never actually applied. The repo shipped
alexbez.valheim.shieldbash.cfg(GUIDalexbez.valheim.shieldbash, a different/unrelated ShieldBash build, v2.2.0) — a stale leftover the installedMexanik-ShieldBashmod (GUIDmexanik.shieldbash) never reads. All BashKey tuning, including the F→Mouse2 fix, was silently inert; the live game still ran BashKey=F colliding with vanilla Forsaken Power. Replaced with the correctmexanik.shieldbash.cfg(real 1.5.5 schema, BashKey=Mouse2 applied). The orphanalexbez.*file is deleted. - Synced 16 configs against a fresh game-launch regen (profile
Fimbulwinter-v2.0.0), pulling forward version-bump schema changes with zero loss of tuned values (verified key-by-key before merging): Raelaziel.OdinHorse.cfg (1.6.1→1.6.2), Soloredis.RtDOcean.cfg (2.1.0→2.2.38), marlthon.SeaAnimals.cfg (+33 new HP/regen keys), radamanto.Bestiary.cfg (+216 new per-creature keys), shudnal.TradersExtended.cfg (1.3.12→2.0.0, +17 new in-game trader-editor keys), vapok.mods.adventurebackpacks.cfg (1.9.10→1.9.13), warpalicious.More_World_Locations_AIO.cfg (4.2.0→5.0.6, +1 new key), _shudnal.ConfigurationManager.cfg (1.1.14→1.1.15), Searica.Valheim.ExtraSnapPointsMadeEasy.cfg (+290 new per-piece snap entries for content added since the merge — Wizardry tables, Armory forge, OdinHorse rugs, LongshipUpgrades pulleys, CookingAdditions stations, RtD/TW saplings), blacks7ar.CookingAdditions.cfg, Azumatt.SleepSkip.cfg, Azumatt.ChangelogEditor.cfg, bruce.valheim.comfymods.gizmo.cfg (also picked upisLocalFrameModeEnabled = truefrom live playtesting), org.bepinex.plugins.{farming,mining,foraging,resurrection}.cfg .gitignore: correctedconfig/EpicLoot/MWL_Ports/→config/MWL_Ports/(More World Locations writes port data at config root, not inside EpicLoot/); added ignores for Neobotics/, TherzieTranslations/, and LongshipUpgrades' asset-dump images/folders — all runtime-extracted, non-customized data confirmed present in a live profile- Left untouched (repo already correct, live profile was simply stale):
randyknapp.mods.epicloot.cfg (repo has the 2026-07-20 bounty-gating fix;
live pre-dates it), ItemConfig.yml (repo has the 10%-tax comment fix),
org.bepinex.plugins.sailing.cfg and drop_that.cfg (repo's design-rationale
comments are stripped by BepInEx's own regen but no values differ — kept
the documented version), ShutUp.cfg (live picked up log-level entries for
BreatheEasy/GammaOfNightLights/LazyVikings because that profile still has
their orphaned DLLs installed — resolves on next full mod resync),
org.bepinex.plugins.servercharacters.cfg (repo's empty
Server keyis intentional; never commit a live key)
Fixed — 2026-07-21 full-pack audit
Systematic pass over every config for syntax errors, keybind conflicts, documented-rule drift, cross-mod contradictions, out-of-range values, and performance red flags.
- JSON syntax error:
EpicLoot/patches/TherzieMods_2.0/Lootables_Gear_Wizardry.jsonhad a trailing comma in the Tier6Circlets loot array — would have failed to parse at runtime, silently dropping that entire loot patch - Keybind: SkilledCarryWeight quick-cart (
Y) collided with AdventureBackpacks' own defaultQuickdrop Backpack = Y— pressing Y near a cart would also instantly dump your backpack's contents on the ground. Moved toPeriod - Keybind: CircletExtended beam/demister controls (bare arrow keys)
collided with PlantEasily's grid-resize (
RightControl+ arrows) — since BepInEx shortcuts fire on their own keys regardless of what else is held, every grid-resize keypress while wearing a circlet also adjusted beam width or toggled the demister. Added+ LeftControl(a distinct KeyCode from PlantEasily'sRightControl) - Keybind: AzuExtendedPlayerInventory quick-slots 5 and 6 (
Alt+B,Alt+N) collided with OdinHorse Saddlebags / ExtraSnapPointsMadeEasy Manual+ Snap (B) and CircletExtended Toggle light (N) — swapping gear mid-build or mid-ride would also fire those. Moved toAlt+3/Alt+4, extending the pack's existing Alt+1/Alt+2 numbering (slots 7-8) instead of claiming more letters - Keybind: TradersExtended's new 2.0.0 in-game editor defaulted to
Ctrl+P, colliding with Gizmo's bareselectTargetPieceKey = P. Moved toCtrl+Semicolon - Keybind (highest severity): AzuCraftyBoxes'
Prevent Pulling Logicdefaulted toAlt+O, colliding with the admin bind bundle (O=debugmode+nocost+god, binds.yaml). Any admin using this ordinary client convenience mod would accidentally toggle god mode / no-cost building / debug mode on themselves. Moved toAlt+Slash - Also previously undocumented in README: AzuExtendedPlayerInventory quick slots 4-8 (only 1-3 were ever listed), AdventureBackpacks' Quickdrop key, and CircletExtended's beam-width controls — all added to the Keyboard Shortcuts table
Verified (no changes needed)
- All 46 YAML/JSON configs parse cleanly (post JSON fix)
- 556 range-bounded settings checked against their own declared acceptable range: zero violations
- 2,701 enum-constrained settings checked against their own declared acceptable-values list: zero real violations (one KeyboardShortcut false positive from the checker's comma-splitting, not an actual bug)
- Documented pack rules match actual config values exactly: death penalty (0% skill loss across all 9 Smoothbrain/blacks7ar skill mods, SmartSkills 75% recovery), TeleportEverything 10% tax, CLLC (+50% HP/+6% DMG per player, splitting 2%, boss stars 15/5/2%), Custom Raids (36min/30%), Sailing (125% base, 1.5x at skill 100, raft 2.0x), AdventureBackpacks (-0.15 speed on all 8 backpacks), Epic Loot economy (balanced, 20% set items, 80/70 unidentified/materials split, boss-gated items and bounties)
- ConditionalConfigSync's SyncPolicy/HiddenConfigs have no stale references to the mods removed this week (GammaOfNightLights/BreatheEasy/LazyVikings were never ConditionalConfigSync-managed)
- Spawn_That's tracked config stays vanilla-creatures-only per pack policy; the auto-generated per-creature sidecar scaffolds are untracked and empty by default, so no accidental modded-creature spawner duplication risk
- BetterArchery's
Bow Draw Cancel Hotkey = Elives inside its already-disabled[Bow Zoom]section — its apparent overlap with ProjectileTweaks/ESPME's own E-key bindings is inert, not a live conflict - OdinHorse's hover-context R/T/B keys are naturally exclusive with Gizmo/ESPME's build-mode-only bindings on the same letters (different equip states) — re-confirmed, not a live conflict
- Repair stacking (ComfyAutoRepair + AzuWorkbenchTweaks Auto Repair + MyLittleUI repair-on-hold) is redundant but harmless — repairing an already-full-durability item is a no-op, so three triggers on one interaction cost a negligible amount of overhead, not a bug
- BepInEx logging levels, ShutUp.cfg per-mod overrides, and NetworkTweaks/ TimeoutLimit/LocalizationCache/container-scan-range settings are all sane; no debug-level log spam or excessive scan ranges/intervals found
Changed (post-audit)
- QuickConnect UI tuned:
ButtonFontSize/LabelFontSize0→16,WindowWidth250→384,WindowHeight50→72,WindowPosX/WindowPosY20→50 (matches the same change applied to Fimbulwinter Lite) - warpalicious-More_World_Locations_AIO updated from 5.0.6 to 5.0.7 — MWL
port, trader, and trainer location pieces set to 9999 health so they can
no longer be broken for progression skips. No config schema change; no
action needed on
warpalicious.More_World_Locations_AIO.cfg.
Tooling
scripts/deploy.sh fullnow callsdisable_auto_update()before staging, which sets the egg'sAUTO_UPDATE_MODSstartup variable to0via the Pelican Client API. Fixes a recurring edge case: afulldeploy pushes unpublished local state for testing, but ifAUTO_UPDATE_MODS=1, the post-deploy restart's boot-timeserver-autoupdate.shcould re-sync to the latest published Thunderstore pack and clobber the test deploy. The existinglocal-*manifest-marker skip was meant to prevent this but isn't relied on anymore — the variable is now switched off outright. Deploy.sh does not re-enable it automatically — flipAUTO_UPDATE_MODSback to1yourself once testing is done and you're ready to publish.scripts/install-mods.sh:unzipexit status 1 (warnings-only, e.g. a dependency zip using backslash path separators) is no longer treated as a fatal extraction failure — only 2+ aborts. Extracted contents are alsochmod -R u+rwX'd immediately after extraction, since some Windows-built mod zips store DOS read-only attributes that otherwise leave a directory unreadable/undeletable (hit by HappyDragoon-DragoonCapes during adeploy-fullrun).scripts/deploy.sh: server power-state wait (power()) extended from 120s to 5 minutes to tolerate slower stop/start cycles.scripts/server-autoupdate.sh: boot-time Thunderstore version check now retries transient failures (--retry 2 --retry-delay 2) and suppressescurl's own stderr to match the existingjqsuppression, so a brief API hiccup (which the script already failed soft on) doesn't leave a scary raw curl error in the boot log.
[1.6.1] - 2026-03-13
Changed
- ValheimModding-Jotunn updated from 2.27.1 to 2.28.0
- shudnal-ConfigurationManager updated from 1.1.12 to 1.1.13
- JereKuusela-Upgrade_World updated from 1.76.0 to 1.77.0
- Soloredis-RtDOcean updated from 1.5.2 to 2.1.0 (major rewrite -- creature factions reassigned, RtDItems decoupled)
- Soloredis-RtDDungeons updated from 1.0.0 to 1.0.3
- Soloredis-RtDHorrors updated from 0.4.9 to 0.5.1
- Soloredis-RtDMonsters updated from 2.2.8 to 2.3.1 (~50% polygon reduction, remodeled enemies)
- Soloredis-RtDMonstrum updated from 0.8.1 to 0.8.4
- OdinPlus-OdinHorse updated from 1.5.8 to 1.6.1 (speed system reworked, new horse bite attack, saddlebag support)
- RustyMods-Seasonality updated from 3.7.9 to 3.8.0
- shudnal-GammaOfNightLights updated from 1.0.8 to 1.0.9
- Vapok-AdventureBackpacks updated from 1.9.10 to 1.9.12 (backpack nesting now blocked)
- Azumatt-AzuExtendedPlayerInventory updated from 2.3.7 to 2.4.1
- Azumatt-AzuCraftyBoxes updated from 1.8.13 to 1.8.14
- Azumatt-Recycle_N_Reclaim updated from 1.3.10 to 1.4.0 (new undo recycle feature, tooltip yield preview)
- Radamanto-Bestiary updated from 1.1.4 to 1.1.5
Fixed
- OdinHorse: Reset Speed Modifier from 7 to 1 (field changed from absolute value to multiplier in v1.6.0)
- Fixed game crashing because of QuickConnect and its configuration file
[1.6.0] - 2026-02-24
Added
- KGvalheim-ItemDrawers 1.2.0 -- Single-item bulk storage drawers with visual display (works with AzuAutoStore)
- Azumatt-ChangelogEditor 1.0.9 -- Customize or hide the main menu changelog (client-only)
- bdew-QuickConnect 1.7.0 -- Quick connect window with configurable server list (client-only)
Changed
- Seasonality: Disabled Sleep Override so seasons rotate automatically on a timer instead of requiring players to sleep
- Seasonality: Changed season duration from 3 in-game days to 4 real-time hours per season (16-hour full year cycle)
- HUDCompass: Set Player Pin Visibility to ForceOff and Show My Player Pin to false (fixes red player icon appearing on map/minimap)
[1.5.1] - 2026-02-24
Changed
- RandyKnapp-EpicLoot updated from 0.12.10 to 0.12.11
- warpalicious-More_World_Locations_AIO updated from 4.1.1 to 4.2.0
- Mexanik-ShieldBash updated from 1.5.1 to 1.5.2
[1.5.0] - 2026-02-20
Added
- JereKuusela-Upgrade_World 1.76.0 -- Console commands for regenerating explored world zones (needed for RtDDungeons 1.0.0 migration)
- VentureValheim-Venture_Logout_Tweaks 0.6.0 -- Preserves status effects across logout (anti-combat-logging for multiplayer integrity)
- VentureValheim-Venture_Floating_Items 0.3.3 -- Items float on water instead of sinking (prevents losing drops near coastlines and ocean fights)
- Azumatt-AzuWorkbenchTweaks 1.0.5 -- Auto-repair items at workbenches (reduces tedious manual repair clicks)
Changed
- CLLC Difficulty Rebalance: HP per star reduced from 100% to 50% (1-star = 1.5x HP, not 2x); damage per star reduced from 50% to 30%
- CLLC Quick Effect: Global chance reduced from 10% to 5%; Meadows Quick = 0% (blocked), Black Forest Quick = 2% (heavily gated)
- CLLC Star Chances: Meadows WL0-WL2 reduced ~30% (WL0: 8%→5%); Black Forest WL0-WL1 reduced ~20% (WL0: 12%→9%)
- CLLC Dungeon Respawn: Disabled (was 30 min) -- dungeons now stay cleared permanently (vanilla behavior)
- CLLC Camp Respawn: Disabled (was 30 min) -- camps stay cleared permanently
- CLLC Item Respawn: Disabled (was 150 min) -- dungeon loot stays collected permanently
- Seasonality: All seasons shortened from 5 days to 3 days per season (6-hour full year cycle)
- OdinHorse: Creature Faction changed from ForestMonsters to AnimalsVeg (horses no longer aggro with hostile mobs); Health reduced from 200 to 100
- HUDCompass: Added "Death" to pin ignore list (fixes duplicate death marker on minimap)
- Quick Stack Store: Simplified UI -- disabled Quick Stack, Restock, Trash Can, and Favorite Toggle buttons (Sort, Store All, Take All remain)
- AzuExtendedPlayerInventory: Enabled Legacy Layout for vanilla-style UI
- CreatureConfig.yml: Deathsquito movement speed reduced to 0.8x; tamed animal health boosted to 1.5x
- ASharpPen-Drop_That updated from 3.1.3 to 3.1.4
- Azumatt-AzuAutoStore updated from 3.0.13 to 3.0.14
- Azumatt-AzuExtendedPlayerInventory updated from 2.3.4 to 2.3.7
- Soloredis-RtDDungeons updated from 0.4.3 to 1.0.0 (major update -- requires world migration via Upgrade_World)
- Total mod count: 108 → 111 (4 added, 1 removed)
Removed
- coemt-Birds 0.2.0 -- Removed for being useless and annoying; AirAnimals remains for ambient atmosphere
[1.4.0] - 2026-02-18
Removed
- OdinPlus-BeeQueen 1.1.0 -- Bugged items and broken boss AI; removed for quality
- Smoothbrain-Groups 1.2.10 -- Groups are not persistent across sessions (disbands on logout); not suitable for ongoing multiplayer groups
Changed
- EpicLoot: Disabled hot reloading patches (removes unnecessary filesystem watcher overhead in production)
- Drop_That: Set DropLimit to 200 (safety net against CLLC multiplier edge cases producing excessive item drops)
- LeanNet: Increased NetRatePhysics from 8 to 12 (reduces door and collectible interaction latency)
- AzuAutoStore: Increased IntervalSeconds from 10 to 15 (reduces background container scanning for less pickup contention)
- HUDCompass: Disabled dynamic pins on map (fixes minimap duplicate player markers caused by parallel pin tracking conflicting with Better_Cartography_Table)
- CLLC: Reduced Splitting effect chance from 5% to 2% (prevents entity explosion cascades with 9 creature mods stacking spawn density)
- CLLC CreatureConfig.yml: Reduced Deep North WL4-5 star chances (WL4: 80%→74% starred, WL5: 100%→89% starred; ensures some base creatures remain for breathing room)
- Spawn_That: WriteSpawnTablesToFileAfterChanges disabled (diagnostic completed)
- AzuCraftyBoxes: Reduced Container Range from 30 to 20 (reduces container scanning overhead at crafting stations)
- LeanNet: Increased Vec3CullSize from 0.05 to 0.1 (reduces ZDO network traffic by culling tiny position updates)
- BepInEx: Disabled WriteUnityLog to disk (eliminates Unity font/rendering warning spam from log files)
- BepInEx: Removed Warning from console LogLevels (cleans up server console output)
- ServerCharacters: Reduced backup count from 25 to 10 (reduces disk I/O during auto-saves)
- ServerCharacters: Enabled AFK Kick Timer at 15 minutes (frees server resources from idle players)
- AzuAutoStore: Updated from 3.0.11 to 3.0.13
- Total mod count: 110 → 108
[1.3.1] - 2026-02-16
Fixed
- BreatheEasy reclassified from client-only to server-required -- mod uses ServerSync with
ModRequired = true, causing server incompatibility errors when not installed on the server
Changed
- Updated Server Setup documentation to clarify BreatheEasy must be on both client and server
- Azumatt-AzuCraftyBoxes updated from 1.8.12 to 1.8.13
[1.3.0] - 2026-02-15
Added
- Smoothbrain-DualWield 1.0.10 -- Dual-wield weapons for deeper combat
- Smoothbrain-Evasion 1.0.4 -- Evasion skill that rewards dodge timing
- Smoothbrain-Lumberjacking 1.0.6 -- Woodcutting skill with yield scaling
- Smoothbrain-Building 1.2.6 -- Building skill that improves structure HP
- Smoothbrain-Blacksmithing 1.3.3 -- Crafting skill that improves upgrade quality
- Searica-ProjectileTweaks 1.6.0 -- Improved arrow and projectile physics
- shudnal-CircletExtended 1.1.9 -- Dverger circlet upgrades and progression
- Mexanik-ShieldBash 1.5.1 -- Shield bash attack for melee combat depth
- nbusseneau-Better_Cartography_Table 0.8.1 -- Better map sharing for multiplayer
Changed
- DualWield and Evasion skill death penalty set to 0% (SmartSkills handles vanilla recovery)
- CircletExtended toggle light keybind changed from G to K (G/H used by EpicLoot Ability Hotkeys 1/2)
- Total mod count: 101 → 110
[1.2.0] - 2026-02-14
Added
- JereKuusela-Structure_Tweaks 1.35.0 -- structure scaling, collision override, building tools
- Azumatt-MyPitsDontLeak 1.0.0 -- fixes rain damage through built structures
- blacks7ar-WieldEquipmentWhileSwimming 1.1.3 -- use equipment while swimming
- coemt-Birds 0.2.0 -- ambient birds (herons, ravens, seagulls) across biomes
- Horem-MushroomMonsters 1.0.2 -- mushroom-themed creatures across multiple biomes
- CacoFFF-LeanNet 1.0.1 -- network optimization for better multiplayer performance
- ComfyMods-Scenic 1.5.0 -- client-side scene management and visual tools
- MSchmoecker-MultiUserChest 0.6.1 -- multiple players access chests simultaneously
- MSchmoecker-TimeoutLimit 0.2.0 -- increased server timeout to prevent disconnects
- MSchmoecker-LocalizationCache 0.3.0 -- cached localization for faster startup
- OdinPlus-BeeQueen 1.1.0 -- BeeQueen boss creature with weapons and armor
- Searica-NetworkTweaks 0.1.5 -- network buffer optimization and compression
- Smoothbrain-ShutUp 1.0.2 -- suppresses repetitive in-game messages
- Smoothbrain-Mining 1.1.6 -- mining skill with yield and speed progression
- Smoothbrain-Resurrection 1.0.13 -- resurrect dead players with item cost
- Smoothbrain-ServerCharacters 1.4.16 -- server-side character storage with encryption
- Smoothbrain-Foraging 1.0.10 -- foraging skill with pickable yield progression
- Smoothbrain-Farming 2.2.2 -- farming skill with crop yield progression
- Radamanto-Bestiary 1.1.4 -- 30+ new creatures across all biomes
Changed
- ishid4-BetterArchery updated from 1.9.81 to 1.9.82
- Soloredis-RtDDungeons updated from 0.4.2 to 0.4.3
- BeeQueen
Can have starsenabled for CLLC starred variants - Structure Tweaks
Override portal restrictionsdisabled (preserves 20% transport tax) - New skill mods (Mining, Farming, Foraging) confirmed at 0% death penalty
- Thunderstore categories expanded:
modpacks→modpacks, server-side, enemies, gear, tweaks - Total mod count: 82 → 101
[1.1.0] - 2026-02-13
Added
- Marlthon-SeaAnimals 0.3.4 -- ocean creatures and rideable marine beasts
- Horem-Fee_Fi_Fo_Fum 0.1.9 -- 6 types of giants across biomes
- Huntardys-EpicValheimsAdditions 2.1.2 -- Mistlands, DeepNorth, Ashlands content expansion
- Azumatt-TrueInstantLootDrop 1.0.3 -- loot drops instantly at creature death location
- shudnal-TradersExtended 1.3.12 -- expanded trader UI with sell lists and coin economy
Changed
- OdinPlus-OdinHorse updated from 1.5.7 to 1.5.8
- Soloredis-RtDMonstrum updated from 0.8.0 to 0.8.1
- Soloredis-RtDMonsters updated from 2.2.7 to 2.2.8
- Soloredis-RtDDungeons updated from 0.3.9 to 0.4.2
- Removed all mod skill death penalties (Tenacity, Sailing set to 0%; Agility, Endurance already 0%)
- Death penalty updated: 75% vanilla skill recovery via SmartSkills, no mod skill loss
- Removed "Manual HD Visuals" section from README
- Updated Thunderstore link to live package URL
Removed
- blacks7ar-FineWoodPieces -- removed mod and config
[1.0.2] - 2026-02-13
Fixed
- Ensure CHANGELOG.md is included on Thunderstore builds.
[1.0.1] - 2026-02-13
Fixed
- Truncated config filenames in the build process.
- Icon dimensions resized to 256x256.
[1.0.0] - 2026-02-13
Added
- Initial release with 78 mods (71 Thunderstore-managed + 4 standalone HD visuals + 3 config-only)
- Full configuration tuning pass for veteran multiplayer balance
- Custom EpicLoot + Therzie integration patches
- Seasonality tweaks (pickables, plants, spawn adjustments)
- Multi-language Therzie translations (12 languages)
- CLLC creature and item YAML configurations
- Custom raid supplemental configs (Deathsquito Season, Ragnarok)
Configuration Highlights
- Hard difficulty with 5-star creatures and elemental infusions
- EpicLoot Balanced preset with 80% unidentified drops
- Ore teleporting with 20% transport tax
- 5-day season cycles with gameplay modifiers
- Darker nights (0.65 luminance) with horror spawns
- 75% skill recovery on death, 5% exp loss per skill
- All keybind conflicts resolved (see PROJECT.md)