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Bindrune
Every keybind from the game and your mods in one panel, with clashes between them explained and rebinding from the same place.
| Last updated | 19 hours ago |
| Total downloads | 612 |
| Total rating | 1 |
| Categories | Mods Tools Client-side Utility AI Generated Deep North Update |
| Dependency string | isimp-Bindrune-0.3.2 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2350ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.30.1README
Bindrune
Bindrune shows every keybind in your game in one panel: the game's own controls and the keybinds of every installed mod. When two binds share a key, it tells you whether they will actually get in each other's way, and why. It never blocks a binding. It explains what will happen and leaves the choice to you.

AI notice
Most of Bindrune was written by Claude Code (Anthropic), which did the heavy lifting on implementation and design. Heads-up so you can judge for yourself.
Using it
Press Insert in game to open the panel. Select a bind to see what it clashes with, change its key from the same place, or mute a clash you are happy with. A new key nothing else uses is saved straight away. One that clashes is shown with what it would run into, and a few nearby keys that would not, before anything is saved.
You can tell Bindrune where a bind is used, for example only in the build menu or only with a pickaxe in hand. Binds that can never be active at the same time are then no longer reported as clashes.
Any bind can also be pinned to a small list of hints on screen, which only shows a bind while it applies. Alt+H shows and hides that list.
Your own keys
When a shared modpack profile is synced, it overwrites your config files and your rebinds with them. Bindrune can keep the keys you mark as your own outside the synced config and puts them back after every sync. The clashes you have waved through and the hints you have pinned are kept there too.
Requirements
Bindrune needs BepInEx 5 and Jotunn. Mod managers install Jotunn along with it.
More
Settings, the files Bindrune keeps, how it reads the game's binds, notes for mod authors and build instructions are on GitHub at https://github.com/isimp/Bindrune