jg224-WorldStageDirector icon

WorldStageDirector

Server-authoritative personal progression, boss credit, spawn safety, and raid control.

Last updated 2 weeks ago
Total downloads 1100
Total rating 0 
Categories Mods Tweaks Enemies Server-side Client-side Utility AI Generated
Dependency string jg224-WorldStageDirector-0.5.3
Dependants 4 other packages depend on this package

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2333 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2333
ValheimModding-Jotunn-2.30.0 icon
ValheimModding-Jotunn

Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.

Preferred version: 2.30.0
jg224-ModCore-0.5.0 icon
jg224-ModCore

Gameplay-neutral coordination, compatibility, diagnostics, and shared service core for JG224 Valheim mods.

Preferred version: 0.5.0

README

WorldStageDirector

Tracks boss progress for each player and limits advanced roaming enemies and raids to protect less-progressed players.

Boss Progression

  • Participate in the fight: Damage the boss and remain online and within range when it dies. Each newly qualifying player gets one trophy and their own loot when the boss dies, reserved so other characters cannot collect them.
  • Offer your own trophy: Bring your trophy to the matching Forsaken altar to gain personal boss credit and unlock its Forsaken power. Each player makes their own offering, with no group requirement or confirmation delay. Killing the boss alone does not advance world progression.

A later qualifying kill can replace a lost trophy without giving extra loot before your offering is completed.

Enemy and Raid Limits

By default, the least-progressed player online sets the limit for managed out-of-biome enemies and random raids across the server.

Enemies in their normal biome, bosses, event creatures, tamed creatures, dungeons, fixed spawners, and boss summons are unaffected.