jg224-WorldStageDirector icon

WorldStageDirector

Server-side progression control. Protects players from content beyond their progress and provides expanded boss-stone progression management.

Last updated 2 hours ago
Total downloads 19
Total rating 0 
Categories Mods Tweaks Server-side Client-side Utility AI Generated
Dependency string jg224-WorldStageDirector-0.2.6
Dependants 1 other package depends on this package

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2333 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2333
ValheimModding-Jotunn-2.29.2 icon
ValheimModding-Jotunn

Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.

Preferred version: 2.29.2

README

WorldStageDirector

WorldStageDirector adds server-authoritative personal and world progression to multiplayer Valheim while protecting less-progressed players from advanced ambient enemies and raids.

Two-stage boss progression

Every boss follows a two-stage progression loop:

  1. A player must damage the boss and witness its death to earn that boss's personal kill receipt.
  2. A receipt holder must return the matching trophy to its Forsaken altar to commit world progression.

Boss death alone does not set the world-wide defeated_* key. At the offering, nearby players with open receipts receive personal boss credit and access to the Forsaken power, the world key is committed, and one withheld boss reward set is released per open receipt. Credited receipts are then consumed, preventing observers or prior participants from generating duplicate rewards.

Party-ready offerings

Before accepting the trophy, the server checks every connected receipt holder who still needs credit. If everyone is within the configured altar range, the offering proceeds immediately. If someone is outside the radius, the trophy is retained and the carrier is told how many players are missing. A second use within 15 seconds deliberately proceeds without them.

In-game guidance

Players can follow the progression loop without reading external documentation:

  • the first two login sessions for each character and world show both kill-receipt and altar-range instructions together for 60 seconds;
  • qualified players receive a clear kill-receipt confirmation;
  • the trophy carrier is told: “All players who fought this boss must be present for the sacrifice to receive rewards.”;
  • connected receipt holders are told who has the trophy;
  • altar hover text shows personal receipt and credit status;
  • every eligible witness receives a personal progression confirmation.

Progression safety

The least-progressed connected character sets the default server-wide ceiling for managed out-of-biome ambient enemies and random raids. Bosses, event creatures, tamed creatures, native-biome enemies, dungeons, fixed spawners, and boss summons remain unaffected.

Event Monuments of Torment are blocked outside the Ashlands and allowed inside it. Clients wait for the authoritative server snapshot before applying ambient-spawn checks, preventing temporary join state from removing creatures.

Configurable server rules

Server owners can configure witness distance, altar range, delayed boss loot, trophy presentation timing, trophy weight and stacking, automatic pickup, portal restrictions, ambient-enemy gates, raid limits, and biome exceptions. Portal-restricted trophies display Valheim's non-teleportable inventory icon. Server settings are authoritative and synchronized to connected players.