koendertjh-EssenceForAll icon

EssenceForAll

Essences (Thunderblood, Frostfire) always drop, and creatures drop one batch per player that was nearby when they spawned, so everyone in the group gets their share.

Last updated a day ago
Total downloads 50
Total rating 0 
Categories Mods Tweaks Client-side AI Generated
Dependency string koendertjh-EssenceForAll-1.0.1
Dependants 0 other packages depend on this package

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2351 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2351

README

EssenceForAll

Essences (Thunderblood Essence, Frostfire Essence) always drop from the creatures that carry them, and there is enough for the whole group: the amount is multiplied by the number of players that were near the creature when it spawned.

  • Every essence in a creature's drop list drops 100% of the time.
  • Two players nearby when it spawned? Twice the essence. Three players, three times, and so on.
  • The player count is saved on the creature, so it still counts if someone leaves or logs out before the kill.
  • Creatures that spawned before you installed the mod use the players nearby when they die.
  • Starred creatures keep the game's own extra drops for stars, which are multiplied too.
  • Want to know which creatures drop essence? The BepInEx log lists them every time the game starts (... drops OrbThunderBlood 1-1 at 10%).

Multiplayer

Loot is rolled by the game that "owns" the creature, which is usually the player closest to it. Everyone in your group should install the mod, or the drops are only boosted when a player with the mod owns the creature. It works on vanilla servers; nothing needs to be installed on the server.

Config (com.koendertjh.essenceforall.cfg)

Setting Default Description
Enabled true Master switch.
EssenceItems OrbThunderBlood,OrbFrostFire Item prefab names that always drop and are multiplied.
MultiplyByPlayers true Multiply the essence amount by the player count. Off = always drops, normal amount.
PlayerRange 200 Players within this many meters of the creature when it spawns are counted. 0 = every player in the world.
LogDrops false Log every boosted essence drop (for troubleshooting).