lorenzobaroni-SharedDiscovery icon

SharedDiscovery

Shares item and material discoveries between players in the same Valheim world with multiplayer synchronization and per-world persistence.

Last updated a month ago
Total downloads 304
Total rating 2 
Categories Mods Utility AI Generated
Dependency string lorenzobaroni-SharedDiscovery-0.1.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2350 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2350

README

SharedDiscovery

SharedDiscovery is a Valheim multiplayer mod for shared item/material discoveries per world.

When one player discovers an item or material, the discovery is sent to the server, stored as world progress, and synchronized to the other players. Each client applies the discovery through Valheim's native Player.AddKnownItem flow, so Valheim itself decides which recipes become available and displays the original vanilla discovery notifications.

Features

  • Shared item discoveries
  • Server-authoritative progression
  • Offline player sync through snapshots on join/spawn
  • Per-world persistence using ZNet.GetWorldUID()
  • Vanilla recipe logic
  • Vanilla discovery notifications
  • Multiplayer host and dedicated-server-oriented architecture
  • r2modman and Thunderstore package structure

Important

SharedDiscovery does not force recipes, crafting stations, boss progression, costs, or recipe visibility. It shares stable item prefab IDs and lets Valheim process recipe unlocks normally.

The mod does not import every known item from an old character when joining a new world. Only new discoveries made while connected with SharedDiscovery active, plus discoveries already saved by SharedDiscovery for that world, become shared world progress.

Requirements

The server and every client should install the same SharedDiscovery version.

Build references required locally:

  • Valheim managed assemblies
  • BepInEx
  • Harmony from BepInEx

SharedDiscovery uses Valheim's native ZRoutedRpc API.

The plugin target framework is net462, matching the common Valheim/BepInEx mod target. The core library also targets net8.0 for local tests.

Installation

For r2modman development:

  1. Copy Environment.props.example to Environment.props.
  2. Set VALHEIM_INSTALL to the Steam Valheim install folder.
  3. Set BEPINEX_PATH to the r2modman profile's BepInEx folder.
  4. Set MOD_DEPLOYPATH to the target plugin folder.
  5. Run:
.\build.ps1 -Configuration Release -CopyToProfile

Manual install:

BepInEx/plugins/SharedDiscovery/
  SharedDiscovery.dll
  SharedDiscovery.Core.dll

Build

.\build.ps1

or:

dotnet build .\SharedDiscovery.sln

The build script validates required local assemblies before compiling.

Package

.\package.ps1

The package ZIP is written to dist/SharedDiscovery-0.1.0.zip.

Inspected Valheim APIs

The local Valheim installation inspected for this project stores the main game types in:

Valheim/valheim_Data/Managed/assembly_valheim.dll

Relevant real APIs found:

  • Player.AddKnownItem(ItemDrop.ItemData)
  • Player.IsMaterialKnown(string)
  • Player.OnSpawned(bool)
  • ObjectDB.GetItemPrefab(string)
  • ObjectDB.GetItemPrefab(ItemDrop.ItemData.SharedData)
  • ZNet.GetWorldUID()
  • ZNet.GetWorldName()
  • ZNet.IsServer()
  • ZNet.OnWorldSaveLoaded()
  • ZNet.OnNewConnection(ZNetPeer)
  • ZRoutedRpc.Register<T>(string, Action<long,T>)
  • ZRoutedRpc.Register(string, Action<long>)
  • ZRoutedRpc.InvokeRoutedRPC(...)
  • ZPackage.ReadInt/ReadString/Write(int)/Write(string)

Persistence

Server-side world state is stored under:

BepInEx/config/SharedDiscovery/worlds/<WORLD_UID>.json

The loader tolerates missing files, empty files, duplicate entries, invalid entries, and parse/read failures without crashing the server.