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OdinsPins
Auto pins for dungeons, ore and places, shared with every player online. Map tables sync on their own, biome coloured pins, death pins that clear with the grave
| Last updated | 18 hours ago |
| Total downloads | 168 |
| Total rating | 0 |
| Categories | Misc Client-side AI Generated Deep North Update |
| Dependency string | rauschekuh-OdinsPins-0.1.0 |
| Dependants | 1 other package depends on this package |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2350README
Odin's Pins
Map pins that make themselves. Dungeons, the ore you strike and places like fuling villages, tar pits and dragon eggs are pinned as you find them, and every player online gets them too. Map tables sync on their own, pins are coloured by biome, and death pins clear away with the grave. Client side, no server install. Every tweak can be switched off on its own.
Part of Odin's Missing Patch, the pack. It works just as well on its own.
⚠️ Alpha. Built heavily with AI, and many ideas come from other mods (see Credits). Co-op testing can lag a release by a week. The source is free to copy under the MIT license; a credit is appreciated.
Features
| Tweak | What it does |
|---|---|
| Auto pins | Dungeons, ores you strike and places like fuling villages, tar pits, surtling fire holes and dragon eggs are pinned when you come close. Pins are shared with every player online. |
| Pin looks | Pins are coloured by biome and get their own icons, which name the place on hover. Toggles on the large map show or hide each kind. |
| Death pins | A death pin disappears once your grave is gone. |
| Shared map table | Walk up to a cartography table and your map and its map merge, no click needed. |
A mined-out deposit's pin is ticked off when you come by, and a right click removes an auto pin for good.
Configuration
The config file is BepInEx/config/rauschekuh.odinspins.cfg. You can also change settings in
game with a config manager, and they apply right away.
- Every tweak has an
Enabledswitch and its own section. - Coming from Odin's Missing Patch? On the first start, every setting it had under the same name is carried over.
💡 A tweak that is off at game start doesn't touch the game at all. If it clashes with another mod, switch it off and restart. If a game update breaks a tweak, only that tweak switches off, and the BepInEx log names it.
Multiplayer
Nobody else needs the mod. Players with it get every auto pin the moment someone finds the place; players without it still get them from a map table. A table behind a ward you have no access to is only read, never written.
Translations
The mod follows Valheim's language setting. AI translations ship for English, German, Russian,
Chinese, Spanish, French, Brazilian Portuguese, Polish, Italian, Japanese and Ukrainian. To add a
language, add a column to translations.csv in the mod's folder, named the way Valheim names the
language (Dutch, Czech, ...), and send it in a pull request.
Install
Use a mod manager (Gale or r2modman), or unzip into BepInEx/plugins/rauschekuh-OdinsPins/.
Requires the BepInEx pack for Valheim.
Credits
These mods covered the same ground first. ⛔ Don't run both of a pair.
| Tweak | Similar mod | Difference |
|---|---|---|
| Auto pins | Discovery Pins | Mass-pins on a key. This one shares pins with other players and through map tables. |
| Shared map table | Better Cartography Table | Public and private pins, syncs when you use the table. |