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EverythingsANail
Your hammer does it all: switch it to any tool you've owned (hoe, cultivator, scythe, fishing rod, knife, axes, pickaxes, modded tools) from the radial menu. Server-locked config.
| Last updated | 7 hours ago |
| Total downloads | 40 |
| Total rating | 0 |
| Categories | Tools AI Generated Server-side Client-side |
| Dependency string | s992-EverythingsANail-1.0.2 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2351README
EverythingsANail
ai usage disclaimer
with the exception of this readme, everything in this repo is ai-generated.
description
this mod allows your hammer to impersonate any other tool you've had in your inventory. you do not need the tool in your inventory to impersonate it.
usage
with your hammer equipped, open the radial menu (default key is G) and select the tool you want to use. tools with multiple tiers (axes and pickaxes) offer the best you have (or the one you're currently using) with the other options available behind a right click submenu.
your hammer's quality, durability, and - if applicable - EpicLoot affixes/shards apply to the item it is impersonating.
interacting with a crafting station turns your impersonated tool back into a hammer because things get real weird if we don't do that.
troubleshooting
use the nail_tools console command to see a list of tools, their names, prefab names (these are used for the OnlyAllow and Exclude config options), and availability.
multiplayer
this mod is not required on the server or on other clients. if the mod is installed on the server, its settings will be enforced on all clients with the mod installed.
mod compatibility
mods that create a new item in the following categories should be supported automatically:
BuildingButcheringHarvestingFishingLogging(one-handed axes)Mining(pickaxes)
i've successfully used the mod with the following mods that interact with tools in some way:
settings
settings are configurable via editing the settings file directly (BepInEx/config/s992.EverythingsANail.cfg) or via a configuration manager.
these are the default settings:
[Tools]
## Kinds of tools the hammer can become. Building: anything with a build menu (hoe, cultivator, tools from other mods). Butchering: butcher knife. Harvesting: scythe. Fishing: fishing rod. Logging: one-handed axes. Mining: pickaxes. The hammer itself is always available. In multiplayer the server's setting is used when the server runs this mod.
# Setting type: ToolCategories
# Default value: Building, Butchering, Harvesting, Fishing
# Acceptable values: None, Building, Butchering, Harvesting, Fishing, Logging, Mining
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
Categories = Building, Butchering, Harvesting, Fishing
## Comma-separated internal item names (e.g. AxeJotunBane, FishingRod). When set, only these tools are available and Categories is ignored. The nail_tools console command lists the names. In multiplayer the server's setting is used when the server runs this mod.
# Setting type: String
# Default value:
OnlyAllow =
## Comma-separated internal item names that are never available, even if their category is enabled. In multiplayer the server's setting is used when the server runs this mod.
# Setting type: String
# Default value:
Exclude =