Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
SeneaL UI Radar
Add-on for SeneaL UI: monsters, bosses, traders, NPCs, tamed creatures, animals and fish on the minimap and the world map.
CHANGELOG
Changelog
1.0.0
- First release: creatures around you on the minimap and the world map of SeneaL UI (
[Radar] LargeMapturns the world map off). Soft dots with a dark rim that read on any ground: monsters red (a monster that hunts sends out a red ping), big dangerous monsters (500+ health: trolls, abominations, starred elites) a red diamond, bosses a gold badge with a star and a slow halo, traders (Haldor, Hildir, the Bog Witch) a coin badge, peaceful NPCs such as the Dvergr blue, tamed creatures green, animals pale, fish (optional,[Radar] Fish) small blue fish that turn the way they swim. The markers sit under the map pins and never leave the minimap circle. - Point at a creature on the world map for a card with its face (its trophy), name, stars, health, what it is doing (hunting, calm, tamed…) and how far away it is.
- Settings in SeneaL UI → F7 → Add-ons with a legend of every marker (and in
seneaL.valheim.ui.radar.cfg): on/off, range (10–200 m, 80 by default), world map, animals, tamed creatures, traders and NPCs, fish. - Servers running SeneaL UI 1.1.7 can limit the radar (
[Server] Radar= On / MinimapOnly / Off,MaxRadarRange,RadarMonsters) or forbid the add-on; its card says what the server allows and greys out what is locked. On a server without SeneaL UI the radar stays off, like the mod's other gameplay features. - Its cost shows as its own
addon.radarline in SeneaL UI's debug timings (F7 → General → Debug).