Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
SeneaL UI Radar
Add-on for SeneaL UI: monsters, bosses, traders, NPCs, tamed creatures, animals and fish on the minimap and the world map.
| Last updated | 11 hours ago |
| Total downloads | 113 |
| Total rating | 1 |
| Categories | Mods |
| Dependency string | seneaL-SeneaL_UI_Radar-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.2202seneaL-SeneaL_UI
Complete Valheim UI redesign: HUD, inventory with equipment and quick slots, chests, crafting, build menu, world map, character windows, in-game settings. The server sets the gameplay rules.
Preferred version: 1.1.7README
SeneaL UI Radar
An add-on for SeneaL UI: creatures on the minimap and the world map.
Needs SeneaL UI 1.1.7 or newer. Install it like any other mod, next to SeneaL UI, and restart the game.
| Marker | Who |
|---|---|
| Red dot | a monster |
| Red dot with a ping | a monster that is hunting |
| Red diamond | a big dangerous monster: 500+ health (trolls, abominations, starred elites) |
| Gold badge with a star | a boss |
| Coin badge | a trader (Haldor, Hildir, the Bog Witch) |
| Blue dot | a peaceful NPC, such as the Dvergr |
| Green dot | a tamed creature |
| Pale dot | an animal: deer, hares, birds |
| Small blue fish | a fish (optional, [Radar] Fish) |
The markers sit under the map pins; on the minimap they never leave its circle. Other players are not shown: the game's own map does that.
Point at a marker on the world map to see a card with the creature's face (its trophy), name, stars, health, what it is doing and how far away it is.
Servers
A server running SeneaL UI can limit the radar in [Server] of its seneaL.valheim.ui.cfg: Radar (On / MinimapOnly / Off), MaxRadarRange (metres) and RadarMonsters (false = no monsters or bosses). It can also forbid the add-on (DeniedAddons = seneaL.valheim.ui.radar) or require the same build as its own (CheckAddonBuilds). The card in F7 → Add-ons says what the server allows. On a server without SeneaL UI the radar stays off, like the mod's other gameplay features.
Settings
SeneaL UI → F7 → Add-ons → SeneaL UI Radar, or BepInEx/config/seneaL.valheim.ui.radar.cfg:
| Setting | Default | What it does |
|---|---|---|
[Radar] Enabled |
on | markers on the minimap |
[Radar] Range |
80 | how far away creatures are shown, in metres (10–200); the minimap edge limits it too |
[Radar] LargeMap |
on | also on the large world map, within the same range |
[Radar] Animals |
on | animals |
[Radar] Tamed |
on | tamed creatures |
[Radar] Neutral |
on | traders and peaceful NPCs |
[Radar] Fish |
off | fish in the water |
Performance
Creatures around you are looked up four times a second; every frame only the markers already on screen move, without allocations. One small Harmony patch keeps the list of traders. The cost is shown as addon.radar in SeneaL UI's debug timings (about 0.01–0.06 ms per frame).
Changelog
See CHANGELOG.md.