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Decompiled source of WindlessSailing v1.0.0
WindlessSailing.dll
Decompiled 13 hours agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyCompany("WindlessSailing")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("WindlessSailing")] [assembly: AssemblyTitle("WindlessSailing")] [assembly: AssemblyVersion("1.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace WindlessSailing { [BepInPlugin("local.windless.sailing", "Windless Sailing", "1.0.0")] public sealed class Plugin : BaseUnityPlugin { public const string Id = "local.windless.sailing"; private Harmony harmony; private void Awake() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Expected O, but got Unknown harmony = new Harmony("local.windless.sailing"); try { harmony.PatchAll(typeof(Plugin).Assembly); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Windless Sailing 1.0.0 loaded. Install on every client for consistent boat ownership handoffs."); } catch (Exception ex) { harmony.UnpatchSelf(); ((BaseUnityPlugin)this).Logger.LogError((object)("Windless Sailing could not patch this game version: " + ex)); ((Behaviour)this).enabled = false; } } private void OnDestroy() { Harmony obj = harmony; if (obj != null) { obj.UnpatchSelf(); } } } [HarmonyPatch(typeof(Ship), "GetSailForce", new Type[] { typeof(float), typeof(float) })] internal static class SailForce { internal static readonly float FavorableForwardThrust = 13f / 15f * Mathf.Sqrt(13f / 18f); private static bool Prefix(Ship __instance, float sailSize, float dt, ref Vector3 ___m_sailForce, ref Vector3 ___m_windChangeVelocity, ref Vector3 __result) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) Vector3 val = Vector3.ProjectOnPlane(((Component)__instance).transform.forward, Vector3.up); Vector3 val2 = ((Vector3)(ref val)).normalized * (__instance.m_sailForceFactor * Mathf.Clamp01(sailSize) * FavorableForwardThrust); ___m_sailForce = Vector3.SmoothDamp(___m_sailForce, val2, ref ___m_windChangeVelocity, 1f, 99f, dt); __result = ___m_sailForce; return false; } } }