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FeedLikeGrandma

Feed creatures by hand to tame, grow, heal, and level them up. Capture and carry tames in Taming Orbs with creature icons, or automate feeding with Feed Barrels. Supports custom foods, modded creatures, stacked fed time, and riding improvements.

CHANGELOG

Changelog

1.1.2

  • Prevented damaged or unsupported Taming Orb data from being overwritten by a new capture. Capture failures now restore item state only after the transaction has staged its own changes.
  • Kept existing Orb release transactions valid when the recipe is disabled while waiting for confirmation, and ignored late failed approvals after spawning to avoid leaving both a released creature and a reusable filled Orb.
  • Fixed Player argument forwarding in the Monstrum and MonstrumDeepNorth mount-jump compatibility patches.
  • Rejected non-finite YAML numbers such as NaN and Infinity while keeping the previous feed rules active after invalid configuration changes.
  • Removed redundant food-rule searches and simplified flight restrictions and Orb retries. Grouped manual-feed and icon code without changing Orb v3 serialization or RPC formats.
  • Added regression checks for YAML configuration and Orb v3 saves, and supported Debug deployment through DeployToGame with independently controlled release packaging.

1.1.1

  • Reworked manual feeding into a server-coordinated two-phase transaction with exact inventory reservations, target locks, idempotent retries, and owner-migration handling for reliable dedicated-server multiplayer.
  • Made Taming Orb capture and release server-approved, preserving owner-authored creature state and verifying released network objects before clearing an Orb to prevent duplication and stale state.
  • Blocked player-spawned creatures from Taming Orb capture and hardened YAML validation, runtime cleanup, riding checks, and the separated Orb icon pipeline.

1.1.0

  • Kept synchronous Taming Orb and Feed Barrel prefab registration for dedicated-server persistence while deferring recipe and build-cost binding until the full ObjectDB is available, eliminating false missing-vanilla-ingredient warnings during startup.

1.0.9

  • Registered Taming Orb and Feed Barrel prefabs synchronously with ObjectDB and ZNetScene, preventing saved custom items and pieces from being skipped during dedicated-server startup.
  • Preserved CreatureManager modifier powers, cooldowns, and accumulated state through Taming Orb capture and release using its versioned public API, with transactional failure handling and compatibility for existing v3 Orbs.

1.0.8

  • Kept the initial 5-meter Taming Orb capture requirement while allowing capture to finish if the player or creature moves away during the 4.5-second effect delay.
  • Allowed Taming Orbs to capture tamed growing creatures such as Lox_Calf that have a Character but no Tameable component, while preserving their growth progress without adding components.

1.0.7

  • Kept captured creature icons visible on the hotbar by refreshing Taming Orb icons after other hotbar updates.
  • Added the server-synced Egg Hatch Time Multiplier, while preserving explicit prefab eggGrow values from feed.yml.
  • Added remaining hatch time to warm egg hover text.
  • Added Needs more cover to cold eggs that specifically fail their required roof or cover conditions.

1.0.6

  • Fixed captured Taming Orbs becoming impossible to pick up after being dropped on dedicated servers.
  • Kept creature icons client-local while persisting the network-safe base item variant.
  • Recovered previously dropped Taming Orbs with invalid dynamic icon variants when they are loaded.

1.0.5

  • Hardened dedicated-server manual feeding with owner-side distance and TamingBoost validation, plus bounded duplicate-request protection.
  • Made explicit empty consumeItems overrides distinct from omitted fields and consolidated food-entry parsing.
  • Guaranteed mount stamina regeneration settings are restored even when another riding patch throws.
  • Made Taming Orb capture prepare payloads and icons before committing, with item-state rollback on capture failure.
  • Reduced core-system complexity by separating hover HUD, horizontal procreation tracking, and creature-modifier compatibility while centralizing runtime refreshes.
  • Reused Taming Orb creature icon caches across mod updates and removed redundant per-item icon metadata.

1.0.4

  • Preserved CL&LC infusion and extra effects when tamed creatures level up or grow, preventing effect rerolls.
  • Inherited CreatureManager modifiers when tamed creatures grow into their adult prefabs.

1.0.3

  • Kept the Taming Orb prefab registered when its recipe is disabled, preserving stored orbs across dedicated-server restarts.

1.0.2

  • Fixed dedicated-server manual feeding so nearby players can feed creatures regardless of creature network ownership.
  • Added pending food reservations and requester-side MeadTamer detection for reliable multiplayer feeding.
  • Added the server-synced Show Food Even If Alerted option, enabled by default.
  • Added localized hotbar feeding guidance with a client-only Show Feeding Help option.
  • Made feeding guidance update immediately with crouch and food icon visibility settings.
  • Streamlined the README.

1.0.1

  • Fixed repeated hover food icon errors after the game HUD is recreated during world loading or transitions.
  • Added the GitHub project link to the README.

1.0.0

  • Initial release