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SecondaryAttacks
Adds secondary attacks for bows, staves, bombs, melee weapons, and Blood Magic, with auto presets, per-prefab overrides, summon tools, cooldown HUD, and localization. Preserves loaded weapons and improves Sneak and Blood Magic progression.
CHANGELOG
Version |
Update Notes |
|---|---|
| 1.0.6 | - Improved dedicated-server cleavingThrust observer trail scaling by refreshing the visual scale at the trigger timing and reapplying it when remote weapon visuals are created late. - Added MagicPlugin summon cleanup compatibility to remove stale destroyed summon references before MagicPlugin update spam can repeat. |
| 1.0.5 | - Improved dedicated-server observer visuals for riftTrail by sending sampled weapon trail ribbons instead of only a fallback fan. - Added observer trail scaling for cleavingThrust so other players can see the enlarged attack arc. |
| 1.0.4 | - Added spinningSweep damageFactor and pushFactor options, defaulting to 0.75 damage and 0.5 push per loop attack. |
| 1.0.3 | - Kept vanilla Blood Magic skill gain active while adding optional health-cost based bonus skill gain. - Added owner-safe Sneak Ambush smoke/awareness handling for multiplayer. - Added visual-only observer RPCs for spinning sweep, harvest sweep, and riftTrail on dedicated servers. |
| 1.0.2 | - Improved preset cooldown timing precision so the HUD counts down smoothly on dedicated servers instead of stepping in large intervals. |
| 1.0.1 | - Added a client-side admin option that lets host or server-admin players use presets without preset cooldowns. - Cooldown HUD/status cleanup now clears stale cooldown displays while admin cooldown bypass is active. |
| 1.0.0 | - Initial Release |