sighsorry-SecondaryAttacks icon

SecondaryAttacks

Adds secondary attacks for bows, staves, bombs, melee weapons, and Blood Magic, with auto presets, per-prefab overrides, summon tools, cooldown HUD, and localization. Preserves loaded weapons and improves Sneak and Blood Magic progression.

CHANGELOG

Version Update Notes
1.0.6 - Improved dedicated-server cleavingThrust observer trail scaling by refreshing the visual scale at the trigger timing and reapplying it when remote weapon visuals are created late.
- Added MagicPlugin summon cleanup compatibility to remove stale destroyed summon references before MagicPlugin update spam can repeat.
1.0.5 - Improved dedicated-server observer visuals for riftTrail by sending sampled weapon trail ribbons instead of only a fallback fan.
- Added observer trail scaling for cleavingThrust so other players can see the enlarged attack arc.
1.0.4 - Added spinningSweep damageFactor and pushFactor options, defaulting to 0.75 damage and 0.5 push per loop attack.
1.0.3 - Kept vanilla Blood Magic skill gain active while adding optional health-cost based bonus skill gain.
- Added owner-safe Sneak Ambush smoke/awareness handling for multiplayer.
- Added visual-only observer RPCs for spinning sweep, harvest sweep, and riftTrail on dedicated servers.
1.0.2 - Improved preset cooldown timing precision so the HUD counts down smoothly on dedicated servers instead of stepping in large intervals.
1.0.1 - Added a client-side admin option that lets host or server-admin players use presets without preset cooldowns.
- Cooldown HUD/status cleanup now clears stale cooldown displays while admin cooldown bypass is active.
1.0.0 - Initial Release