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TerrainMistile
Spawns configurable TerrainMistiles from changed terrain. They seek the edit, detonate, and reset player-made height/paint changes while preserving world/location terrain. Tune biome chance, interval, radius, health, color, and base protection.
CHANGELOG
Version |
Update Notes |
|---|---|
| 1.0.8 | - Added the TerrainMistileEnforcer prefab for external spawn systems such as DropNSpawn events.- Made Enforcers select the nearest living player to their spawn point and pursue the nearest eligible changed terrain around that player, retrying briefly before despawning when no target exists. - Made Enforcers bypass only TerrainMistile PlayerBase target protection while retaining enabled-biome rules, Expand World Data/location protection, temporary terrain exclusions, and target reservations. - Applied the target biome's reset radius and visual color with default-rule fallback, and added a separately localized Enforcer display name. - Documented event-spawn configuration and kept targetless Enforcers outside the normal TerrainMistile maxSpawn count. |
| 1.0.7 | - Added embedded English and Korean localization for the Earth Warden name, Compendium topic, and generated Compendium text, with optional TerrainMistile.<Language>.yml files for additional languages and overrides.- Added a localized center-screen prompt after a successful terrain reset so nearby players can discover the relevant Compendium entry, limited to once every 60 seconds. - Added a synchronized global spawn toggle that prevents new TerrainMistiles without removing existing ones. - Replaced the old display-name config with localization tokens; existing custom names can be moved to an external localization YML file. - Included TerrainMistile.English.yml as an editable translation template in release archives and game deployment while keeping built-in translations available from the DLL. |
| 1.0.6 | - Fixed terrain scanning and resetting on current Valheim runtimes by removing direct private game-member access and the publicized-assembly dependency, preventing repeated TerrainComp.s_instances access errors.- Added cached runtime terrain bindings and build/test guards so game compatibility failures are detected once at startup or build time instead of repeatedly during world updates. - Changed TerrainMistiles to the Boss faction so players and player-aligned systems can respond to them while their player-hunting and player-object attack AI remains disabled. - Improved Expand World Data compatibility for late initialization and biome-data reloads, and fixed fallback custom-biome ordering and normalized-name collisions. - Hardened protected-terrain synchronization and terrain resets against reconnects, invalid data, oversized protected areas, and recently changed external terrain. - Improved spawn-rule reload and validation so invalid values fall back safely, long custom intervals retain their cooldowns, and stale runtime state is cleared between worlds. |
| 1.0.5 | - Fixed a dedicated-server regression where broad zone readiness checks could prevent TerrainMistile spawns. - Limited load-readiness checks to relevant player-created PlayerBase prefabs in the exact affected zones. |
| 1.0.4 | - Prevented PlayerBase protection from being missed while nearby zones and pieces are still loading. - Added a Compendium page showing the server-synced PlayerBase prefab list with localized in-game names and effective protection requirements by biome. |
| 1.0.3 | - Improved terrain target reservation and reset reliability, and replaced the redundant version handshake with ServerSync validation. - Made Expand World Data protected-area refreshes atomic and avoided unchanged full-list syncs. - Added modified terrain cell-index caching and explicit visual Material cleanup for lower long-session overhead. |
| 1.0.2 | - Added synced protected terrain areas for Expand World Data blueprint locations so clients preserve EWD terrain on dedicated servers. - Added protected area bucket caching and shared terrain cell scan helpers to reduce repeated lookup work. - Removed debug logging and the debug config option for leaner runtime behavior. |
| 1.0.1 | - Added maxDeformationSpawnChanceBonus so heavily raised or dug terrain can increase TerrainMistile spawn chance.- Documented the new deformation-based spawn chance setting. |
| 1.0.0 | - Initial release. |