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TouchGrass
In-game training meter for practical damage(DPS) and XP testing.Configurable training dummy damage. Dummies can hunt players at night. Discourages unattended macro skill farming with smart stationary fatigue and per-skill gain/loss tuning.
CHANGELOG
Version |
Update Notes |
|---|---|
| 1.0.6 | - Added an optional local admin/host training meter for hostile creatures without requiring debug mode. - Reset outgoing calculations when switching creature instances and added target names to the To and From rows. - Split incoming damage into per-type Block, Resistance, and Armor formulas, including Chop, Pickaxe, and status damage. - Kept calculated incoming damage visible independently of the player's remaining health. |
| 1.0.5 | - Made the training meter capture Valheim's actual block, resistance, and armor stages and use real HP loss for final damage. - Reset fatigue and meter state between player sessions. - Reduced config reapply scope and removed redundant night aggro synchronization and idle physics work. - Simplified dummy damage profile and HUD state handling. |
| 1.0.4 | - Restricted TouchGrass dummy features to piece_TrainingDummy instead of the standalone TrainingDummy prefab. - Simplified dummy identity checks, shared prefab constants, and fatigue display state. - Disabled night aggro components while the synced setting is off. |
| 1.0.3 | - Added optional night aggro for training dummies, letting them detect nearby players at night and slide into native attack range. - Cached night aggro target scans at 0.5s intervals and removed duplicate custom damage from the night movement logic. |
| 1.0.1 | - Added UI to adjust dummy's damage type and number - Now exp in training meter shows full percentage after calculating all modifiers. |
| 1.0.0 | - Initial Release |