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ZoneSavior
Automatically archiving Inactive-player structure and tamed animals per zone, zone bundle save/load/restore, player activity tracking, archive protection rules, per-zone WearNTear limits and terrain proxies that you can save in blueprints.
CHANGELOG
Version |
Update Notes |
|---|---|
| 1.0.8 | - Added safer Expand World Data and TerrainMistile compatibility for ZoneSavior terrain proxies. - Cleaned watcher reload handling, terrain reset placement, and zone bundle capture/load internals. |
| 1.0.7 | - Kept admin terrain proxy prefabs alive across scene/world reloads. - Sanitized dead piece table references before recipe refreshes to prevent Jotunn/Unity null-reference errors. |
| 1.0.6 | - Added a safe text-input visibility fallback so the zone boundary overlay no longer logs repeated errors when another mod patches TextInput.IsVisible before its UI is ready. |
| 1.0.5 | - Fixed admin terrain tools on dedicated servers with ServerDevcommands. - Reduced optional Infinity Hammer and WorldEditCommands compat noise. - Registered terrain tool pieces with VeiledRecipes when available. |
| 1.0.4 | - Cleaned release packaging and synced package version from the DLL assembly version. |
| 1.0.3 | - Added terrain proxies that can be saved in blueprints. - Refactoring and config clean up. |
| 1.0.2 | - Fixed zs_loadarchive command not working on dedi |
| 1.0.1 | - Fixed ZoneSavior commands not working for admins on dedi |
| 1.0.0 | - Initial Release |