sighsorry-ZoneSavior icon

ZoneSavior

Automatically archiving Inactive-player structure and tamed animals per zone, zone bundle save/load/restore, player activity tracking, archive protection rules, per-zone WearNTear limits and terrain proxies that you can save in blueprints.

CHANGELOG

Version Update Notes
1.0.8 - Added safer Expand World Data and TerrainMistile compatibility for ZoneSavior terrain proxies.
- Cleaned watcher reload handling, terrain reset placement, and zone bundle capture/load internals.
1.0.7 - Kept admin terrain proxy prefabs alive across scene/world reloads.
- Sanitized dead piece table references before recipe refreshes to prevent Jotunn/Unity null-reference errors.
1.0.6 - Added a safe text-input visibility fallback so the zone boundary overlay no longer logs repeated errors when another mod patches TextInput.IsVisible before its UI is ready.
1.0.5 - Fixed admin terrain tools on dedicated servers with ServerDevcommands.
- Reduced optional Infinity Hammer and WorldEditCommands compat noise.
- Registered terrain tool pieces with VeiledRecipes when available.
1.0.4 - Cleaned release packaging and synced package version from the DLL assembly version.
1.0.3 - Added terrain proxies that can be saved in blueprints.
- Refactoring and config clean up.
1.0.2 - Fixed zs_loadarchive command not working on dedi
1.0.1 - Fixed ZoneSavior commands not working for admins on dedi
1.0.0 - Initial Release