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CarveAndPlunder

Corpses no longer auto-drop loot. Kneel and work the body: skin animals with Knives for a knife-quality bonus, loot humanoids with a custom Looting skill, or let it rot and lose most of the loot.

CHANGELOG

Changelog

0.1.0

Initial release.

  • Corpses no longer auto-drop loot — work the body for the full haul, or it rots and drops only a fraction (half by default, configurable).
  • Skinning (animals): vanilla Knives skill drives speed; knife physical damage drives a loot bonus. Bare-handed "Dismantle" is slower and gets no knife bonus.
  • Looting (humanoids): custom Looting skill drives both speed and loot bonus, with its own localized name, icon, and in-game description.
  • Hold-to-work channel with an on-screen progress bar; cancels on moving away, attacking, or releasing the key. Optional press-once mode (Hold To Work off) runs the action on a single tap.
  • Separate corpse lifetimes for humanoids (5 min) and animals (1 min) before they rot.
  • Configurable work times, skill XP rates, extra-loot bonuses, rot-loot fraction, max work distance, and the humanoid / excluded creature classification lists.
  • Server-synced settings via Jotunn: gameplay values are pushed from the server and locked on clients; logging and the hold/press preference stay client-local.
  • Bosses and non-ragdoll creatures keep vanilla instant-drop.