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CarveAndPlunder
Corpses no longer auto-drop loot. Kneel and work the body: skin animals with Knives for a knife-quality bonus, loot humanoids with a custom Looting skill, or let it rot and lose most of the loot.
CHANGELOG
Changelog
0.1.0
Initial release.
- Corpses no longer auto-drop loot — work the body for the full haul, or it rots and drops only a fraction (half by default, configurable).
- Skinning (animals): vanilla Knives skill drives speed; knife physical damage drives a loot bonus. Bare-handed "Dismantle" is slower and gets no knife bonus.
- Looting (humanoids): custom Looting skill drives both speed and loot bonus, with its own localized name, icon, and in-game description.
- Hold-to-work channel with an on-screen progress bar; cancels on moving away,
attacking, or releasing the key. Optional press-once mode (
Hold To Workoff) runs the action on a single tap. - Separate corpse lifetimes for humanoids (5 min) and animals (1 min) before they rot.
- Configurable work times, skill XP rates, extra-loot bonuses, rot-loot fraction, max work distance, and the humanoid / excluded creature classification lists.
- Server-synced settings via Jotunn: gameplay values are pushed from the server and locked on clients; logging and the hold/press preference stay client-local.
- Bosses and non-ragdoll creatures keep vanilla instant-drop.