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CarveAndPlunder
Corpses no longer auto-drop loot. Kneel and work the body: skin animals with Knives for a knife-quality bonus, loot humanoids with a custom Looting skill, or let it rot and lose most of the loot.
| Last updated | 2 hours ago |
| Total downloads | 4 |
| Total rating | 0 |
| Categories | Mods Misc Server-side Client-side Bog Witch Update AI Generated |
| Dependency string | virtualbjorn-CarveAndPlunder-0.1.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2333ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.29.0README
Carve & Plunder
Creature corpses no longer auto-drop their loot. You have to kneel and work the body — skin it, dismantle it, or loot it — for the full haul. Ignore it and it rots, scattering only a fraction of what it carried.
A kill is no longer the end of the encounter; it's the start of the harvest.
Highlights
- Skin animals with the vanilla Knives skill. A knife yields more than bare hands ("Dismantle"), and a sharper knife yields more still — knife damage drives the loot bonus, the Knives skill drives the speed.
- Loot humanoids (greydwarves, draugr, fulings, skeletons, …) with a custom Looting skill — its own name, icon, and in-game description in the skills menu. Hands only; the skill drives both speed and bonus loot.
- Hold-to-work (or press-once). Kneel and hold the Use key to channel the action — an on-screen progress bar fills as you work. Moving too far from the corpse, swinging a weapon or tool, or letting go of the key cancels it. Prefer a single tap? Flip Hold To Work off and one press runs the action on its own.
- Corpses linger, then rot. Worked corpses give their full loot (plus your skill bonus); ignored ones decay and drop only a fraction of it — half by default, configurable down to nothing. Humanoid and animal corpses have separate lifetimes.
- Scoped and safe. Only creatures that leave a ragdoll are affected. Bosses and non-ragdoll creatures (serpents, surtlings, …) keep vanilla instant-drop.
Installation
Install with a mod manager and the dependency comes with it. To install manually, drop
CarveAndPlunder.dll into BepInEx/plugins and install the dependency below.
| Dependency | Why |
|---|---|
| BepInExPack Valheim 5.4.2333 | Mod loader. |
| Jotunn 2.29.0 | Server-synced config (a mod manager pulls it in automatically). |
Install on every client. On a server, install it there too: gameplay settings are server-synced — the server's values are pushed to clients and locked, so everyone plays by the same rules. Your hold/press preference and logging stay local to you.
How it works
- Kill a creature. Its ragdoll drops to the ground but keeps its loot.
- Walk up and look at the body — the hover shows Skin / Dismantle (animals) or Loot (humanoids).
- Hold the Use key to kneel and work. The bar fills; when it completes, the full loot drops, scaled up by your skill (and, for animals, your knife).
- Leave a body too long and it rots — dropping only a fraction of its loot (half by default).
The Looting skill raises both speed and yield. The Knives skill raises skinning speed, while the knife's sharpness drives the animal yield — so skin with the sharpest knife you have for the biggest bonus.
Configuration
Every timer, skill rate, extra-loot bonus, the rot-loot fraction, and the creature
classification lists are configurable. See the
Wiki
for the full reference, or edit com.virtualbjorn.carveandplunder.cfg in BepInEx/config.
Support & questions
Found a bug, have a question, or want to request a feature? Reach virtualbjorn on either Valheim modding Discord:
- OdinPlus — https://discord.gg/mbkPcvu9ax
- ValheimModding — https://discord.gg/MJWtxQs
Include your BepInEx/LogOutput.log when reporting an issue, or open one on the
GitHub repo.