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Jack_Modding-Insanity_Mutator-1.0.0 icon

Insanity Mutator

Mutator: every main-objective mission on the astral map generates at Insane difficulty instead of a Normal/Hard/Insane mix. Pilgrimage-type quests only - Survivor runs an entirely separate generator this never touches.

Date uploaded 2 weeks ago
Version 1.0.0
Download link Jack_Modding-Insanity_Mutator-1.0.0.zip
Downloads 12
Dependency string Jack_Modding-Insanity_Mutator-1.0.0

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2305 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2305
NihilityShift-VoidManager-1.2.11 icon
NihilityShift-VoidManager

Manages mods for multiplayer, gives users Mod controls via GUI (when provided by the mod, default keybind F5), provides API for developers, and minor Chat improvements.

Preferred version: 1.2.11

README

Insanity Mutator

Version 1.0.0
For Game Version 1.3.0
Developed by Jack
Some AI tooling used
Requires: BepInEx-BepInExPack-5.4.2305, NihilityShift-VoidManager-1.2.11


💡 Function(s)

  • Adds an Insanity mutator to the game's own Mutators menu.
  • While selected, every main-objective mission on the astral map generates at Insane difficulty instead of the usual Normal / Hard / Insane mix.
  • Side objectives keep their normal mixed difficulty.
  • Pilgrimage-type quests only. Survivor generates its missions a different way and is not affected.
  • Grants +25% run XP while selected, like the game's own mutators.
  • Allows an additional mutator to be selected (toggleable from mod menu).

🎮 Client Usage

  • In the Hub, open the Mutators menu on the galaxy map and select Insanity before launching a run. Nothing else to configure.
  • The F5 menu under Mod Settings → Insanity Mutator shows whether the mutator is registered and currently active, for troubleshooting. It also allows you to turn off the extra allowed mutator.

👥 Multiplayer Functionality

  • ✅ Client
    • Only the host needs this mod: mission difficulty is decided once by the host when the run is generated, and crewmates receive the result like any normal run.
    • Does not mark the session as modded: progression and achievements stay enabled with Insanity selected.

🔧 Install Instructions - Install following the normal BepInEx procedure.

Ensure that you have BepInEx 5 (stable version 5 MONO) and VoidManager installed.

✔️ Mod installation - Unzip the contents into the BepInEx plugin directory

Drag and drop Insanity.dll into Void Crew\BepInEx\plugins, or install through r2modman / Gale.

CHANGELOG

1.0.2

  • Multiplayer Functionality section now states plainly that this version requires everyone in the room to have the mod installed, to avoid a crash for a crewmate who doesn't.

1.0.1

  • Trimmed the Thunderstore description down to the mechanic; dropped the aside about Survivor's generator.
  • Thunderstore icon now has the same outline box as Speedometer, Quickstart and Void Tunnel Decay.

1.0.0

  • Stable release. No functional change from 0.2.0; the feature set is verified in game and considered complete.

0.2.0

  • No longer marks the session as modded: progression and achievements stay enabled with Insanity selected.
  • Insanity now grants +25% run XP, shown in the Mutators menu.
  • Adds one extra selectable mutator slot (F5 → Mod Settings toggle, on by default) so Insanity does not cost a vanilla slot. Stacks with other mods that add a slot.
  • The Mutators-menu icon now draws (it was blank): the art ships inside the DLL instead of being looked up from the game's loaded sprites.
  • Gold horns on the Thunderstore icon.

0.1.1

  • Initial release.