Vodo-DeathRelocate icon

DeathRelocate

Death drops your tackle at your respawn point instead of where you died. Keeps the death penalty, removes the long walk back.

By Vodo
Last updated 7 hours ago
Total downloads 2
Total rating 0 
Categories Mods
Dependency string Vodo-DeathRelocate-0.1.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack_IL2CPP-6.0.788 icon
BepInEx-BepInExPack_IL2CPP

BepInEx pack for IL2CPP x64 Unity games. Preconfigured and ready to use.

Preferred version: 6.0.788

README

Death Relocate

Die, and walk back for your gear — not back across the swamp.

In Voodoo Fishin', dying drops your equipped rod, reel and bait as a recovery item at the spot where you fell. Run back and pick it up. That's the deal — except when the spot you fell is the middle of the swamp, or underwater.

This mod makes the recovery item spawn at your respawn point instead.

It does not remove the death penalty: you still drop your gear, and you still have to pick it up. It just stops the punishment from being a long trek.

What it does

  • When you die, the tackle recovery item is created at your respawn point rather than at your death location.
  • This also covers drowning: gear no longer ends up at the bottom of the water where a monster grabbed you.
  • Nothing else changes — same recovery item, same pickup flow, same contents.

Installation

With a mod manager (Thunderstore Mod Manager, r2modman, Gale): install normally — BepInEx 6 (IL2CPP) is pulled in as a dependency.

Manually: place DeathRelocate.dll in <profile>/BepInEx/plugins/.

You should see Death Relocate loaded (...) in the BepInEx log on startup.

Configuration

BepInEx/config/voodoofishin.deathrelocate.cfg

Key Default Description
Enabled true Master switch
PositionSource PlayerSpawn Where the recovery item is placed. PlayerSpawn = the position recorded when you spawned (recommended). SceneSpawnPoint = look up the scene's spawn point (may pick the wrong player in co-op).

Notes

  • Tested in singleplayer.
  • The game is server-authoritative (Netcode for GameObjects). In co-op, install this on the host for it to affect the lobby.
  • This mod does not preserve the fish in your cooler. That's a separate mechanic (the cooler is reset every time you respawn) and is not handled by this version.
  • Game updates can change class and method names, which will break the mod. A matching update would be needed.

AI disclosure

Per Thunderstore's AI policy, this mod discloses its use of generative AI:

  • Code generation: the mod's source code, the reverse-engineering work behind it, and this README were produced with the assistance of the deepseek-v4-flash model via the DeepSeek API, driven through the Claude Code CLI.
  • No runtime AI: the mod itself does not call any AI service, does not collect or transmit data, and contains no analytics.
  • The same disclosure is embedded in the assembly metadata (AI_Assisted_Creation, AI_Model_Vendor, AI_Model_Name, AI_Agent).

The mod was built and tested by a human before release.

Changelog

See CHANGELOG.md.


中文说明

死了回去捡装备可以,但别让我横穿整个沼泽。

《巫毒垂钓》里死亡会把身上的鱼竿 / 渔轮 / 鱼饵掉在原地,生成一个回收物,你得跑回去捡。问题是——你死的地方可能是沼泽深处,甚至是水底。

这个 mod 把回收物的生成位置改到你的重生点。

它没有取消死亡惩罚:装备照样会掉,照样要去捡。只是不用再跑那么远了。

功能

  • 死亡时,渔具回收物生成在重生点,而不是死亡地点。
  • 溺水死亡也一样生效,装备不会再沉到水底。
  • 其它一切不变——同样的回收物、同样的拾取流程、同样的内容。

安装

用 mod 管理器(Thunderstore Mod Manager / r2modman / Gale)直接装即可,BepInEx 6 (IL2CPP) 会自动作为依赖装上。

手动装:把 DeathRelocate.dll 放进 <配置目录>/BepInEx/plugins/。

启动后在 BepInEx 日志里能看到 Death Relocate loaded (...)。

配置

BepInEx/config/voodoofishin.deathrelocate.cfg

键 默认 说明
Enabled true 总开关
PositionSource PlayerSpawn 回收物落点。PlayerSpawn = 记录你出生时的位置(推荐);SceneSpawnPoint = 找场景里的出生点(联机时可能取错人)

注意

  • 已验证的是单人游玩。
  • 游戏是服务端权威(Netcode for GameObjects),联机时请把 mod 装在房主机器上。
  • 这个版本不保留鱼箱里的鱼。 鱼是另一套机制(每次复活都会重置鱼箱),本版本没有处理。
  • 游戏更新后类名 / 方法名可能变化,导致 mod 失效,需要对应版本更新。

AI 使用说明

根据 Thunderstore 的 AI 政策,本 mod 声明其对生成式 AI 的使用:

  • 代码生成:本 mod 的源码、底层的逆向分析工作以及这份 README,使用 DeepSeek API 的 deepseek-v4-flash 模型生成,通过 Claude Code 命令行工具驱动。
  • 运行时不涉及 AI:mod 本身不调用任何 AI 服务,不收集或传输任何数据,也不含统计 / 分析代码。
  • 相同的声明已写入程序集元数据(AI_Assisted_Creation、AI_Model_Vendor、AI_Model_Name、AI_Agent)。

发布前的构建与实测由人工完成。