using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Climbmageddon")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Climbmageddon")]
[assembly: AssemblyTitle("Climbmageddon")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace Climbmageddon
{
public class Patches
{
private static Dictionary<Rigidbody, float> rigidbodyTimeouts;
[HarmonyPatch(typeof(CL_Initializer), "Awake")]
[HarmonyPostfix]
private static void InitializerAwake()
{
Physics.bounceThreshold = 0.1f;
Collider[] array = Resources.FindObjectsOfTypeAll<Collider>();
foreach (Collider obj in array)
{
obj.material.bounciness = 1f;
obj.material.bounceCombine = (PhysicMaterialCombine)3;
obj.material.dynamicFriction = 0f;
obj.material.staticFriction = 0f;
obj.material.frictionCombine = (PhysicMaterialCombine)2;
obj.sharedMaterial.bounciness = 1f;
obj.sharedMaterial.bounceCombine = (PhysicMaterialCombine)3;
obj.sharedMaterial.dynamicFriction = 0f;
obj.sharedMaterial.staticFriction = 0f;
obj.sharedMaterial.frictionCombine = (PhysicMaterialCombine)2;
}
Rigidbody[] array2 = Resources.FindObjectsOfTypeAll<Rigidbody>();
foreach (Rigidbody val in array2)
{
Denizen componentInParent = ((Component)val).gameObject.GetComponentInParent<Denizen>(true);
if (!((Object)(object)((Component)val).gameObject.GetComponentInParent<CL_Prop>(true) == (Object)null) || !((Object)(object)componentInParent == (Object)null) || !((Object)(object)((Component)val).gameObject.GetComponentInParent<UT_ShatterProp>(true) == (Object)null))
{
val.drag = 0f;
val.angularDrag = 0f;
val.maxLinearVelocity = 30f;
val.maxAngularVelocity = 30f;
val.collisionDetectionMode = (CollisionDetectionMode)2;
if ((Object)(object)((Component)val).gameObject.GetComponent<VelocityLimiter>() == (Object)null)
{
((Component)val).gameObject.AddComponent<VelocityLimiter>().rigid = val;
}
Item_Object componentInParent2 = ((Component)val).gameObject.GetComponentInParent<Item_Object>(true);
if (!((Object)(object)componentInParent2 != (Object)null) || ((!((Object)(object)componentInParent != (Object)null) || componentInParent is DEN_SlugGrub) && !componentInParent2.itemData.HasTag("flashlight")))
{
val.isKinematic = false;
}
}
}
Item_Object[] array3 = Resources.FindObjectsOfTypeAll<Item_Object>();
foreach (Item_Object val2 in array3)
{
if (((Component)val2).gameObject.layer == 10)
{
((Component)val2).gameObject.layer = 6;
}
ObjectTagger component = ((Component)val2).GetComponent<ObjectTagger>();
if ((Object)(object)component != (Object)null && !component.HasTag("BarnacleBad"))
{
component.AddTag("BarnacleBad");
}
}
UT_RandomTimer[] array4 = Resources.FindObjectsOfTypeAll<UT_RandomTimer>();
foreach (UT_RandomTimer val3 in array4)
{
if (((Object)((Component)val3).transform).name.StartsWith("HAZ_TrashSpawner"))
{
val3.randomMin /= 6f;
val3.randomMax /= 6f;
}
}
Projectile obj2 = Resources.FindObjectsOfTypeAll<Projectile>().First((Projectile x) => ((Object)x).name == "HAZ_FallingTrash");
obj2.bounceAngle = -1f;
obj2.bounceDampen = 1.5f;
}
[HarmonyPatch(typeof(RoachTradeGroup), "Spawn")]
[HarmonyPatch(typeof(ENV_ArtifactDevice), "Start")]
[HarmonyPatch(typeof(DenizenMovement_BasicFlier), "Crawl")]
[HarmonyPatch(typeof(DEN_Bloodbug), "Crawl")]
[HarmonyTranspiler]
private static IEnumerable<CodeInstruction> MakeNonKinematic(IEnumerable<CodeInstruction> instructions)
{
foreach (CodeInstruction instruction in instructions)
{
if (CodeInstructionExtensions.Calls(instruction, AccessTools.PropertySetter(typeof(Rigidbody), "isKinematic")))
{
yield return new CodeInstruction(OpCodes.Pop, (object)null);
yield return new CodeInstruction(OpCodes.Ldc_I4_0, (object)null);
}
yield return instruction;
}
}
[HarmonyPatch(typeof(CL_Prop), "Start")]
[HarmonyPrefix]
private static void CLPropNoStuck(CL_Prop __instance)
{
__instance.stuck = false;
if (!((GameEntity)__instance).entityPrefabID.ToLower().Contains("rebar"))
{
return;
}
foreach (PropAudioEffect hitSound in __instance.hitSounds)
{
if (hitSound.name == "Heavy Hit")
{
hitSound.maxVolume = Mathf.Min(0.4f, hitSound.maxVolume);
}
}
}
[HarmonyPatch(typeof(CL_Prop), "Start")]
[HarmonyPostfix]
private static void CLPropStart(ref Rigidbody ___rigid)
{
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)___rigid == (Object)null)
{
return;
}
Denizen componentInParent = ((Component)___rigid).gameObject.GetComponentInParent<Denizen>(true);
if (!((Object)(object)componentInParent != (Object)null) || componentInParent is DEN_SlugGrub)
{
float num = 0.5f;
Collider componentInChildren = ((Component)___rigid).GetComponentInChildren<Collider>();
if ((Object)(object)componentInChildren != (Object)null)
{
Bounds bounds = componentInChildren.bounds;
Vector3 extents = ((Bounds)(ref bounds)).extents;
num = ((Vector3)(ref extents)).magnitude;
}
AudioSource val = ((Component)___rigid).gameObject.AddComponent<AudioSource>();
val.clip = Plugin.swoosh;
val.playOnAwake = true;
val.loop = true;
val.spatialBlend = 1f;
val.minDistance = 0.5f + num;
val.maxDistance = 4f + num;
val.dopplerLevel = 100f;
val.volume = 0f;
val.rolloffMode = (AudioRolloffMode)1;
val.Play();
PropController propController = ((Component)___rigid).gameObject.AddComponent<PropController>();
propController.source = val;
propController.rigid = ___rigid;
propController.size = num;
}
}
[HarmonyPatch(typeof(CL_Prop), "Stick")]
[HarmonyPrefix]
private static bool DontStick(CL_Prop __instance)
{
return false;
}
[HarmonyPatch(typeof(CL_Prop), "TickUpdate")]
[HarmonyTranspiler]
private static IEnumerable<CodeInstruction> DisablePropDistanceOptimizations(IEnumerable<CodeInstruction> instructions)
{
foreach (CodeInstruction instruction in instructions)
{
yield return instruction;
if (CodeInstructionExtensions.Calls(instruction, AccessTools.Method(typeof(DarkMachineFunctions), "GetManhattanDistance", (Type[])null, (Type[])null)))
{
yield return new CodeInstruction(OpCodes.Pop, (object)null);
yield return new CodeInstruction(OpCodes.Ldc_R4, (object)0f);
}
}
}
[HarmonyPatch(typeof(DEN_Phage), "LateUpdate")]
[HarmonyPatch(typeof(DEN_BasicDenizen_Flier), "Update")]
[HarmonyTranspiler]
private static IEnumerable<CodeInstruction> MakeZeroDrag(IEnumerable<CodeInstruction> instructions)
{
foreach (CodeInstruction instruction in instructions)
{
if (CodeInstructionExtensions.Calls(instruction, AccessTools.PropertySetter(typeof(Rigidbody), "drag")))
{
yield return new CodeInstruction(OpCodes.Pop, (object)null);
yield return new CodeInstruction(OpCodes.Ldc_R4, (object)0f);
}
yield return instruction;
}
}
[HarmonyPatch(typeof(UT_SpawnEntity), "Start")]
[HarmonyPrefix]
private static void SpawnEntityKinematic(UT_SpawnEntity __instance)
{
Item_Object component = __instance.spawnObject.GetComponent<Item_Object>();
if (!((Object)(object)component != (Object)null) || !component.itemData.HasTag("flashlight"))
{
__instance.forceKinematicIfRigidbody = false;
}
}
[HarmonyPatch(typeof(UT_SpawnEntityByID), "Start")]
[HarmonyPrefix]
private static void SpawnEntityByIDKinematic(UT_SpawnEntityByID __instance)
{
if (!(__instance.idToSpawn == "Item_Flashlight"))
{
__instance.forceKinematicIfRigidbody = false;
}
}
[HarmonyPatch(typeof(Item), "Initialize")]
[HarmonyPrefix]
private static void ItemMakeCollideable(Item __instance)
{
__instance.customDropLayer = "Interactable";
}
[HarmonyPatch(typeof(DEN_Turret), "Start")]
[HarmonyPrefix]
private static void DeathlessTurrets(DEN_Turret __instance)
{
__instance.canKnockOver = false;
}
[HarmonyPatch(typeof(ENT_Player), "Awake")]
[HarmonyPostfix]
private static void InitRigidbodyTimeouts()
{
rigidbodyTimeouts = new Dictionary<Rigidbody, float>();
}
[HarmonyPatch(typeof(ENT_Player), "FixedUpdate")]
[HarmonyPostfix]
private static void ReduceRigidbodyTimeouts()
{
List<Rigidbody> list = new List<Rigidbody>();
foreach (Rigidbody item in rigidbodyTimeouts.Keys.ToList())
{
rigidbodyTimeouts[item] -= Time.fixedDeltaTime;
if (rigidbodyTimeouts[item] <= 0f)
{
list.Add(item);
}
}
foreach (Rigidbody item2 in list)
{
rigidbodyTimeouts.Remove(item2);
}
}
[HarmonyPatch(typeof(ENT_Player), "OnControllerColliderHit")]
[HarmonyPostfix]
private static void CollisionDamage(ENT_Player __instance, ControllerColliderHit hit)
{
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
//IL_009c: Unknown result type (might be due to invalid IL or missing references)
//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
//IL_011e: Unknown result type (might be due to invalid IL or missing references)
//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
//IL_0107: Unknown result type (might be due to invalid IL or missing references)
//IL_0112: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)hit.rigidbody == (Object)null || rigidbodyTimeouts.ContainsKey(hit.rigidbody))
{
return;
}
Vector3 val = hit.rigidbody.velocity;
Vector3 val2 = val - __instance.GetVelocity();
if (((Vector3)(ref val2)).magnitude < ((Vector3)(ref val)).magnitude)
{
val = val2;
}
float num = hit.rigidbody.mass + 3f;
Vector3 val3 = val * (hit.rigidbody.mass / num);
if (!(((Vector3)(ref val3)).magnitude < 1f))
{
float num2 = Mathf.Min(3f, ((Vector3)(ref val3)).magnitude);
hit.rigidbody.AddForce(-val * (3f / num), (ForceMode)2);
((GameEntity)__instance).Damage(DamageInfo.CreateDamageInfo(num2, "bloodbug"));
__instance.DropHang(0.1f, 1f, false, "drop", true);
CL_CameraControl.Shake(num2 / 10f);
if (__instance.IsGrounded(false) && val3.y < 1f)
{
((Vector3)(ref val3))..ctor(val3.x, 1f, val3.z);
}
((GameEntity)__instance).AddForce(val3, "projectile");
rigidbodyTimeouts[hit.rigidbody] = 0.5f;
}
}
[HarmonyPatch(typeof(CL_GameManager), "Awake")]
[HarmonyPostfix]
private static void MakeCheated()
{
CommandConsole.hasCheated = true;
}
[HarmonyPatch(typeof(Item), "CreateDropObject")]
[HarmonyPostfix]
private static void ApplyDropObjectMark(ref Item_Object __result)
{
CL_Prop componentInChildren = ((Component)__result).GetComponentInChildren<CL_Prop>();
if (!((Object)(object)componentInChildren == (Object)null))
{
((Component)componentInChildren).gameObject.AddComponent<DropObjectMark>();
}
}
}
public class VelocityLimiter : MonoBehaviour
{
public Rigidbody rigid;
private void FixedUpdate()
{
rigid.maxLinearVelocity = 30f;
rigid.maxAngularVelocity = 30f;
}
}
public class DropObjectMark : MonoBehaviour
{
}
public class PropController : MonoBehaviour
{
public AudioSource source;
public Rigidbody rigid;
public float size;
private static int nthInstance;
private const int checkBoundsInterval = 8;
private int checkBoundsCountdown;
private void Start()
{
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
checkBoundsCountdown = nthInstance % 8;
nthInstance++;
if (!((Object)(object)((Component)this).GetComponent<DropObjectMark>() != (Object)null))
{
rigid.AddForce(Random.onUnitSphere * 15f, (ForceMode)2);
}
}
private void FixedUpdate()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
//IL_00af: Unknown result type (might be due to invalid IL or missing references)
//IL_00de: Unknown result type (might be due to invalid IL or missing references)
//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_007b: Unknown result type (might be due to invalid IL or missing references)
//IL_0080: Unknown result type (might be due to invalid IL or missing references)
//IL_0087: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
//IL_0093: Unknown result type (might be due to invalid IL or missing references)
Vector3 velocity = rigid.velocity;
if (((Vector3)(ref velocity)).magnitude < 0.1f)
{
Vector3 val = Random.onUnitSphere * 5f;
rigid.AddForce(val - rigid.velocity, (ForceMode)2);
}
else
{
velocity = rigid.velocity;
if (((Vector3)(ref velocity)).magnitude < 5f)
{
velocity = rigid.velocity;
Vector3 val2 = ((Vector3)(ref velocity)).normalized * 5f;
rigid.AddForce(val2 - rigid.velocity, (ForceMode)2);
}
}
AudioSource obj = source;
velocity = rigid.velocity;
obj.volume = Mathf.Clamp01((((Vector3)(ref velocity)).magnitude - 10f) / 20f);
AudioSource obj2 = source;
velocity = rigid.velocity;
obj2.pitch = Mathf.Clamp((2f + Mathf.Clamp01((((Vector3)(ref velocity)).magnitude - 10f) / 20f) * 2f) / size, 0.1f, 15f);
if (checkBoundsCountdown <= 0)
{
CheckBounds();
checkBoundsCountdown = 8;
}
else
{
checkBoundsCountdown--;
}
}
private void CheckBounds()
{
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_0065: Unknown result type (might be due to invalid IL or missing references)
//IL_006a: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
//IL_0138: Unknown result type (might be due to invalid IL or missing references)
//IL_013d: Unknown result type (might be due to invalid IL or missing references)
//IL_0141: Unknown result type (might be due to invalid IL or missing references)
//IL_0147: Unknown result type (might be due to invalid IL or missing references)
//IL_014c: Unknown result type (might be due to invalid IL or missing references)
//IL_0150: Unknown result type (might be due to invalid IL or missing references)
//IL_0164: Unknown result type (might be due to invalid IL or missing references)
//IL_0169: Unknown result type (might be due to invalid IL or missing references)
//IL_017f: Unknown result type (might be due to invalid IL or missing references)
//IL_0184: Unknown result type (might be due to invalid IL or missing references)
//IL_0189: Unknown result type (might be due to invalid IL or missing references)
//IL_0196: Unknown result type (might be due to invalid IL or missing references)
//IL_019b: Unknown result type (might be due to invalid IL or missing references)
//IL_01a0: Unknown result type (might be due to invalid IL or missing references)
//IL_01a1: Unknown result type (might be due to invalid IL or missing references)
//IL_01c2: Unknown result type (might be due to invalid IL or missing references)
//IL_01ae: Unknown result type (might be due to invalid IL or missing references)
//IL_01b6: Unknown result type (might be due to invalid IL or missing references)
//IL_01fd: Unknown result type (might be due to invalid IL or missing references)
//IL_01cf: Unknown result type (might be due to invalid IL or missing references)
//IL_01d7: Unknown result type (might be due to invalid IL or missing references)
//IL_01e5: Unknown result type (might be due to invalid IL or missing references)
//IL_01ec: Unknown result type (might be due to invalid IL or missing references)
//IL_01f2: Unknown result type (might be due to invalid IL or missing references)
//IL_021e: Unknown result type (might be due to invalid IL or missing references)
//IL_020a: Unknown result type (might be due to invalid IL or missing references)
//IL_0212: Unknown result type (might be due to invalid IL or missing references)
//IL_0259: Unknown result type (might be due to invalid IL or missing references)
//IL_022b: Unknown result type (might be due to invalid IL or missing references)
//IL_0233: Unknown result type (might be due to invalid IL or missing references)
//IL_0241: Unknown result type (might be due to invalid IL or missing references)
//IL_0247: Unknown result type (might be due to invalid IL or missing references)
//IL_024e: Unknown result type (might be due to invalid IL or missing references)
//IL_027a: Unknown result type (might be due to invalid IL or missing references)
//IL_0266: Unknown result type (might be due to invalid IL or missing references)
//IL_026e: Unknown result type (might be due to invalid IL or missing references)
//IL_0287: Unknown result type (might be due to invalid IL or missing references)
//IL_028f: Unknown result type (might be due to invalid IL or missing references)
//IL_029d: Unknown result type (might be due to invalid IL or missing references)
//IL_02a3: Unknown result type (might be due to invalid IL or missing references)
//IL_02a9: Unknown result type (might be due to invalid IL or missing references)
//IL_02e1: Unknown result type (might be due to invalid IL or missing references)
//IL_02e2: Unknown result type (might be due to invalid IL or missing references)
//IL_02c5: Unknown result type (might be due to invalid IL or missing references)
//IL_02cf: Unknown result type (might be due to invalid IL or missing references)
//IL_02d4: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)WorldLoader.instance == (Object)null)
{
return;
}
Bounds localBounds;
Bounds val = default(Bounds);
foreach (LevelInfo item in WorldLoader.instance.GetCurrentBranch().levelTracker)
{
M_Level level = item.GetLevel();
localBounds = level.GetLocalBounds();
Vector3 center = ((Bounds)(ref localBounds)).center;
localBounds = level.GetLocalBounds();
((Bounds)(ref val))..ctor(center, ((Bounds)(ref localBounds)).size + new Vector3(20f, 20f, 20f));
if (((Bounds)(ref val)).Contains(((Component)level).transform.InverseTransformPoint(rigid.position)))
{
return;
}
}
M_Level level2 = WorldLoader.GetClosestLevelToPosition(rigid.position).GetLevel();
if (level2.levelName.StartsWith("M3_Delta_Pier") || level2.levelName.StartsWith("M3_Habitation_Pier") || level2.levelName.StartsWith("M4_Abyss_Transit") || level2.levelName.StartsWith("M4_Abyss_Garden") || !(level2.levelName != "M4_Abyss_Endless_Start_01") || !(level2.levelName != "M4_Abyss_Endless_Breakroom_01"))
{
localBounds = level2.GetLocalBounds();
Vector3 center2 = ((Bounds)(ref localBounds)).center;
localBounds = level2.GetLocalBounds();
Bounds val2 = default(Bounds);
((Bounds)(ref val2))..ctor(center2, ((Bounds)(ref localBounds)).size + new Vector3(20f, 20f, 20f));
Vector3 val3 = ((Component)level2).transform.InverseTransformPoint(rigid.position);
Vector3 val4 = ((Component)level2).transform.InverseTransformVector(rigid.velocity);
if ((val4.x < 0f && val3.x < ((Bounds)(ref val2)).min.x) || (val4.x > 0f && val3.x > ((Bounds)(ref val2)).max.x))
{
((Vector3)(ref val4))..ctor(0f - val4.x, val4.y, val4.z);
}
if ((val4.y < 0f && val3.y < ((Bounds)(ref val2)).min.y) || (val4.y > 0f && val3.y > ((Bounds)(ref val2)).max.y))
{
((Vector3)(ref val4))..ctor(val4.x, 0f - val4.y, val4.z);
}
if ((val4.z < 0f && val3.z < ((Bounds)(ref val2)).min.z) || (val4.z > 0f && val3.z > ((Bounds)(ref val2)).max.z))
{
((Vector3)(ref val4))..ctor(val4.x, val4.y, 0f - val4.z);
}
if (((Vector3)(ref val4)).magnitude < 25f)
{
val4 = ((Vector3)(ref val4)).normalized * 25f;
}
rigid.velocity = ((Component)level2).transform.TransformVector(val4);
}
}
}
[BepInPlugin("Climbmageddon", "Climbmageddon", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
internal static ManualLogSource Logger;
public static AudioClip swoosh;
private void Awake()
{
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_0081: Unknown result type (might be due to invalid IL or missing references)
Logger = ((BaseUnityPlugin)this).Logger;
swoosh = AssetBundle.LoadFromFile(Directory.GetFiles(Paths.PluginPath, "climbmageddon", SearchOption.AllDirectories).First()).LoadAsset<AudioClip>("swoosh");
Logger.LogInfo((object)"Bundle data loaded");
Harmony.CreateAndPatchAll(typeof(Patches), (string)null);
Logger.LogInfo((object)"Patches applied");
AudioConfiguration configuration = AudioSettings.GetConfiguration();
configuration.numVirtualVoices = 512;
configuration.numRealVoices = 255;
AudioSettings.Reset(configuration);
Logger.LogInfo((object)"Audio settings changed");
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "Climbmageddon";
public const string PLUGIN_NAME = "Climbmageddon";
public const string PLUGIN_VERSION = "1.0.0";
}
}