Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
All mods
A simple and easy to use mod manager for many games using Thunderstore
Last updated: 2 weeks ago
A modpack I compiled for me and my friends
Last updated: 2 hours ago
Damage meter with a per-skill and per-item breakdown, split between mobs, bosses and damage taken. Works in multiplayer.
Last updated: 5 hours ago
Drop items, pick the corresponding coloured item with Artifact of Command, convert them to scrap, and drop scrap to choose items again. Configurable via Risk of Options.
Last updated: 10 hours ago
An Expansion From An Alternate Reality. 40+ new Items, 5+ new Elites, 20+ overhauls of Vanilla items, new Artifacts, new Interactables, and... Weather?
Last updated: 18 hours ago
Four new shrines: duel your own Reflection, gamble items at Corruption, slay the Swarm, or betray your friends in The Invasion (multiplayer). At least one every stage. Bugs or ideas: message Jerelo on Discord.
Last updated: a day ago
Adds a Mods button to the main menu and pause menu. Browse every installed mod, see its info, and change its config settings in-game.
Last updated: a day ago
Makes chest and/or item drops separate for each player
Last updated: 2 days ago
Multiplayer item voting: when someone picks up an item, every player votes on who gets it. Supports soft reserves with /sr.
Last updated: 2 days ago
Unlocks the Karma rule on Eclipse and allows user to toggle level.
Last updated: 2 days ago
Every item you pick up doubles your stack: 1, 2, 4, 8, 16... From the ground, Command cubes, printers and chests. Only the host needs it.
Last updated: 3 days ago
Kill the teleporter boss and the teleporter jumps straight to 100%. No more waiting for the charge. You still activate it yourself when you're ready to leave.
Last updated: 4 days ago
Saves your CommandQueueExtended queue inside each ProperSave save and restores it, in order, when you continue the run.
Last updated: a week ago
Up to 4 AI co-op partners. Pick each one's survivor, skin and skills. They don't take lobby slots and only the host needs the mod.
Last updated: 3 days ago
Creative / sandbox menu (F2): give any item or equipment, spawn monsters and interactables, god mode, fly, noclip, no cooldowns, stat multipliers, stage select and more.
Tools
Skills
Maps
Player Characters
Tweaks
Items
Enemies
Artifacts
Client-side
Server-side
AI Generated
Gamemodes
Last updated: 3 days ago
Puts every mod's settings in the Risk Of Options menu, including the ones mods leave out, and adds search, sorting, pinning and a tab picker to the mod list.
Last updated: a week ago
Bibi Survivor and the Tel Aviv stage together. Early releases: a mobile ranged survivor, recognizable city landmarks and connected rooftops.
Last updated: a week ago
Three vertical bars above the equipment (Q) icon showing how long each active Forgive Me Please doll has left, so you know exactly when you can throw another one.
Last updated: a week ago
[BETA] Per-player configs that persist through modpack updates :D
Last updated: a week ago
Optional Radar Scanner icons with local or host-synchronized marker hiding for modded clients.
Last updated: a week ago
Sprint changes only when you want it to. Skills like Mercenary's dash no longer force it on; stopping, strafing, skills and stuns only pause it; and you can pick toggle, hold or always-on sprint.
Last updated: 3 days ago
Multiplayer-aware cheat menu: items, spawn, teleports, run control, presets. RU/EN UI.
Last updated: 2 days ago
Adds a button to the logbook to mark an entire section as read.
Last updated: 2 weeks ago
Shows possible Newt Altar locations without revealing which altar spawned. Smaller markers, all difficulties, client-side only.
Last updated: 2 weeks ago