Brynzananas-Caeli_Imperium icon

Caeli Imperium

Brynzananas work-in-progress content expansion. Beta content adds 3 items, 2 interactables and 1 basic monster. Alpha content adds 1 survivor and 1 difficulty.

Last updated 5 days ago
Total downloads 50331
Total rating 6 
Categories Mods Items Enemies Player Characters
Dependency string Brynzananas-Caeli_Imperium-0.13.3
Dependants 4 other packages depend on this package

This mod requires the following mods to function

RiskofThunder-R2API_Difficulty-1.1.2 icon
RiskofThunder-R2API_Difficulty

API for adding custom in-game difficulties

Preferred version: 1.1.2
RiskofThunder-R2API_Sound-1.0.3 icon
RiskofThunder-R2API_Sound

API for adding custom sounds or musics

Preferred version: 1.0.3
RiskofThunder-R2API_Colors-1.0.3 icon
RiskofThunder-R2API_Colors

API for registering Colors to the game

Preferred version: 1.0.3
RiskofThunder-R2API_ProcType-1.0.2 icon
RiskofThunder-R2API_ProcType

API for registering proc types

Preferred version: 1.0.2
RiskofThunder-R2API_Networking-1.0.4 icon
RiskofThunder-R2API_Networking

Networking API around the Unity UNet Low Level API (LLAPI)

Preferred version: 1.0.4
RiskofThunder-R2API_Dot-1.1.2 icon
RiskofThunder-R2API_Dot

API for adding custom damage over time effects

Preferred version: 1.1.2
RiskofThunder-R2API_Items-1.0.8 icon
RiskofThunder-R2API_Items

API for adding custom items

Preferred version: 1.0.8
Brynzananas-Put_Ziprail_Vehicle_Unused_Field_Named_Speed_To_Use-1.0.1 icon
Brynzananas-Put_Ziprail_Vehicle_Unused_Field_Named_Speed_To_Use

Makes unused ingame float field _speed for ZiprailVehicle class contibute to movementSpeed property

Preferred version: 1.0.1
Brynzananas-Brynza_API-1.13.1 icon
Brynzananas-Brynza_API

Brynzananas API mod adding features for developers usage

Preferred version: 1.13.1
RiskofThunder-R2API_CharacterBody-1.4.1 icon
RiskofThunder-R2API_CharacterBody

API for adding various stuff related to Character Body such as: Modded Body Flags, Custom Sprint Icon and Color, Always Sprint Condition and Body Flag, Health Bar Overlays and Custom Footstep Effects

Preferred version: 1.4.1
RiskofThunder-R2API_RecalculateStats-1.7.0 icon
RiskofThunder-R2API_RecalculateStats

API for manipulating Character Stats

Preferred version: 1.7.0
RiskofThunder-R2API_Director-3.1.3 icon
RiskofThunder-R2API_Director

API for easily modifiying the Director (RoR2 monster / interactable spawner) behaviour, cloning Spawn Cards and enabling/disabling Combat Directors

Preferred version: 3.1.3

README

Adds some beta content

Image Name Description Type
emergency-medical-treatment Emergency Medical Treatment Upon taking damage, heal for 20% (+5% per stack) of the damage taken over the course of 15 seconds (-15% per stack). Common Item
chalk Chalk Draw a path as you move. While on this path, increase movement speed by 50% (+50% per stack.) and gain flight. Max path length: 512 (+128 per stack.). Uncommon Item
infinite-magazine Infinite Magazine Use Secondary skill without minimal charge requirement. Consume all Secondary charges on skill execution, increasing Secondary skill damage by 100% for each consumed charge. Extra Secondary skill damage disappears on dealing any Secondary skill damage. Increase Secondary skill damage by 100% (+100% per stack). Rare Item
bomber-wisp Bomber Wisp Lesser Wisp variant that telegraphs huge and tall explosions. Always targets players. Basic Monster
monster-chest Monster Chest Allows survivors to sacrifice items in exchange for a boss item. 8 sacrifices needed. Common items give 1, Rare items give 2, Legendary items give 4. Guaranteed to spawn on stage 3. Interactable
bomber-wisp On Site Refinery Locate resource wells, call extractors, build pipelines, connect them to extractors, start refinery, fix sabotages and claim your reward on site. Expect heavy resistance. Currently gives one random uncommon item per completed pipeline for each player (subject to changes). Guaranteed to spawn on stage 1. Needs this mod for pipeline ziprails to scale with passenger movement speed (not a hard dependency, you can disable the mod if you want). Interactable

Adds some alpha content (can be turned off in config)

Image Name Description Type
doomguy Doomguy or something (no proper display name yet) A replication of Doom The Dark Ages Doomguy as a survivor. Survivor
doomguy Combat Shotgun Shoot pellets for 5x120% damage. Primary Skill for Doomguy
doomguy Plasma Accelerator Shoot plasma projectile for 50% damage. Continuous fire will supercharge acceletrator and increase plasma projectile damage to 125% damage. Release supercharge on trigger exit and deal 500% damage. Primary Skill for Doomguy
doomguy Spear Swing Swing spear for 100% damage. Parry incoming parriable attacks and projectiles. Gain empowerement and reduce cooldown of your Utility skill on successful parry Secondary Skill for Doomguy
doomguy Punch Punch target for 800% damage. If target is staggered charge is not consumed and heal for 3.125%/12.5%/25% max health and 10%/25%/50% reserve heal based on target class and gain empowerement. PS: Please use this mod to make a special bind for this utility on a more offensive keybind Utility Skill for Doomguy
doomguy Dash Dash to move direction Sprint Skill for Doomguy
doomguy Spear Empowerement Prepare spear for empowerement. Consume 5 empowerement on use. Primary: Throw spear for 2000% damage. Crits and super stuns on headshot. Secondary: WIP. Utility: Leap downwards dealing 700% damage in 24 meters radius Special Skill for Doomguy
doomguy Hurt Me Plenty Monsters Projectile Speed: -35%. Monsters Flight Height: 8m. Elites: Gone. Knockback: Gone. Drones, Items And Equipments: Repooled. -75% damage. Cannot stun, shock, immobilize and freeze. Monsters: Do not target minions. Heavy Monsters Health: +60%. Boss Monsters Health: +120%. Printers And Scrappers: Gone. Void And Lunar Items: Gone. Weak Monsters: Gone. Hitstuns: Gone. Difficulty
For modders

Infinite Magazine compatibility

  • If your secondary skill transfers stocks to another skill slot(like Railgunner), you should use CaeliImperium.Items.InfiniteSecondarySkillChargesEvents.BlacklistSkillDef(SkillDef skillDef) to blacklist your skill loosing all stocks on use
  • If your secondary skill overrides base OnExecute without calling base call(like Drifter), you should replace this.stockToConsume with CaeliImperium.Items.HandleInfiniteSecondarySkillCharges(int stockToConsume, GenericSkill genericSkill)

Monster Chest

  • Add CaeliImperiumAssets.CannotbeCraftedFromMonsterChest ItemTag to exclude your boss item from Monster Chest item pool