EVReborns-AC6SoundFix icon

AC6SoundFix

Stops the Armored Core 6 Raven boost sound loop from stacking and playing forever.

Last updated 13 hours ago
Total downloads 35
Total rating 1 
Categories AI Generated
Dependency string EVReborns-AC6SoundFix-1.0.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

bbepis-BepInExPack-5.4.2122 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2122
BadBoyTrevor-Armored_Core_6_Raven-1.0.1 icon
BadBoyTrevor-Armored_Core_6_Raven

Play RoR2 as C4-621 "Raven". Pilot your customisable AC, "RAINFALL" with 12 unique skills and 180 unique loadout combinations. this is an early build with much to come.

Preferred version: 1.0.1

README

AC6SoundFix

Armored Core 6 Raven plays its boost sound (Play_AC6BoostSoundsLoop) as a looping Wwise event. Sometimes a loop is started again before the previous one stops, or the mech dies while boosting, and the old loop never stops. Over time the boost sounds pile up and overlap.

What it does

  • If the same loop starts again on the same object before it stopped, the old one is stopped first.
  • If the object (mech) dies or disappears while its loop is playing, the loop is stopped.
  • When the stage changes, all tracked loops are stopped.

Install it on every player who uses the AC6 mech, since sounds play locally.

Config

evreborns.ac6soundfix.cfg → General.LoopEvents: comma-separated Play=Stop pairs. The default is Play_AC6BoostSoundsLoop=Stop_AC6BoostSoundsLoop. You can add other stuck loop sounds from other mods here.

Compatibility

This mod does not include or change any files from Armored Core 6 Raven. It only watches the sounds that mod plays through RoR2.Util.PlaySound.

Credits

Source code is in the src folder. If you are the author of Armored Core 6 Raven and want something changed or removed, please get in touch: https://github.com/EVReborns