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Decompiled source of BanditEncore v1.0.0
BanditEncore.dll
Decompiled 5 days agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using EntityStates; using EntityStates.Bandit2.Weapon; using R2API; using RoR2; using RoR2.Skills; using UnityEngine; using UnityEngine.AddressableAssets; using UnityEngine.Networking; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")] [assembly: AssemblyCompany("BanditEncore")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+0f72baeffeaabdf6f18986fa91ea66bb8b078778")] [assembly: AssemblyProduct("BanditEncore")] [assembly: AssemblyTitle("BanditEncore")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace BanditEncore; [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInPlugin("com.JohnGroton.BanditEncore", "BanditEncore", "1.0.0")] public class BanditEncorePlugin : BaseUnityPlugin { public static SkillDef desperadoChangeSkillDef; public const float damageCoefficient = 2f; public const float damagePerStack = 0.05f; public const float cooldown = 8f; public void Awake() { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_00c8: Unknown result type (might be due to invalid IL or missing references) //IL_00cd: Unknown result type (might be due to invalid IL or missing references) //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_00ed: Unknown result type (might be due to invalid IL or missing references) //IL_0121: Unknown result type (might be due to invalid IL or missing references) //IL_0141: Unknown result type (might be due to invalid IL or missing references) //IL_014b: Expected O, but got Unknown //IL_014b: Unknown result type (might be due to invalid IL or missing references) //IL_014d: Unknown result type (might be due to invalid IL or missing references) Log.Init(((BaseUnityPlugin)this).Logger); SkillFamily skillFamily = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/Bandit2/Bandit2Body.prefab").WaitForCompletion().GetComponent<SkillLocator>() .special.skillFamily; SkillDef val = FindSkill(skillFamily, typeof(PrepSidearmSkullRevolver)); if ((Object)(object)val == (Object)null) { Log.Error("Couldn't find vanilla Desperado in Bandit's special skill family, skill not added"); return; } LanguageAPI.Add("BANDIT_SPECIAL_NAME", "Encore"); LanguageAPI.Add("BANDIT_SPECIAL_DESCRIPTION", $"<style=cIsDamage>Slayer</style>. Fire a revolver shot for <style=cIsDamage>{200f:0.##}% damage</style>. Kills with this skill permanently increase its damage by <style=cIsDamage>{5f:0.##}%</style>. Stacks last <style=cIsUtility>the entire run</style>."); SkillDef val2 = Object.Instantiate<SkillDef>(val); ((Object)val2).name = "DesperadoChange"; val2.skillName = "BANDIT_SPECIAL_NAME"; val2.skillNameToken = "BANDIT_SPECIAL_NAME"; val2.skillDescriptionToken = "BANDIT_SPECIAL_DESCRIPTION"; val2.activationState = new SerializableEntityStateType(typeof(PrepEncore)); val2.baseRechargeInterval = 8f; desperadoChangeSkillDef = val2; bool flag = default(bool); ContentAddition.AddEntityState<PrepEncore>(ref flag); ContentAddition.AddEntityState<FireEncore>(ref flag); ContentAddition.AddSkillDef(val2); Array.Resize(ref skillFamily.variants, skillFamily.variants.Length + 1); Variant[] variants = skillFamily.variants; int num = skillFamily.variants.Length - 1; Variant val3 = new Variant { skillDef = val2, unlockableDef = null }; ((Variant)(ref val3)).viewableNode = new Node(val2.skillNameToken, false, (Node)null); variants[num] = val3; PersistentSkulls.Init(); } private static SkillDef FindSkill(SkillFamily skillFamily, Type activationStateType) { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) Variant[] variants = skillFamily.variants; foreach (Variant val in variants) { if (Object.op_Implicit((Object)(object)val.skillDef) && ((SerializableEntityStateType)(ref val.skillDef.activationState)).stateType == activationStateType) { return val.skillDef; } } return null; } } public class PrepEncore : PrepSidearmSkullRevolver { public PrepEncore() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Expected O, but got Unknown VanillaFields.CopyFrom((EntityState)new PrepSidearmSkullRevolver(), (EntityState)(object)this); } public override EntityState GetNextState() { return (EntityState)(object)new FireEncore(); } } public class FireEncore : FireSidearmSkullRevolver { public FireEncore() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Expected O, but got Unknown VanillaFields.CopyFrom((EntityState)new FireSidearmSkullRevolver(), (EntityState)(object)this); ((BaseFireSidearmRevolverState)this).damageCoefficient = 2f; } public override void ModifyBullet(BulletAttack bulletAttack) { ((FireSidearmSkullRevolver)this).ModifyBullet(bulletAttack); int buffCount = ((EntityState)this).characterBody.GetBuffCount(Buffs.BanditSkull); bulletAttack.damage = ((BaseState)this).damageStat * ((BaseFireSidearmRevolverState)this).damageCoefficient * (1f + 0.05f * (float)buffCount); } } internal static class VanillaFields { public static void CopyFrom(EntityState source, EntityState target) { Type type = ((object)source).GetType(); while (type != null && type.Namespace == "EntityStates.Bandit2.Weapon") { FieldInfo[] fields = type.GetFields(BindingFlags.DeclaredOnly | BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic); foreach (FieldInfo fieldInfo in fields) { fieldInfo.SetValue(target, fieldInfo.GetValue(source)); } type = type.BaseType; } } } internal static class Log { private static ManualLogSource _logSource; internal static void Init(ManualLogSource logSource) { _logSource = logSource; } internal static void Debug(object data) { _logSource.LogDebug(data); } internal static void Error(object data) { _logSource.LogError(data); } internal static void Fatal(object data) { _logSource.LogFatal(data); } internal static void Info(object data) { _logSource.LogInfo(data); } internal static void Message(object data) { _logSource.LogMessage(data); } internal static void Warning(object data) { _logSource.LogWarning(data); } } public static class PersistentSkulls { public static void Init() { CharacterBody.onBodyDestroyGlobal += SaveSkulls; CharacterBody.onBodyStartGlobal += RestoreSkulls; } private static void SaveSkulls(CharacterBody body) { if (NetworkServer.active && HasDesperadoChange(body) && Object.op_Implicit((Object)(object)body.master)) { SkullTracker skullTracker = ((Component)body.master).GetComponent<SkullTracker>(); if (!Object.op_Implicit((Object)(object)skullTracker)) { skullTracker = ((Component)body.master).gameObject.AddComponent<SkullTracker>(); } skullTracker.skullCount = body.GetBuffCount(Buffs.BanditSkull); } } private static void RestoreSkulls(CharacterBody body) { if (!NetworkServer.active || !HasDesperadoChange(body) || !Object.op_Implicit((Object)(object)body.master)) { return; } SkullTracker component = ((Component)body.master).GetComponent<SkullTracker>(); if (Object.op_Implicit((Object)(object)component)) { int num = component.skullCount - body.GetBuffCount(Buffs.BanditSkull); for (int i = 0; i < num; i++) { body.AddBuff(Buffs.BanditSkull); } } } private static bool HasDesperadoChange(CharacterBody body) { SkillLocator skillLocator = body.skillLocator; if (Object.op_Implicit((Object)(object)skillLocator) && Object.op_Implicit((Object)(object)skillLocator.special)) { return (Object)(object)skillLocator.special.baseSkill == (Object)(object)BanditEncorePlugin.desperadoChangeSkillDef; } return false; } } public class SkullTracker : MonoBehaviour { public int skullCount; }