PERFXIONISTS-HighContrastEnemiesFixed icon

HighContrastEnemiesFixed

Temporary fix of swuff-star's HighContrastEnemies for Hallowed Concepts: bright outlines on living enemies, with an in-game page for color and strength. Client-side.

CHANGELOG

1.1.0

  • In-game settings page (Settings, then Mod Options) through Risk of Options: color pickers for the single, fallback, custom and ally colors, a slider for outline strength, the toggle key and the on/off switches. Changes apply right away, even mid-run.
  • "Outline Color" is replaced by "Color Mode" (PerStage or SingleColor) and "Single Color". A color chosen in 1.0.0's Outline Color carries over.
  • Colors are stored as color settings now, so they work with the color pickers. Colors set in 1.0.0 carry over.
  • Outline Strength now ranges from 0.25 to 3.
  • New icon.
  • Risk of Options is now a dependency. The mod still runs without it, just without the in-game page.

1.0.0

  • Rewrite of swuff-star's HighContrastEnemies 1.1.0 for the Hallowed Concepts update. The original added Highlight components to enemies when their skin was applied; the current game only runs its outline effect while something asks for it, and the original never asked. This version hands enemies to the outline effect every frame and keeps the effect switched on.
  • No longer needs R2API or HookGenPatcher.
  • "Enemies to Outline" now works. The original never read it, so Mimics were outlined despite the default.
  • Invisible and cloaked enemies aren't outlined.
  • New settings: Enabled, Toggle Key, Fallback Color, Ally Color, Log Enemy Names.
  • Settings edited on disk are reloaded at the next stage.
  • Stages without a color are named in the log so they can be added to a list.
  • Highlight Players no longer outlines your own character.
  • Default lists: added the Simulacrum stages itgolemplains (Pink) and itdampcave (Cyan); removed village and villagenight from Green, since the Pink list already overrode it.