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Trigger Railgunner
Trigger (Zenless Zone Zero) skin for Railgunner: custom model and rifle, animated menu pose, sky-blue shots and mines, Trigger-style scope and special (R) gauges.
By Randy7
| Last updated | 7 hours ago |
| Total downloads | 156 |
| Total rating | 1 |
| Categories | Mods |
| Dependency string | Randy7-Trigger_Railgunner-0.7.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2109RiskofThunder-R2API_Skins
R2API Submodule for adding custom Skins and Skin-related utilities to the game
Preferred version: 1.4.7README
Trigger Railgunner
An unofficial Trigger (Zenless Zone Zero) skin for Railgunner. Select it in the lobby: Railgunner → Loadout → Skin → Trigger (ZZZ).
Features
- Custom model and rifle — Trigger's body and sniper, driven by Railgunner's own animations, with a two-handed rifle grip and light hair/cape motion.
- Animated menu pose — artwork-inspired pose on the character select screen, with subtle breathing, weight shift and head motion.
- Sky-blue shots — pistol, scoped shots and Supercharge (tracers, impacts, muzzle flash, charge-up) in an electric blue with a slight white gradient. Cryocharge keeps its ice color.
- Sky-blue mines — the red glow of the mines and their explosion turns blue.
- Trigger scope — a custom gold scope interface when aiming.
- Trigger special gauges — the special (R) charging, charged and rebooting gauges redrawn in the scope's style, same size and place as the originals.
- Trigger UI — portraits and gold character UI for players using the skin.
- Clean silhouette — item and equipment displays are hidden on Trigger (they are placed for Railgunner's skeleton).
Every change only applies to players using the Trigger skin. Other players and other skins are untouched.
Configuration
BepInEx/config/local.trigger.railgunner.cfg (or the r2modman config editor):
| Section | Option | Default | Effect |
|---|---|---|---|
| Appearance | HairMotion / CapeMotion | true | Secondary hair and cape motion |
| Appearance | HideItems | true | Hide item and equipment displays on Trigger |
| Menu | TriggerPose | true | Artwork pose on the select screen |
| Menu | IdleMotion / IdleAmplitude | true / 1 | Menu idle motion and its strength (0–2) |
| Menu | CloserBy / LeftShift | 0.18 / 0.12 | Menu framing |
| Effects | TriggerShots | true | Sky-blue shots and mines (restart required) |
| Interface | TriggerUI | true | Portraits and gold character UI |
| Interface | TriggerSpecialUI | true | Trigger-style special (R) gauges |
| Scope | TriggerScope / Opacity | true / 1 | Custom scope (restart required) |
| Weapon | Scale / Offset / RotationOffset | 1 / 0 / 0 | Rifle fine-tuning (restart required) |
Multiplayer
Every player needs the mod (standard for custom skins). The skin, shots and mines are synced through the game's skin and effect systems.
Credits
- Character: Trigger © HoYoverse / miHoYo. This is a fan-made, non-commercial mod, not affiliated with HoYoverse or Hopoo Games / Gearbox.
- 3D model: 观海子 (Guanhaizi, Bilibili). The original model notice is included in the package (
NOTICE_MODELE_ORIGINAL.txt). - Mod: RandyTeam.
Feedback
Found a bug? Please include your BepInEx/LogOutput.log (lines starting with Trigger).