Randy7-Trigger_Railgunner icon

Trigger Railgunner

Trigger (Zenless Zone Zero) skin for Railgunner: custom model and rifle, animated menu pose, sky-blue shots and mines, Trigger-style scope and special (R) gauges.

By Randy7
Last updated 7 hours ago
Total downloads 156
Total rating 1 
Categories Mods
Dependency string Randy7-Trigger_Railgunner-0.7.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

bbepis-BepInExPack-5.4.2109 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2109
RiskofThunder-R2API_Skins-1.4.7 icon
RiskofThunder-R2API_Skins

R2API Submodule for adding custom Skins and Skin-related utilities to the game

Preferred version: 1.4.7
RiskofThunder-R2API_ContentManagement-1.0.11 icon
RiskofThunder-R2API_ContentManagement

API for adding content to the game

Preferred version: 1.0.11

README

Trigger Railgunner

An unofficial Trigger (Zenless Zone Zero) skin for Railgunner. Select it in the lobby: Railgunner → Loadout → Skin → Trigger (ZZZ).

Features

  • Custom model and rifle — Trigger's body and sniper, driven by Railgunner's own animations, with a two-handed rifle grip and light hair/cape motion.
  • Animated menu pose — artwork-inspired pose on the character select screen, with subtle breathing, weight shift and head motion.
  • Sky-blue shots — pistol, scoped shots and Supercharge (tracers, impacts, muzzle flash, charge-up) in an electric blue with a slight white gradient. Cryocharge keeps its ice color.
  • Sky-blue mines — the red glow of the mines and their explosion turns blue.
  • Trigger scope — a custom gold scope interface when aiming.
  • Trigger special gauges — the special (R) charging, charged and rebooting gauges redrawn in the scope's style, same size and place as the originals.
  • Trigger UI — portraits and gold character UI for players using the skin.
  • Clean silhouette — item and equipment displays are hidden on Trigger (they are placed for Railgunner's skeleton).

Every change only applies to players using the Trigger skin. Other players and other skins are untouched.

Configuration

BepInEx/config/local.trigger.railgunner.cfg (or the r2modman config editor):

Section Option Default Effect
Appearance HairMotion / CapeMotion true Secondary hair and cape motion
Appearance HideItems true Hide item and equipment displays on Trigger
Menu TriggerPose true Artwork pose on the select screen
Menu IdleMotion / IdleAmplitude true / 1 Menu idle motion and its strength (0–2)
Menu CloserBy / LeftShift 0.18 / 0.12 Menu framing
Effects TriggerShots true Sky-blue shots and mines (restart required)
Interface TriggerUI true Portraits and gold character UI
Interface TriggerSpecialUI true Trigger-style special (R) gauges
Scope TriggerScope / Opacity true / 1 Custom scope (restart required)
Weapon Scale / Offset / RotationOffset 1 / 0 / 0 Rifle fine-tuning (restart required)

Multiplayer

Every player needs the mod (standard for custom skins). The skin, shots and mines are synced through the game's skin and effect systems.

Credits

  • Character: Trigger © HoYoverse / miHoYo. This is a fan-made, non-commercial mod, not affiliated with HoYoverse or Hopoo Games / Gearbox.
  • 3D model: 观海子 (Guanhaizi, Bilibili). The original model notice is included in the package (NOTICE_MODELE_ORIGINAL.txt).
  • Mod: RandyTeam.

Feedback

Found a bug? Please include your BepInEx/LogOutput.log (lines starting with Trigger).