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Summoner
Puppet Master by Redzergling: original marionette, 20 skills, item-inheriting summons and enemy-ping orders. Beta: primary procs 0.2, summon procs 0.5; full-strength Horizon Rail.
By Redzergling
CHANGELOG
0.4.4 — Redzergling author identity
Updated author credits, package folders, plugin/config identity, source namespace and release files to Redzergling. Existing settings migrate automatically when the new config file does not yet exist. Saved character/loadout IDs are retained. Remove the previous local package before upgrading; only one copy should be active. Gameplay, damage, proc coefficients and enemy-ping commands are unchanged.
0.4.3 — proc tuning and enemy-ping orders
All four primary attacks now use a 0.2 proc coefficient per hit. Damaging summons use 0.5, including native Commando escorts; Horizon Rail keeps its 1.0 coefficient and restored full damage. Native Commando players and item-generated proc effects are unaffected by the escort-only adjustment.
Enemy pings command only the pinging player's attackers, including newly deployed summons. Orders persist until the enemy dies, the ping is canceled, or another object/location is pinged. Mobile attackers pursue targets around cover; attack range and line of sight still apply. Stationary emplacements obey the same focus, while repair units continue supporting the army.
0.4.2 — Horizon Rail damage restored
Horizon Rail is exempt from the global damage reduction and returns to its original damage, including inherited item and Overclock bonuses. Puppet Master and every other summon retain the 80% damage reduction. The rail-shot coefficient, firing interval, targeting range, healing and summon limits are unchanged.
0.4.1 — beta damage tuning
Reduced Puppet Master and all summon attack damage by 80% with a final 0.2 damage stat multiplier. It applies after level, item and buff damage bonuses, including native Commando attacks. Healing calculations preserve their previous strength. Health, attack speed, cooldowns, summon limits and other survivors are unchanged. The multiplier is configurable; all players should use matching settings.
0.4.0
Added the original Puppet Master player model and character-select appearance. Retained Railgunner's native animator, aiming, locomotion, jump and firing motions. Fitted the spindle rifle to both hands, including a support grip under the front of the receiver; hands release during native throwing gestures for commands. Added partial leg influence to the coat panels and a new rifle tracer attachment. Replaced placeholder skill glyphs with 20 original icons and one passive icon. Original mesh and icons are embedded in the plugin; no extra asset loader or Unity installation is required. Game animation assets are referenced at runtime. The 20 skill behaviors, item inheritance and existing summon appearances remain.
0.3.0
Renamed the visible survivor to Puppet Master while retaining existing internal identifiers. Added all 15 alternative skills, giving four unlocked choices in each of five slots. New weapons: Designator Burst, Scrapshot and Arc Welder. New commands: Coordinated Volley, Entrench Protocol and Field Refit. New Utility: Bulwark Pair, Repair Flight and Phase Muster. New Special: Ranger Pair, Siege Walker and Interceptor Cadre. New emplacements: Siege Mortar, Arc Pylon and Aegis Station. All new puppets inherit items and later inventory changes. Each summon slot shares its budget across alternatives. Offensive custom bullets pass through friendly units; Arc Welder deliberately targets owned units for repairs. Added target reticles, mortar warnings, pylon ornament, native shield visuals and distinct alternative icons. Current hero models remain prototype appearances; custom art is not included.
0.2.0
R now summons small Commando escorts using the original Double Tap skill, Commando models, animations, movement and stats. Replaces the mobile turret chassis. All summon types now always inherit owner items, including later inventory changes. Follower AI uses the Commando master template. Cap remains two escorts; cooldown remains 20 seconds.
0.1.0
Initial Summoner build with five skills, miniature hero constructs, mobile pulse turrets, item inheritance, Overclock and the Horizon Rail emplacement.