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RiskOfBrainrot-ProcPatcher-1.2.1 icon

ProcPatcher

Makes proc coefficient no longer affect proc chance for bleed and total damage procs. Also makes Shuriken use Primary Damage Source. Configubale.

Date uploaded 4 days ago
Version 1.2.1
Download link RiskOfBrainrot-ProcPatcher-1.2.1.zip
Downloads 864
Dependency string RiskOfBrainrot-ProcPatcher-1.2.1

This mod requires the following mods to function

bbepis-BepInExPack-5.4.2116 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2116
Lordryn-DamageSourceForEnemies-2.1.1 icon
Lordryn-DamageSourceForEnemies

Adds a DamageSource to enemy attacks that don't have one yet from vanilla and all DLCs. Does almost nothing on it's own.

Preferred version: 2.1.1
Lordryn-DamageSourceForEquipment-2.0.2 icon
Lordryn-DamageSourceForEquipment

Implements the equipment DamageSource that Gearbox added but hasn't implemented. Does nothing on it's own.

Preferred version: 2.0.2

README

COMPATIBLE WITH PROC SOLVER FOR MORE THOROUGH BALANCING: https://thunderstore.io/package/RiskOfBrainrot/ProcSolver/

DOES NOT AFFECT MODDED PROCS

Github: https://github.com/bbborbo/RoR2ProcSolver

Discord: https://discord.gg/yFRx3E6Yep

TL;DR:

ProcPatcher makes proc effects like AtG Missile trigger just as often from attacks with low proc coefficients (like MUL-T's Nailgun (0.4) or Huntress's Arrow Rain (0.5)) as it does from attacks with high proc coefficients (like Commando's Double Tap (1.0)). This is a direct address to a common lament about certain attacks having unnecessarily-nerfed procs.

Changes:

ProcPatcher fixes unintended proc coefficient interactions by adding a separate "proc rate" stat! Proc rate as a stat is nearly identical to proc coefficient, meaning that higher proc rates are more likely to trigger procs.

I chose to do it this specific way, instead of making all proc coefficients be 1.0, because I believe proc coefficient is a good mechanic for balancing damage-agnostic on-hit effects. Total damage effects, however, are inherently balanced for DPS, so they don't need to be secretly adjusted unless the developer wants those attacks to proc more.

Details...

  • Damage caused directly from skills or equipment will always have a proc rate of 1 or higher. Skills with a high proc coefficient (>1.0) will also have a high proc rate.
  • Damage caused by any item will have a proc rate equal to their proc coefficient. With ProcSolver installed, any proc item's proc rate will be throttled based on its position in a proc chain.
  • Damage-agnostic on-hit effects like Chronobauble and Shattering Justice are entirely unaffected, as they still use proc coefficient.

Our methodology for choosing which procs should be affected by Proc Coefficient or Proc Rate is as follows:

  • If a proc uses the proccing attack's total damage in any way, their output is already balanced for Damage Per Second. Therefore, it should use Proc Rate. EXAMPLE: AtG Missile, Sauteed Worms, Super Massive Leech, Stained Scimitar
  • If a proc DOES NOT use the proccing attack's total damage, their output is balanced for Hits Per Second. In this case, Proc Coefficient is useful for throttling value on exceptionally high-output attacks. EXAMPLE: Electric Boomerang, Bleed Chance, Leeching Seed, Symbiotic Scorpion

Additionally, ProcPatcher...

  • (CONFIGURABLE) Makes proc coefficient no longer affect Bleed chance from Tri-Tip Dagger
  • (CONFIGURABLE) Makes proc coefficient no longer affect proc chance for ANY Base Damage procs
  • (CONFIGURABLE) Makes Shuriken use the Primary DamageSource.
  • (CONFIGURABLE) Makes Headstompers use the Primary DamageSource.

Made by Orange and Kiwi

CHANELOG:

1.2.1

  • Added dependency on DamageSourceForEnemies and DamageSourceForEquipment
  • Removed proc coefficient interaction on Stained Scimitar lifesteal

1.2.0

  • Now guarantees that <=0 proc coeff attacks will have 0 proc rate
  • Skill-sourced damage will now use a minimum proc rate of 1 or the attack's original proc coefficient
  • Proc damage will now use its original proc coefficient as proc rate

1.1.4

  • Updated for AC
  • Added WyrmOnHit