Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Mods that depend on HookGenPatcher
Every run, rewritten. Mutations, curses, world events, hostile teleporters, and item challenges you stack freely - the more chaos you dare, the more it pays. Configurable in-game.
Mods
Tools
Player Characters
Tweaks
Enemies
Client-side
Server-side
Gamemodes
Skills
Survivors of the Void
Seekers of the Storm Update
Alloyed Collective
AI Generated
Last updated: a week ago
Provides the Wandering CHEF some spawn locations on some post-loop map variants, plus some additional fixed interactable locations.
Last updated: 2 months ago
Take full control of the Evolution artifact! Configure exactly what items monsters gain on each stage instead of random items.
Mods
Tweaks
Items
Enemies
Artifacts
Server-side
Seekers of the Storm Update
Alloyed Collective
AI Generated
Last updated: 2 months ago
Makes elite buffs still apply in inactive coupler slots :)
Last updated: 7 months ago
Allows overwriting the Level 99 Ambient Monster level cap to any value!
Last updated: 6 months ago
Chefs are sanitary, especially CHEF. Disables void corruption while a CHEF is present.
Last updated: 6 months ago
Changes mountain shrine chat messages
Last updated: 6 months ago
Configurable RGB/static color controls and static-on-completion behavior for ParticleSystem's TeleporterBeam.
Last updated: 2 months ago
Makes Access Nodes a chance to spawn on stage 3, instead of guaranteed. Still guaranteed later in the run.
Last updated: 2 months ago
Replaces the actually good ost with random mp3s i had lying around. yes i was bored. made using Penumbrah's custom ost template.
Last updated: 3 months ago
Replaces every single soundtrack in the game with something from an entirely different game. Most songs will keep the vibe of the original game, but there are others that change it entirely based on the stage.
Last updated: 7 months ago
Makes the unused Strange Scrap work with Drifter's Passive.
Last updated: 6 months ago
Makes Conduit Canyon sentry keys more consistent. Configurable!
Last updated: a month ago
Adds configurtability to multiplayer credit scaling.
Last updated: 6 months ago
Ensures that all Lunar items can never be temporary, which can otherwise result in fuckery when dealing with modded Lunar items that didn't get the memo.
Last updated: 5 months ago
Mod that replaces all portals visuals with Majime and Shijima from Shimeji Simulation, also affects bazaar seers
Last updated: 6 months ago
Changes Sonorous to count your team's Sonorous count instead of just the killer's
Last updated: 5 months ago
Every item, every ally, every enemy - on demand, on your team or theirs. Test your build's real limits instead of hoping the run hands you the answer.
Mods
Tools
Player Characters
Tweaks
Items
Enemies
Client-side
Server-side
Survivors of the Void
Seekers of the Storm Update
Alloyed Collective
AI Generated
Last updated: a day ago
Megaman Zero OST Mod based on jasoncreatesblep's NullscapeOST mod
Last updated: 5 months ago
A simple mod for toning down the DLC3 enemies in a vanilla manner.
Last updated: 4 days ago
Updated OST Mod based on Chaphe's Umineko mod and jasoncreatesblep's NullscapeOST mod
Last updated: 5 months ago
This mod introduces music from the wonderful RRThiel and John "Joy" Tay. Featuring in-game volume slider and music replacements for every track in the game. Supports Survivors of the Void, Seekers of the Storm, and Alloyed Collective.
Last updated: 7 months ago
Makes it so you can use Equipment as Seeker during Sojourn/Reprieve. This took way too long to make then it should've...
Last updated: 3 months ago
Makes time progress normally during Solus Wing/Heart fights. Configurable.
Last updated: 7 months ago