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Eclipse Skins
WIP skin pack: 30 unlocked skins. Duck wing attacks, calmer gait and smoother landing. Requires Eclipse AdvancedSkins. Duck audio unfinished.
By Rodanius
CHANGELOG
0.1.4
- Replace duck primary pecks with forward alternating wing attacks and a double-wing finisher.
- Correct excessive duck cadence; reduce walk/sprint sway and smooth visual air/landing transitions.
- Add actor-owned cosmetic utility fist-effect suppression without changing damage, projectiles, acid pools or native cleanup.
- Require separately published Eclipse AdvancedSkins 0.1.1; no duplicate API DLL bundled.
- Preserve all 30 skins, native slot registration, approved duck geometry and 25 unaffected clips.
- Duck audio, footstep synchronization, equipment fitting and native gameplay validation remain open.
0.1.3
- Fix Duck and Cover native bone-name validation for actual CrocoBody and CrocoDisplay prefabs.
- Preserve all30 skins, appearance and motion files, native gameplay and API dependency0.1.0.
- Offline prefab contract verified. In-game confirmation, duck audio/effects and equipment fit remain pending.
0.1.2
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Requires the separately published Eclipse AdvancedSkins 0.1.0 library; mod managers install it automatically.
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Added Acrid — Duck and Cover as an unlocked playtest skin, preserving the current duck appearance.
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Replaced all three duck primary wing attacks with forward head pecks and a stronger third hit.
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Added the custom duck visual rig and animation runtime. Native gameplay damage and hitboxes are unchanged.
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Preserved all 29 previously published skins and their runtime files.
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Known duck limitations: native attack effects and sounds remain, item/equipment placement is not calibrated, and native/gameplay validation is pending.
0.1.1
- Clarified that all skins are unlocked for testing; Eclipse unlocks are not implemented.
- Added progress and remaining-work documentation. Runtime files unchanged from 0.1.0.